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https://github.com/hyprwm/wlroots-hyprland.git
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scene_output_layout: make output adding explicit
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3709
This commit is contained in:
parent
91f813ffb7
commit
f5917f0247
3 changed files with 27 additions and 37 deletions
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@ -30,6 +30,7 @@
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struct wlr_output;
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struct wlr_output;
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struct wlr_output_layout;
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struct wlr_output_layout;
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struct wlr_output_layout_output;
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struct wlr_xdg_surface;
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struct wlr_xdg_surface;
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struct wlr_layer_surface_v1;
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struct wlr_layer_surface_v1;
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struct wlr_drag_icon;
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struct wlr_drag_icon;
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@ -37,6 +38,7 @@ struct wlr_surface;
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struct wlr_scene_node;
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struct wlr_scene_node;
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struct wlr_scene_buffer;
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struct wlr_scene_buffer;
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struct wlr_scene_output_layout;
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struct wlr_presentation;
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struct wlr_presentation;
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struct wlr_linux_dmabuf_v1;
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struct wlr_linux_dmabuf_v1;
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@ -515,14 +517,22 @@ struct wlr_scene_output *wlr_scene_get_scene_output(struct wlr_scene *scene,
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/**
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/**
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* Attach an output layout to a scene.
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* Attach an output layout to a scene.
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*
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*
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* Adding, removing, or repositioning an output in the output layout
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* With an attached `wlr_scene_output_layout`, removing or repositioning an output in the output
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* will respectively add, remove or reposition a corresponding
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* layout will respectively remove or reposition a corresponding scene-graph output. When the output
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* scene-graph output. When the output layout is destroyed, scene-graph
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* layout is destroyed, scene-graph outputs which were attached to this helper will be destroyed.
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* outputs which were created by this helper will be destroyed.
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*
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* When adding an output to the output_layout, users must also create a `wlr_scene_output` and pass
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* it to wlr_scene_output_layout_add_output().
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*/
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*/
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bool wlr_scene_attach_output_layout(struct wlr_scene *scene,
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struct wlr_scene_output_layout *wlr_scene_attach_output_layout(struct wlr_scene *scene,
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struct wlr_output_layout *output_layout);
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struct wlr_output_layout *output_layout);
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/**
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* Add an output to the scene, with its positioning defined by the output layout.
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*/
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void wlr_scene_output_layout_add_output(struct wlr_scene_output_layout *sol,
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struct wlr_output_layout_output *lo, struct wlr_scene_output *so);
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/**
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/**
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* Add a node displaying a surface and all of its sub-surfaces to the
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* Add a node displaying a surface and all of its sub-surfaces to the
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* scene-graph.
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* scene-graph.
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@ -39,6 +39,7 @@ struct tinywl_server {
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struct wlr_renderer *renderer;
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struct wlr_renderer *renderer;
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struct wlr_allocator *allocator;
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struct wlr_allocator *allocator;
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struct wlr_scene *scene;
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struct wlr_scene *scene;
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struct wlr_scene_output_layout *scene_layout;
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struct wlr_xdg_shell *xdg_shell;
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struct wlr_xdg_shell *xdg_shell;
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struct wl_listener new_xdg_surface;
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struct wl_listener new_xdg_surface;
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@ -646,7 +647,10 @@ static void server_new_output(struct wl_listener *listener, void *data) {
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* display, which Wayland clients can see to find out information about the
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* display, which Wayland clients can see to find out information about the
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* output (such as DPI, scale factor, manufacturer, etc).
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* output (such as DPI, scale factor, manufacturer, etc).
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*/
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*/
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wlr_output_layout_add_auto(server->output_layout, wlr_output);
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struct wlr_output_layout_output *l_output = wlr_output_layout_add_auto(server->output_layout,
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wlr_output);
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struct wlr_scene_output *scene_output = wlr_scene_output_create(server->scene, wlr_output);
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wlr_scene_output_layout_add_output(server->scene_layout, l_output, scene_output);
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}
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}
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static void xdg_toplevel_map(struct wl_listener *listener, void *data) {
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static void xdg_toplevel_map(struct wl_listener *listener, void *data) {
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@ -906,7 +910,7 @@ int main(int argc, char *argv[]) {
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* necessary.
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* necessary.
