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render/vulkan: use initializer for VkBufferImageCopy
Missed that one it seems.
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1 changed files with 16 additions and 15 deletions
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@ -105,24 +105,25 @@ static bool write_pixels(struct wlr_vk_texture *texture,
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}
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}
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}
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}
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VkBufferImageCopy copy;
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copy.imageExtent.width = width;
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copy.imageExtent.height = height;
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copy.imageExtent.depth = 1;
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copy.imageOffset.x = dst_x;
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copy.imageOffset.y = dst_y;
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copy.imageOffset.z = 0;
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copy.bufferOffset = buf_off;
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copy.bufferRowLength = width;
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copy.bufferImageHeight = height;
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copy.imageSubresource.mipLevel = 0;
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copy.imageSubresource.baseArrayLayer = 0;
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copy.imageSubresource.layerCount = 1;
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copy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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assert((uint32_t)(map - (char *)vmap) == bsize);
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assert((uint32_t)(map - (char *)vmap) == bsize);
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vkUnmapMemory(dev, span.buffer->memory);
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vkUnmapMemory(dev, span.buffer->memory);
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VkBufferImageCopy copy = {
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.imageExtent.width = width,
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.imageExtent.height = height,
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.imageExtent.depth = 1,
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.imageOffset.x = dst_x,
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.imageOffset.y = dst_y,
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.imageOffset.z = 0,
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.bufferOffset = buf_off,
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.bufferRowLength = width,
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.bufferImageHeight = height,
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.imageSubresource.mipLevel = 0,
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.imageSubresource.baseArrayLayer = 0,
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.imageSubresource.layerCount = 1,
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.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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};
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vkCmdCopyBufferToImage(cb, span.buffer->buffer, texture->image,
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vkCmdCopyBufferToImage(cb, span.buffer->buffer, texture->image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©);
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©);
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vulkan_change_layout(cb, texture->image,
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vulkan_change_layout(cb, texture->image,
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