render: gles2: Fix y-inversion in gles2_blit_dmabuf()

This commit is contained in:
Andri Yngvason 2020-06-28 13:48:59 +00:00 committed by Simon Ser
parent b1a47245a1
commit e05a85327f

View file

@ -384,7 +384,9 @@ static bool gles2_blit_dmabuf(struct wlr_renderer *wlr_renderer,
bool dst_inverted_y = bool dst_inverted_y =
!!(dst_attr->flags & WLR_DMABUF_ATTRIBUTES_FLAGS_Y_INVERT); !!(dst_attr->flags & WLR_DMABUF_ATTRIBUTES_FLAGS_Y_INVERT);
struct wlr_gles2_texture *gles2_src_tex = gles2_get_texture(src_tex); struct wlr_gles2_texture *gles2_src_tex = gles2_get_texture(src_tex);
gles2_src_tex->inverted_y = src_inverted_y ^ dst_inverted_y; // The result is negated because wlr_matrix_projection y-inverts the
// texture.
gles2_src_tex->inverted_y = !(src_inverted_y ^ dst_inverted_y);
struct wlr_egl *egl = wlr_gles2_renderer_get_egl(wlr_renderer); struct wlr_egl *egl = wlr_gles2_renderer_get_egl(wlr_renderer);
if (!wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL)) { if (!wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL)) {