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screencopy_v1: only bind, not render with, buffer in shm copy path
wlr_renderer_read_pixels does not need to be called inside a render pass; rather, it only needs to have the correct buffer bound to the renderer. This commit optimizes the implementation of frame_shm_copy(...) by only binding the source buffer instead of starting a no-op render pass with it.
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parent
6c54c34713
commit
dbc7a5cada
1 changed files with 3 additions and 2 deletions
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@ -11,6 +11,7 @@
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#include <wlr/util/log.h>
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#include <wlr/util/log.h>
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#include "wlr-screencopy-unstable-v1-protocol.h"
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#include "wlr-screencopy-unstable-v1-protocol.h"
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#include "render/pixel_format.h"
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#include "render/pixel_format.h"
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#include "render/wlr_renderer.h"
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#define SCREENCOPY_MANAGER_VERSION 3
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#define SCREENCOPY_MANAGER_VERSION 3
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@ -208,12 +209,12 @@ static bool frame_shm_copy(struct wlr_screencopy_frame_v1 *frame,
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}
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}
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bool ok = false;
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bool ok = false;
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if (!wlr_renderer_begin_with_buffer(renderer, src_buffer)) {
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if (!renderer_bind_buffer(renderer, src_buffer)) {
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goto out;
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goto out;
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}
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}
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ok = wlr_renderer_read_pixels(renderer, format,
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ok = wlr_renderer_read_pixels(renderer, format,
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stride, width, height, x, y, 0, 0, data);
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stride, width, height, x, y, 0, 0, data);
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wlr_renderer_end(renderer);
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renderer_bind_buffer(renderer, NULL);
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out:
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out:
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wlr_buffer_end_data_ptr_access(frame->buffer);
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wlr_buffer_end_data_ptr_access(frame->buffer);
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