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render/vulkan: increase next descriptor pool size
This ensures that the pool sizes grow exponentially, making the number of pools needed logarithmic in the number of descriptors, instead of linear. Since the first pool's size is 256, this change only has an effect when the compositor creates a large number of textures.
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1 changed files with 2 additions and 1 deletions
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@ -107,7 +107,7 @@ struct wlr_vk_descriptor_pool *vulkan_alloc_texture_ds(
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return NULL;
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}
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size_t count = renderer->last_pool_size;
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size_t count = 2 * renderer->last_pool_size;
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if (!count) {
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count = start_descriptor_pool_size;
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}
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@ -134,6 +134,7 @@ struct wlr_vk_descriptor_pool *vulkan_alloc_texture_ds(
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return NULL;
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}
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renderer->last_pool_size = count;
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wl_list_insert(&renderer->descriptor_pools, &pool->link);
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}
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