Add pointer motion

This commit is contained in:
Scott Anderson 2017-09-28 22:02:21 +13:00
parent fc0e45f2ee
commit e00b4455fe

View file

@ -113,6 +113,21 @@ int x11_event(int fd, uint32_t mask, void *data) {
wl_signal_emit(&x11->pointer.events.button, &button);
break;
}
case XCB_MOTION_NOTIFY: {
xcb_motion_notify_event_t *motion = (xcb_motion_notify_event_t *)event;
struct wlr_event_pointer_motion_absolute abs = {
.device = &x11->pointer_dev,
.time_sec = ts.tv_sec,
.time_usec = ts.tv_nsec / 1000,
.x_mm = motion->event_x,
.y_mm = motion->event_y,
.width_mm = 1024,
.height_mm = 768,
};
wl_signal_emit(&x11->pointer.events.motion_absolute, &abs);
break;
}
default:
wlr_log(L_INFO, "Unknown event");
break;
@ -201,7 +216,8 @@ static bool wlr_x11_backend_start(struct wlr_backend *backend) {
x11->screen->white_pixel,
XCB_EVENT_MASK_EXPOSURE |
XCB_EVENT_MASK_KEY_PRESS | XCB_EVENT_MASK_KEY_RELEASE |
XCB_EVENT_MASK_BUTTON_PRESS | XCB_EVENT_MASK_BUTTON_RELEASE
XCB_EVENT_MASK_BUTTON_PRESS | XCB_EVENT_MASK_BUTTON_RELEASE |
XCB_EVENT_MASK_POINTER_MOTION
};
output->x11 = x11;