mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-21 20:35:58 +01:00
tinywl: Nuke view->{x, y}
Instead use the scene node position.
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parent
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commit
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1 changed files with 11 additions and 13 deletions
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@ -89,7 +89,6 @@ struct tinywl_view {
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struct wl_listener request_resize;
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struct wl_listener request_maximize;
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struct wl_listener request_fullscreen;
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int x, y;
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};
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struct tinywl_keyboard {
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@ -373,9 +372,9 @@ static void reset_cursor_mode(struct tinywl_server *server) {
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static void process_cursor_move(struct tinywl_server *server, uint32_t time) {
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/* Move the grabbed view to the new position. */
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struct tinywl_view *view = server->grabbed_view;
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view->x = server->cursor->x - server->grab_x;
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view->y = server->cursor->y - server->grab_y;
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wlr_scene_node_set_position(&view->scene_tree->node, view->x, view->y);
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wlr_scene_node_set_position(&view->scene_tree->node,
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server->cursor->x - server->grab_x,
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server->cursor->y - server->grab_y);
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}
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static void process_cursor_resize(struct tinywl_server *server, uint32_t time) {
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@ -422,9 +421,8 @@ static void process_cursor_resize(struct tinywl_server *server, uint32_t time) {
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struct wlr_box geo_box;
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wlr_xdg_surface_get_geometry(view->xdg_toplevel->base, &geo_box);
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view->x = new_left - geo_box.x;
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view->y = new_top - geo_box.y;
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wlr_scene_node_set_position(&view->scene_tree->node, view->x, view->y);
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wlr_scene_node_set_position(&view->scene_tree->node,
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new_left - geo_box.x, new_top - geo_box.y);
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int new_width = new_right - new_left;
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int new_height = new_bottom - new_top;
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@ -698,22 +696,22 @@ static void begin_interactive(struct tinywl_view *view,
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server->cursor_mode = mode;
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if (mode == TINYWL_CURSOR_MOVE) {
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server->grab_x = server->cursor->x - view->x;
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server->grab_y = server->cursor->y - view->y;
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server->grab_x = server->cursor->x - view->scene_tree->node.x;
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server->grab_y = server->cursor->y - view->scene_tree->node.y;
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} else {
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struct wlr_box geo_box;
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wlr_xdg_surface_get_geometry(view->xdg_toplevel->base, &geo_box);
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double border_x = (view->x + geo_box.x) +
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double border_x = (view->scene_tree->node.x + geo_box.x) +
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((edges & WLR_EDGE_RIGHT) ? geo_box.width : 0);
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double border_y = (view->y + geo_box.y) +
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double border_y = (view->scene_tree->node.y + geo_box.y) +
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((edges & WLR_EDGE_BOTTOM) ? geo_box.height : 0);
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server->grab_x = server->cursor->x - border_x;
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server->grab_y = server->cursor->y - border_y;
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server->grab_geobox = geo_box;
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server->grab_geobox.x += view->x;
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server->grab_geobox.y += view->y;
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server->grab_geobox.x += view->scene_tree->node.x;
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server->grab_geobox.y += view->scene_tree->node.y;
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server->resize_edges = edges;
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}
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