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render/egl: fix swapping with no damage
According to the spec: > If <n_rects> is 0 then <rects> is ignored and the entire > surface is implicitly damaged and the behaviour is equivalent > to calling eglSwapBuffers. When we want to swap with an empty damage region, set the damage to a single empty rectangle.
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@ -377,6 +377,14 @@ bool wlr_egl_swap_buffers(struct wlr_egl *egl, EGLSurface surface,
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pixman_region32_fini(&flipped_damage);
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if (nrects == 0) {
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// Swapping with no rects is the same as swapping with the entire
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// surface damaged. To swap with no damage, we set the damage region
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// to a single empty rectangle.
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nrects = 1;
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memset(egl_damage, 0, sizeof(egl_damage));
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}
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if (egl->exts.swap_buffers_with_damage_ext) {
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ret = eglSwapBuffersWithDamageEXT(egl->display, surface, egl_damage,
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nrects);
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