mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-12-22 18:09:49 +01:00
Merge pull request #1047 from NotKit/gles2fix
Fix GLES2 renderer to use glGetUniformLocations locations
This commit is contained in:
commit
d643361c48
2 changed files with 84 additions and 39 deletions
|
@ -25,6 +25,14 @@ struct wlr_gles2_pixel_format {
|
|||
bool has_alpha;
|
||||
};
|
||||
|
||||
struct wlr_gles2_tex_shader {
|
||||
GLuint program;
|
||||
GLint proj;
|
||||
GLint invert_y;
|
||||
GLint tex;
|
||||
GLint alpha;
|
||||
};
|
||||
|
||||
struct wlr_gles2_renderer {
|
||||
struct wlr_renderer wlr_renderer;
|
||||
|
||||
|
@ -32,11 +40,19 @@ struct wlr_gles2_renderer {
|
|||
const char *exts_str;
|
||||
|
||||
struct {
|
||||
GLuint quad;
|
||||
GLuint ellipse;
|
||||
GLuint tex_rgba;
|
||||
GLuint tex_rgbx;
|
||||
GLuint tex_ext;
|
||||
struct {
|
||||
GLuint program;
|
||||
GLint proj;
|
||||
GLint color;
|
||||
} quad;
|
||||
struct {
|
||||
GLuint program;
|
||||
GLint proj;
|
||||
GLint color;
|
||||
} ellipse;
|
||||
struct wlr_gles2_tex_shader tex_rgba;
|
||||
struct wlr_gles2_tex_shader tex_rgbx;
|
||||
struct wlr_gles2_tex_shader tex_ext;
|
||||
} shaders;
|
||||
|
||||
uint32_t viewport_width, viewport_height;
|
||||
|
|
|
@ -118,18 +118,22 @@ static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer,
|
|||
struct wlr_gles2_texture *texture =
|
||||
get_gles2_texture_in_context(wlr_texture);
|
||||
|
||||
GLuint prog = 0;
|
||||
struct wlr_gles2_tex_shader *shader = NULL;
|
||||
GLenum target = 0;
|
||||
|
||||
switch (texture->type) {
|
||||
case WLR_GLES2_TEXTURE_GLTEX:
|
||||
case WLR_GLES2_TEXTURE_WL_DRM_GL:
|
||||
prog = texture->has_alpha ? renderer->shaders.tex_rgba :
|
||||
renderer->shaders.tex_rgbx;
|
||||
if (texture->has_alpha) {
|
||||
shader = &renderer->shaders.tex_rgba;
|
||||
} else {
|
||||
shader = &renderer->shaders.tex_rgbx;
|
||||
}
|
||||
target = GL_TEXTURE_2D;
|
||||
break;
|
||||
case WLR_GLES2_TEXTURE_WL_DRM_EXT:
|
||||
case WLR_GLES2_TEXTURE_DMABUF:
|
||||
prog = renderer->shaders.tex_ext;
|
||||
shader = &renderer->shaders.tex_ext;
|
||||
target = GL_TEXTURE_EXTERNAL_OES;
|
||||
break;
|
||||
}
|
||||
|
@ -149,11 +153,12 @@ static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer,
|
|||
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
glUseProgram(prog);
|
||||
glUseProgram(shader->program);
|
||||
|
||||
glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
|
||||
glUniform1i(1, texture->inverted_y);
|
||||
glUniform1f(3, alpha);
|
||||
glUniformMatrix3fv(shader->proj, 1, GL_FALSE, transposition);
|
||||
glUniform1i(shader->invert_y, texture->inverted_y);
|
||||
glUniform1i(shader->tex, 0);
|
||||
glUniform1f(shader->alpha, alpha);
|
||||
|
||||
draw_quad();
|
||||
|
||||
|
@ -173,9 +178,10 @@ static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
|
|||
wlr_matrix_transpose(transposition, matrix);
|
||||
|
||||
PUSH_GLES2_DEBUG;
|
||||
glUseProgram(renderer->shaders.quad);
|
||||
glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
|
||||
glUniform4f(1, color[0], color[1], color[2], color[3]);
|
||||
glUseProgram(renderer->shaders.quad.program);
|
||||
|
||||
glUniformMatrix3fv(renderer->shaders.quad.proj, 1, GL_FALSE, transposition);
|
||||
glUniform4f(renderer->shaders.quad.color, color[0], color[1], color[2], color[3]);
|
||||
draw_quad();
|
||||
POP_GLES2_DEBUG;
|
||||
}
|
||||
|
@ -191,9 +197,10 @@ static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer,
|
|||
wlr_matrix_transpose(transposition, matrix);
|
||||
|
||||
PUSH_GLES2_DEBUG;
|
||||
glUseProgram(renderer->shaders.ellipse);
|
||||
glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
|
||||
glUniform4f(1, color[0], color[1], color[2], color[3]);
|
||||
glUseProgram(renderer->shaders.ellipse.program);
|
||||
|
||||
glUniformMatrix3fv(renderer->shaders.ellipse.proj, 1, GL_FALSE, transposition);
|
||||
glUniform4f(renderer->shaders.ellipse.color, color[0], color[1], color[2], color[3]);
|
||||
draw_quad();
|
||||
POP_GLES2_DEBUG;
|
||||
}
|
||||
|
@ -313,11 +320,11 @@ static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
|
|||
wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
|
||||
|
||||
PUSH_GLES2_DEBUG;
|
||||
