diff --git a/examples/scene-graph.c b/examples/scene-graph.c index 724e52cb..960368eb 100644 --- a/examples/scene-graph.c +++ b/examples/scene-graph.c @@ -20,6 +20,8 @@ * * New surfaces are stacked on top of the existing ones as they appear. */ +static const int border_width = 3; + struct server { struct wl_display *display; struct wlr_backend *backend; @@ -35,8 +37,10 @@ struct server { struct surface { struct wlr_surface *wlr; struct wlr_scene_surface *scene_surface; + struct wlr_scene_rect *border; struct wl_list link; + struct wl_listener commit; struct wl_listener destroy; }; @@ -102,9 +106,17 @@ static void server_handle_new_output(struct wl_listener *listener, void *data) { wlr_output_create_global(wlr_output); } +static void surface_handle_commit(struct wl_listener *listener, void *data) { + struct surface *surface = wl_container_of(listener, surface, commit); + wlr_scene_rect_set_size(surface->border, + surface->wlr->current.width + 2 * border_width, + surface->wlr->current.height + 2 * border_width); +} + static void surface_handle_destroy(struct wl_listener *listener, void *data) { struct surface *surface = wl_container_of(listener, surface, destroy); wlr_scene_node_destroy(&surface->scene_surface->node); + wlr_scene_node_destroy(&surface->border->node); wl_list_remove(&surface->destroy.link); wl_list_remove(&surface->link); free(surface); @@ -119,13 +131,22 @@ static void server_handle_new_surface(struct wl_listener *listener, struct surface *surface = calloc(1, sizeof(struct surface)); surface->wlr = wlr_surface; + surface->commit.notify = surface_handle_commit; + wl_signal_add(&wlr_surface->events.commit, &surface->commit); surface->destroy.notify = surface_handle_destroy; wl_signal_add(&wlr_surface->events.destroy, &surface->destroy); + + /* Border dimensions will be set in surface.commit handler */ + surface->border = wlr_scene_rect_create(&server->scene->node, + 0, 0, (float[4]){ 0.5f, 0.5f, 0.5f, 1 }); + wlr_scene_node_set_position(&surface->border->node, pos, pos); + surface->scene_surface = wlr_scene_surface_create(&server->scene->node, wlr_surface); wl_list_insert(server->surfaces.prev, &surface->link); - wlr_scene_node_set_position(&surface->scene_surface->node, pos, pos); + wlr_scene_node_set_position(&surface->scene_surface->node, + pos + border_width, pos + border_width); } int main(int argc, char *argv[]) {