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render/vulkan: remove hardcoded validation layers
Users should use the VK_INSTANCE_LAYERS env var to set layers at runtime
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parent
1c4a625fe3
commit
f3ba14e491
2 changed files with 4 additions and 10 deletions
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@ -1938,6 +1938,8 @@ error:
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struct wlr_renderer *wlr_vk_renderer_create_with_drm_fd(int drm_fd) {
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wlr_log(WLR_INFO, "The vulkan renderer is only experimental and "
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"not expected to be ready for daily use");
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wlr_log(WLR_INFO, "Run with VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation "
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"to enable the validation layer");
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// NOTE: we could add functionality to allow the compositor passing its
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// name and version to this function. Just use dummies until then,
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@ -138,21 +138,13 @@ struct wlr_vk_instance *vulkan_instance_create(bool debug) {
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.apiVersion = VK_API_VERSION_1_1,
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};
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const char *layers[] = {
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"VK_LAYER_KHRONOS_validation",
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// "VK_LAYER_RENDERDOC_Capture",
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// "VK_LAYER_live_introspection",
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};
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unsigned layer_count = debug * (sizeof(layers) / sizeof(layers[0]));
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VkInstanceCreateInfo instance_info = {
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.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
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.pApplicationInfo = &application_info,
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.enabledExtensionCount = extensions_len,
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.ppEnabledExtensionNames = extensions,
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.enabledLayerCount = layer_count,
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.ppEnabledLayerNames = layers,
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.enabledLayerCount = 0,
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.ppEnabledLayerNames = NULL,
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};
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VkDebugUtilsMessageSeverityFlagsEXT severity =
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