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wlr_scene: Fix not updating the scene node when setting a new buffer
If a new buffer is set for a buffer node, we must update the entire node unconditionally if the buffer size changes, or the buffer is given a buffer where it was previously NULL. While we're here, let's avoid calling scene_node_update on just damage updates. If the caller hasn't given us a damage region we just assume the whole buffer.
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dd9cfd3e2f
commit
f0e31e806f
1 changed files with 31 additions and 15 deletions
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@ -552,23 +552,32 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
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// coordinates.
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assert(buffer || !damage);
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if (buffer != scene_buffer->buffer) {
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wlr_texture_destroy(scene_buffer->texture);
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scene_buffer->texture = NULL;
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if (buffer == scene_buffer->buffer) {
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return;
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}
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bool update = false;
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wlr_buffer_unlock(scene_buffer->buffer);
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if (buffer) {
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// if this node used to not be mapped or its previous displayed
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// buffer region will be different from what the new buffer would
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// produce we need to update the node.
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update = !scene_buffer->buffer ||
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(scene_buffer->dst_width == 0 && scene_buffer->dst_height == 0 &&
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(scene_buffer->buffer->width != buffer->width ||
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scene_buffer->buffer->height != buffer->height));
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scene_buffer->buffer = wlr_buffer_lock(buffer);
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} else {
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update = true;
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scene_buffer->buffer = NULL;
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}
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if (!damage) {
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if (update) {
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scene_node_update(&scene_buffer->node, NULL);
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}
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}
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if (!damage) {
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// updating the node will already damage the whole node for us. Return
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// early to not damage again
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return;
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}
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@ -577,6 +586,12 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
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return;
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}
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pixman_region32_t fallback_damage;
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pixman_region32_init_rect(&fallback_damage, 0, 0, buffer->width, buffer->height);
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if (!damage) {
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damage = &fallback_damage;
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}
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struct wlr_fbox box = scene_buffer->src_box;
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if (wlr_fbox_empty(&box)) {
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box.x = 0;
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@ -633,6 +648,7 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
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}
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pixman_region32_fini(&trans_damage);
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pixman_region32_fini(&fallback_damage);
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}
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void wlr_scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,
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