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backend/drm: allow non-linear modifiers for multi-GPU
Prior to [1], if an entry in a DRM format set was different than a single LINEAR modifier, implicit modifiers were always allowed. This has changed and now implicit modifiers are only allowed if INVALID is in the list of modifiers. So now we can safely enable explicit modifiers for cross-GPU imports, without risking receiving buffers with an implicit modifier. This should improve perf a bit on setups where two GPUs from the same vendor are used. This fixes the first bullet point from [2]. [1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3231 [2]: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3331
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1 changed files with 9 additions and 7 deletions
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@ -275,15 +275,17 @@ struct wlr_backend *wlr_drm_backend_create(struct wl_display *display,
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goto error_mgpu_renderer;
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goto error_mgpu_renderer;
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}
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}
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// Force a linear layout. In case explicit modifiers aren't supported,
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// Forbid implicit modifiers, because their meaning changes from one
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// the meaning of implicit modifiers changes from one GPU to the other.
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// GPU to another.
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// In case explicit modifiers are supported, we still have no guarantee
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// that the buffer producer will support these, so they might fallback
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// to implicit modifiers.
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for (size_t i = 0; i < texture_formats->len; i++) {
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for (size_t i = 0; i < texture_formats->len; i++) {
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const struct wlr_drm_format *fmt = texture_formats->formats[i];
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const struct wlr_drm_format *fmt = texture_formats->formats[i];
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wlr_drm_format_set_add(&drm->mgpu_formats, fmt->format,
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for (size_t j = 0; j < fmt->len; j++) {
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DRM_FORMAT_MOD_LINEAR);
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uint64_t mod = fmt->modifiers[j];
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if (mod == DRM_FORMAT_MOD_INVALID) {
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continue;
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}
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wlr_drm_format_set_add(&drm->mgpu_formats, fmt->format, mod);
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}
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}
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}
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}
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}
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