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*/
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*/
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server.scene = wlr_scene_create();
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server.scene = wlr_scene_create();
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wlr_scene_attach_output_layout(server.scene, server.output_layout);
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server.scene_layout = wlr_scene_attach_output_layout(server.scene, server.output_layout);
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/* Set up xdg-shell version 3. The xdg-shell is a Wayland protocol which is
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/* Set up xdg-shell version 3. The xdg-shell is a Wayland protocol which is
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* used for application windows. For more detail on shells, refer to my
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* used for application windows. For more detail on shells, refer to my
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@ -8,7 +8,6 @@ struct wlr_scene_output_layout {
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struct wl_list outputs; // wlr_scene_output_layout_output.link
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struct wl_list outputs; // wlr_scene_output_layout_output.link
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struct wl_listener layout_add;
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struct wl_listener layout_change;
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struct wl_listener layout_change;
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struct wl_listener layout_destroy;
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struct wl_listener layout_destroy;
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struct wl_listener scene_destroy;
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struct wl_listener scene_destroy;
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@ -53,7 +52,6 @@ static void scene_output_layout_destroy(struct wlr_scene_output_layout *sol) {
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wl_list_for_each_safe(solo, tmp, &sol->outputs, link) {
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wl_list_for_each_safe(solo, tmp, &sol->outputs, link) {
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scene_output_layout_output_destroy(solo);
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scene_output_layout_output_destroy(solo);
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}
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}
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wl_list_remove(&sol->layout_add.link);
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wl_list_remove(&sol->layout_change.link);
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wl_list_remove(&sol->layout_change.link);
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wl_list_remove(&sol->layout_destroy.link);
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wl_list_remove(&sol->layout_destroy.link);
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wl_list_remove(&sol->scene_destroy.link);
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wl_list_remove(&sol->scene_destroy.link);
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@ -72,19 +70,14 @@ static void scene_output_layout_handle_layout_change(
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}
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}
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}
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}
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static void scene_output_layout_add(struct wlr_scene_output_layout *sol,
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void wlr_scene_output_layout_add_output(struct wlr_scene_output_layout *sol,
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struct wlr_output_layout_output *lo) {
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struct wlr_output_layout_output *lo, struct wlr_scene_output *so) {
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struct wlr_scene_output_layout_output *solo = calloc(1, sizeof(*solo));
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struct wlr_scene_output_layout_output *solo = calloc(1, sizeof(*solo));
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if (solo == NULL) {
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if (solo == NULL) {
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return;
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return;
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}
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}
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solo->scene_output = wlr_scene_output_create(sol->scene, lo->output);
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solo->scene_output = so;
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if (solo->scene_output == NULL) {
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free(solo);
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return;
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}
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solo->layout_output = lo;
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solo->layout_output = lo;
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solo->layout_output_destroy.notify =
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solo->layout_output_destroy.notify =
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@ -101,15 +94,6 @@ static void scene_output_layout_add(struct wlr_scene_output_layout *sol,
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wlr_scene_output_set_position(solo->scene_output, lo->x, lo->y);
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wlr_scene_output_set_position(solo->scene_output, lo->x, lo->y);
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}
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}
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static void scene_output_layout_handle_layout_add(
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struct wl_listener *listener, void *data) {
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struct wlr_scene_output_layout *sol =
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wl_container_of(listener, sol, layout_add);
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struct wlr_output_layout_output *lo = data;
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scene_output_layout_add(sol, lo);
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}
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static void scene_output_layout_handle_layout_destroy(
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static void scene_output_layout_handle_layout_destroy(
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struct wl_listener *listener, void *data) {
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struct wl_listener *listener, void *data) {
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struct wlr_scene_output_layout *sol =
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struct wlr_scene_output_layout *sol =
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@ -124,11 +108,11 @@ static void scene_output_layout_handle_scene_destroy(
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scene_output_layout_destroy(sol);
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scene_output_layout_destroy(sol);
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}
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}
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bool wlr_scene_attach_output_layout(struct wlr_scene *scene,
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struct wlr_scene_output_layout *wlr_scene_attach_output_layout(struct wlr_scene *scene,
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struct wlr_output_layout *output_layout) {
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struct wlr_output_layout *output_layout) {
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struct wlr_scene_output_layout *sol = calloc(1, sizeof(*sol));
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struct wlr_scene_output_layout *sol = calloc(1, sizeof(*sol));
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if (sol == NULL) {
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if (sol == NULL) {
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return false;
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return NULL;
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}
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}
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sol->scene = scene;
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sol->scene = scene;
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@ -142,16 +126,8 @@ bool wlr_scene_attach_output_layout(struct wlr_scene *scene,
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sol->layout_change.notify = scene_output_layout_handle_layout_change;
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sol->layout_change.notify = scene_output_layout_handle_layout_change;
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wl_signal_add(&output_layout->events.change, &sol->layout_change);
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wl_signal_add(&output_layout->events.change, &sol->layout_change);
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sol->layout_add.notify = scene_output_layout_handle_layout_add;
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wl_signal_add(&output_layout->events.add, &sol->layout_add);
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sol->scene_destroy.notify = scene_output_layout_handle_scene_destroy;
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sol->scene_destroy.notify = scene_output_layout_handle_scene_destroy;
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wl_signal_add(&scene->tree.node.events.destroy, &sol->scene_destroy);
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wl_signal_add(&scene->tree.node.events.destroy, &sol->scene_destroy);
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struct wlr_output_layout_output *lo;
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return sol;
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wl_list_for_each(lo, &output_layout->outputs, link) {
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scene_output_layout_add(sol, lo);
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}
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return true;
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}
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}
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