Fix client cursors when software cursors are used

This commit is contained in:
emersion 2017-10-14 12:44:25 +02:00
parent 8fd4ae5de8
commit dd5114a514
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GPG key ID: 0FDE7BE0E88F5E48

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@ -179,6 +179,11 @@ static inline int64_t timespec_to_msec(const struct timespec *a) {
static void commit_cursor_surface(struct wlr_output *output, static void commit_cursor_surface(struct wlr_output *output,
struct wlr_surface *surface) { struct wlr_surface *surface) {
if (!output->impl->set_cursor) {
output->cursor.is_sw = true;
return;
}
struct wl_shm_buffer *buffer = wl_shm_buffer_get(surface->current->buffer); struct wl_shm_buffer *buffer = wl_shm_buffer_get(surface->current->buffer);
if (buffer == NULL) { if (buffer == NULL) {
return; return;
@ -342,10 +347,20 @@ void wlr_output_swap_buffers(struct wlr_output *output) {
glViewport(0, 0, output->width, output->height); glViewport(0, 0, output->width, output->height);
glEnable(GL_BLEND); glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
float matrix[16];
wlr_texture_get_matrix(output->cursor.texture, &matrix, &output->transform_matrix, struct wlr_texture *texture = output->cursor.texture;
output->cursor.x, output->cursor.y); struct wlr_renderer *renderer = output->cursor.renderer;
wlr_render_with_matrix(output->cursor.renderer, output->cursor.texture, &matrix); if (output->cursor.surface) {
texture = output->cursor.surface->texture;
renderer = output->cursor.surface->renderer;
}
if (texture && renderer) {
float matrix[16];
wlr_texture_get_matrix(texture, &matrix, &output->transform_matrix,
output->cursor.x, output->cursor.y);
wlr_render_with_matrix(renderer, texture, &matrix);
}
} }
wl_signal_emit(&output->events.swap_buffers, &output); wl_signal_emit(&output->events.swap_buffers, &output);