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wlr_keyboard_group: fix mem leak in refresh_state
This fixes a memory leak the refresh_state function for wlr_keyboard_group. The event struct was being dynamically allocated and never free'd. This changes it to a static allocation.
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commit
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1 changed files with 7 additions and 11 deletions
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@ -200,19 +200,15 @@ static void handle_keyboard_repeat_info(struct wl_listener *listener,
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static void refresh_state(struct keyboard_group_device *device,
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static void refresh_state(struct keyboard_group_device *device,
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enum wlr_key_state state) {
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enum wlr_key_state state) {
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for (size_t i = 0; i < device->keyboard->num_keycodes; i++) {
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for (size_t i = 0; i < device->keyboard->num_keycodes; i++) {
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struct wlr_event_keyboard_key *event =
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calloc(1, sizeof(struct wlr_event_keyboard_key));
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if (!event) {
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wlr_log(WLR_ERROR, "Failed to allocate wlr_event_keyboard_key");
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continue; // TODO: Handle corrupt state somehow
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}
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struct timespec now;
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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clock_gettime(CLOCK_MONOTONIC, &now);
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event->time_msec = (int64_t)now.tv_sec * 1000 + now.tv_nsec / 1000000;
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struct wlr_event_keyboard_key event = {
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event->keycode = device->keyboard->keycodes[i];
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.time_msec = (int64_t)now.tv_sec * 1000 + now.tv_nsec / 1000000,
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event->update_state = true;
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.keycode = device->keyboard->keycodes[i],
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event->state = state;
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.update_state = true,
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handle_keyboard_key(&device->key, event);
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.state = state
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};
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handle_keyboard_key(&device->key, &event);
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}
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}
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}
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}
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