render/vulkan: fix and add missing wl_list comments

In wlroots we add comments near struct wl_list members to indicate
which type it's linked to. The Vulkan renderer had some comments
with mistakes, and some members without a comment.
This commit is contained in:
Simon Ser 2022-11-07 13:55:11 +01:00
parent 9a5cc36818
commit ea68506b73
1 changed files with 15 additions and 13 deletions

View File

@ -111,7 +111,7 @@ void vulkan_format_props_finish(struct wlr_vk_format_props *props);
// For each format we want to render, we need a separate renderpass // For each format we want to render, we need a separate renderpass
// and therefore also separate pipelines. // and therefore also separate pipelines.
struct wlr_vk_render_format_setup { struct wlr_vk_render_format_setup {
struct wl_list link; struct wl_list link; // wlr_vk_renderer.render_format_setups
VkFormat render_format; // used in renderpass VkFormat render_format; // used in renderpass
VkRenderPass render_pass; VkRenderPass render_pass;
@ -168,19 +168,21 @@ struct wlr_vk_renderer {
float projection[9]; float projection[9];
size_t last_pool_size; size_t last_pool_size;
struct wl_list descriptor_pools; // type wlr_vk_descriptor_pool struct wl_list descriptor_pools; // wlr_vk_descriptor_pool.link
struct wl_list render_format_setups; struct wl_list render_format_setups; // wlr_vk_render_format_setup.link
struct wl_list textures; // wlr_gles2_texture.link struct wl_list textures; // wlr_vk_texture.link
struct wl_list destroy_textures; // wlr_vk_texture to destroy after frame // Textures to destroy after frame
struct wl_list foreign_textures; // wlr_vk_texture to return to foreign queue struct wl_list destroy_textures; // wlr_vk_texture.destroy_link
// Textures to return to foreign queue
struct wl_list foreign_textures; // wlr_vk_texture.foreign_link
struct wl_list render_buffers; // wlr_vk_render_buffer struct wl_list render_buffers; // wlr_vk_render_buffer.link
struct { struct {
VkCommandBuffer cb; VkCommandBuffer cb;
bool recording; bool recording;
struct wl_list buffers; // type wlr_vk_shared_buffer struct wl_list buffers; // wlr_vk_shared_buffer.link
} stage; } stage;
struct { struct {
@ -237,9 +239,9 @@ struct wlr_vk_texture {
bool dmabuf_imported; bool dmabuf_imported;
bool owned; // if dmabuf_imported: whether we have ownership of the image bool owned; // if dmabuf_imported: whether we have ownership of the image
bool transitioned; // if dma_imported: whether we transitioned it away from preinit bool transitioned; // if dma_imported: whether we transitioned it away from preinit
struct wl_list foreign_link; struct wl_list foreign_link; // wlr_vk_renderer.foreign_textures
struct wl_list destroy_link; struct wl_list destroy_link; // wlr_vk_renderer.destroy_textures
struct wl_list link; // wlr_gles2_renderer.textures struct wl_list link; // wlr_vk_renderer.textures
// If imported from a wlr_buffer // If imported from a wlr_buffer
struct wlr_buffer *buffer; struct wlr_buffer *buffer;
@ -258,7 +260,7 @@ void vulkan_texture_destroy(struct wlr_vk_texture *texture);
struct wlr_vk_descriptor_pool { struct wlr_vk_descriptor_pool {
VkDescriptorPool pool; VkDescriptorPool pool;
uint32_t free; // number of textures that can be allocated uint32_t free; // number of textures that can be allocated
struct wl_list link; struct wl_list link; // wlr_vk_renderer.descriptor_pools
}; };
struct wlr_vk_allocation { struct wlr_vk_allocation {
@ -269,7 +271,7 @@ struct wlr_vk_allocation {
// List of suballocated staging buffers. // List of suballocated staging buffers.
// Used to upload to/read from device local images. // Used to upload to/read from device local images.
struct wlr_vk_shared_buffer { struct wlr_vk_shared_buffer {
struct wl_list link; struct wl_list link; // wlr_vk_renderer.stage.buffers
VkBuffer buffer; VkBuffer buffer;
VkDeviceMemory memory; VkDeviceMemory memory;
VkDeviceSize buf_size; VkDeviceSize buf_size;