scene/output: check for NULL in destructor

This commit is contained in:
Kirill Primak 2022-05-22 10:36:25 +03:00 committed by Simon Ser
parent 02e648c1b2
commit ee122c9c2a

View file

@ -969,6 +969,10 @@ static void scene_node_remove_output(struct wlr_scene_node *node,
}
void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) {
if (scene_output == NULL) {
return;
}
scene_node_remove_output(&scene_output->scene->node, scene_output);
wlr_addon_finish(&scene_output->addon);