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Use texture->pixel_format instead of re-scanning
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1 changed files with 2 additions and 10 deletions
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@ -43,11 +43,7 @@ static bool gles2_texture_update_pixels(struct wlr_texture_state *texture,
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return gles2_texture_upload_pixels(texture, format, stride,
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width, height, pixels);
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}
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const struct pixel_format *fmt = gl_format_for_wl_format(format);
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if (!fmt || !fmt->gl_format) {
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wlr_log(L_ERROR, "No supported pixel format for this texture");
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return false;
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}
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const struct pixel_format *fmt = texture->pixel_format;
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GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
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GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride));
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GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, x));
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@ -98,11 +94,7 @@ static bool gles2_texture_update_shm(struct wlr_texture_state *texture,
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if (texture->wlr_texture->format != format) {
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return gles2_texture_upload_shm(texture, format, buffer);
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}
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const struct pixel_format *fmt = gl_format_for_wl_format(format);
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if (!fmt || !fmt->gl_format) {
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wlr_log(L_ERROR, "No supported pixel format for this texture");
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return false;
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}
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const struct pixel_format *fmt = texture->pixel_format;
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wl_shm_buffer_begin_access(buffer);
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uint8_t *pixels = wl_shm_buffer_get_data(buffer);
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int pitch = wl_shm_buffer_get_stride(buffer) / (fmt->bpp / 8);
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