glDeleteProgram(renderer->shaders.quad);
|
||||
glDeleteProgram(renderer->shaders.ellipse);
|
||||
glDeleteProgram(renderer->shaders.tex_rgba);
|
||||
glDeleteProgram(renderer->shaders.tex_rgbx);
|
||||
glDeleteProgram(renderer->shaders.tex_ext);
|
||||
glDeleteProgram(renderer->shaders.quad.program);
|
||||
glDeleteProgram(renderer->shaders.ellipse.program);
|
||||
glDeleteProgram(renderer->shaders.tex_rgba.program);
|
||||
glDeleteProgram(renderer->shaders.tex_rgbx.program);
|
||||
glDeleteProgram(renderer->shaders.tex_ext.program);
|
||||
POP_GLES2_DEBUG;
|
||||
|
||||
if (glDebugMessageCallbackKHR) {
|
||||
|
@ -486,31 +493,53 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
|
|||
|
||||
PUSH_GLES2_DEBUG;
|
||||
|
||||
renderer->shaders.quad = link_program(quad_vertex_src, quad_fragment_src);
|
||||
if (!renderer->shaders.quad) {
|
||||
GLuint prog;
|
||||
renderer->shaders.quad.program = prog =
|
||||
link_program(quad_vertex_src, quad_fragment_src);
|
||||
if (!renderer->shaders.quad.program) {
|
||||
goto error;
|
||||
}
|
||||
renderer->shaders.ellipse =
|
||||
renderer->shaders.quad.proj = glGetUniformLocation(prog, "proj");
|
||||
renderer->shaders.quad.color = glGetUniformLocation(prog, "color");
|
||||
|
||||
renderer->shaders.ellipse.program = prog =
|
||||
link_program(quad_vertex_src, ellipse_fragment_src);
|
||||
if (!renderer->shaders.ellipse) {
|
||||
if (!renderer->shaders.ellipse.program) {
|
||||
goto error;
|
||||
}
|
||||
renderer->shaders.tex_rgba =
|
||||
renderer->shaders.ellipse.proj = glGetUniformLocation(prog, "proj");
|
||||
renderer->shaders.ellipse.color = glGetUniformLocation(prog, "color");
|
||||
|
||||
renderer->shaders.tex_rgba.program = prog =
|
||||
link_program(tex_vertex_src, tex_fragment_src_rgba);
|
||||
if (!renderer->shaders.tex_rgba) {
|
||||
if (!renderer->shaders.tex_rgba.program) {
|
||||
goto error;
|
||||
}
|
||||
renderer->shaders.tex_rgbx =
|
||||
renderer->shaders.tex_rgba.proj = glGetUniformLocation(prog, "proj");
|
||||
renderer->shaders.tex_rgba.invert_y = glGetUniformLocation(prog, "invert_y");
|
||||
renderer->shaders.tex_rgba.tex = glGetUniformLocation(prog, "tex");
|
||||
renderer->shaders.tex_rgba.alpha = glGetUniformLocation(prog, "alpha");
|
||||
|
||||
renderer->shaders.tex_rgbx.program = prog =
|
||||
link_program(tex_vertex_src, tex_fragment_src_rgbx);
|
||||
if (!renderer->shaders.tex_rgbx) {
|
||||
if (!renderer->shaders.tex_rgbx.program) {
|
||||
goto error;
|
||||
}
|
||||
renderer->shaders.tex_rgbx.proj = glGetUniformLocation(prog, "proj");
|
||||
renderer->shaders.tex_rgbx.invert_y = glGetUniformLocation(prog, "invert_y");
|
||||
renderer->shaders.tex_rgbx.tex = glGetUniformLocation(prog, "tex");
|
||||
renderer->shaders.tex_rgbx.alpha = glGetUniformLocation(prog, "alpha");
|
||||
|
||||
if (glEGLImageTargetTexture2DOES) {
|
||||
renderer->shaders.tex_ext =
|
||||
renderer->shaders.tex_ext.program = prog =
|
||||
link_program(tex_vertex_src, tex_fragment_src_external);
|
||||
if (!renderer->shaders.tex_ext) {
|
||||
if (!renderer->shaders.tex_ext.program) {
|
||||
goto error;
|
||||
}
|
||||
renderer->shaders.tex_ext.proj = glGetUniformLocation(prog, "proj");
|
||||
renderer->shaders.tex_ext.invert_y = glGetUniformLocation(prog, "invert_y");
|
||||
renderer->shaders.tex_ext.tex = glGetUniformLocation(prog, "tex");
|
||||
renderer->shaders.tex_ext.alpha = glGetUniformLocation(prog, "alpha");
|
||||
}
|
||||
|
||||
POP_GLES2_DEBUG;
|
||||
|
@ -518,11 +547,11 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
|
|||
return &renderer->wlr_renderer;
|
||||
|
||||
error:
|
||||
glDeleteProgram(renderer->shaders.quad);
|
||||
glDeleteProgram(renderer->shaders.ellipse);
|
||||
glDeleteProgram(renderer->shaders.tex_rgba);
|
||||
glDeleteProgram(renderer->shaders.tex_rgbx);
|
||||
glDeleteProgram(renderer->shaders.tex_ext);
|
||||
glDeleteProgram(renderer->shaders.quad.program);
|
||||
glDeleteProgram(renderer->shaders.ellipse.program);
|
||||
glDeleteProgram(renderer->shaders.tex_rgba.program);
|
||||
glDeleteProgram(renderer->shaders.tex_rgbx.program);
|
||||
glDeleteProgram(renderer->shaders.tex_ext.program);
|
||||
|
||||
POP_GLES2_DEBUG;
|
||||
|
||||
|
|
Loading…
Reference in a new issue