wayland backend: fix xdg-shell for weston

- xdg toplevel configure can be called with 0 width/height,
in that case we are free to do as we like (so do nothing)
 - need a display roundtrip after everything is setup but before
we start attaching buffers to the surface
This commit is contained in:
Dominique Martinet 2017-08-17 10:22:54 +02:00
parent 3377e5e4f2
commit e2e149784b

View file

@ -183,8 +183,10 @@ static void xdg_toplevel_handle_configure(void *data, struct zxdg_toplevel_v6 *x
struct wlr_wl_backend_output *output = data; struct wlr_wl_backend_output *output = data;
assert(output && output->xdg_toplevel == xdg_toplevel); assert(output && output->xdg_toplevel == xdg_toplevel);
if (width == 0 && height == 0) {
return;
}
// loop over states for maximized etc? // loop over states for maximized etc?
wl_egl_window_resize(output->egl_window, width, height, 0, 0); wl_egl_window_resize(output->egl_window, width, height, 0, 0);
output->wlr_output.width = width; output->wlr_output.width = width;
output->wlr_output.height = height; output->wlr_output.height = height;
@ -261,6 +263,8 @@ struct wlr_output *wlr_wl_output_create(struct wlr_backend *_backend) {
wlr_output->width, wlr_output->height); wlr_output->width, wlr_output->height);
output->egl_surface = wlr_egl_create_surface(&backend->egl, output->egl_window); output->egl_surface = wlr_egl_create_surface(&backend->egl, output->egl_window);
wl_display_roundtrip(output->backend->remote_display);
// start rendering loop per callbacks by rendering first frame // start rendering loop per callbacks by rendering first frame
if (!eglMakeCurrent(output->backend->egl.display, if (!eglMakeCurrent(output->backend->egl.display,
output->egl_surface, output->egl_surface, output->egl_surface, output->egl_surface,