From b01909ae15cbd5aabca3bf03f87ba05f160f3a31 Mon Sep 17 00:00:00 2001 From: Tony Crisci Date: Tue, 19 Sep 2017 14:47:28 -0400 Subject: [PATCH] compositor.c: xdg-surface layout position Add data structures to compositor.c xdg-surface implementation that allows them to be rendered in the correct position in the layout, spanning outputs if necessary. --- examples/compositor.c | 39 +++++++++++++++++++++++++++++++++------ 1 file changed, 33 insertions(+), 6 deletions(-) diff --git a/examples/compositor.c b/examples/compositor.c index fb5d8dfd..63041615 100644 --- a/examples/compositor.c +++ b/examples/compositor.c @@ -63,6 +63,11 @@ struct sample_state { struct example_xdg_surface_v6 { struct wlr_xdg_surface_v6 *surface; + struct { + int lx; + int ly; + } position; + struct wl_listener destroy_listener; struct wl_listener ping_timeout_listener; struct wl_listener request_minimize_listener; @@ -80,13 +85,13 @@ static inline int64_t timespec_to_msec(const struct timespec *a) { static void output_frame_handle_surface(struct sample_state *sample, struct wlr_output *wlr_output, struct timespec *ts, - struct wl_resource *_res) { + struct wl_resource *_res, int ox, int oy) { struct wlr_surface *surface = wl_resource_get_user_data(_res); float matrix[16]; float transform[16]; wlr_surface_flush_damage(surface); if (surface->texture->valid) { - wlr_matrix_translate(&transform, 200, 200, 0); + wlr_matrix_translate(&transform, ox, oy, 0); wlr_surface_get_matrix(surface, &matrix, &wlr_output->transform_matrix, &transform); wlr_render_with_matrix(sample->renderer, surface->texture, &matrix); @@ -167,6 +172,10 @@ static void handle_new_xdg_surface_v6(struct wl_listener *listener, } esurface->surface = surface; + // TODO sensible default position + esurface->position.lx = 300; + esurface->position.ly = 300; + surface->data = esurface; wl_signal_add(&surface->events.destroy, &esurface->destroy_listener); esurface->destroy_listener.notify = handle_xdg_surface_v6_destroy; @@ -207,20 +216,38 @@ static void handle_output_frame(struct output_state *output, struct wlr_wl_shell_surface *wl_shell_surface; wl_list_for_each(wl_shell_surface, &sample->wl_shell->surfaces, link) { output_frame_handle_surface(sample, wlr_output, ts, - wl_shell_surface->surface); + wl_shell_surface->surface, 200, 200); } struct wlr_xdg_surface_v6 *xdg_surface; struct wlr_xdg_client_v6 *xdg_client; wl_list_for_each(xdg_client, &sample->xdg_shell->clients, link) { wl_list_for_each(xdg_surface, &xdg_client->surfaces, link) { - output_frame_handle_surface(sample, wlr_output, ts, - xdg_surface->surface->resource); + if (xdg_surface->role == WLR_XDG_SURFACE_V6_ROLE_NONE) { + continue; + } + + struct example_xdg_surface_v6 *esurface = xdg_surface->data; + int width = xdg_surface->surface->current.buffer_width; + int height = xdg_surface->surface->current.buffer_height; + + bool intersects_output = wlr_output_layout_intersects( + sample->layout, wlr_output, + esurface->position.lx, esurface->position.ly, + esurface->position.lx + width, esurface->position.ly + height); + + if (intersects_output) { + double ox = esurface->position.lx, oy = esurface->position.ly; + wlr_output_layout_output_coords(sample->layout, wlr_output, + &ox, &oy); + output_frame_handle_surface(sample, wlr_output, ts, + xdg_surface->surface->resource, ox, oy); + } } } struct wlr_x11_window *x11_window; wl_list_for_each(x11_window, &sample->xwayland->displayable_windows, link) { output_frame_handle_surface(sample, wlr_output, ts, - x11_window->surface); + x11_window->surface, 200, 200); } wlr_renderer_end(sample->renderer);