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https://github.com/hyprwm/wlroots-hyprland.git
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tablet-v2 tool: Implement implicit grab
Implement the tablet-v2 tablet tool's implicit grab semantics for buttons and tip. This avoids losing focus (to other [sub]surfaces) when a button is held, or the tip is down. This should help when the device is used close to a surface's border and would otherwise have to be very precise.
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3 changed files with 140 additions and 0 deletions
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@ -240,6 +240,9 @@ struct wlr_tablet_tool_v2_grab_interface {
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void wlr_tablet_tool_v2_start_grab(struct wlr_tablet_v2_tablet_tool *tool, struct wlr_tablet_tool_v2_grab *grab);
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void wlr_tablet_tool_v2_end_grab(struct wlr_tablet_v2_tablet_tool *tool);
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void wlr_tablet_tool_v2_start_implicit_grab(struct wlr_tablet_v2_tablet_tool *tool);
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uint32_t wlr_send_tablet_v2_tablet_pad_enter(
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struct wlr_tablet_v2_tablet_pad *pad,
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struct wlr_tablet_v2_tablet *tablet,
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@ -209,6 +209,7 @@ static void handle_tool_tip(struct wl_listener *listener, void *data) {
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if (event->state == WLR_TABLET_TOOL_TIP_DOWN) {
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wlr_tablet_v2_tablet_tool_notify_down(roots_tool->tablet_v2_tool);
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wlr_tablet_tool_v2_start_implicit_grab(roots_tool->tablet_v2_tool);
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} else {
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wlr_tablet_v2_tablet_tool_notify_up(roots_tool->tablet_v2_tool);
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}
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@ -693,3 +693,139 @@ static const struct wlr_tablet_tool_v2_grab_interface default_tool_interface = {
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.button = default_tool_button,
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.cancel = default_tool_cancel,
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};
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struct implicit_grab_state {
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struct wlr_surface *original;
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bool released;
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struct wlr_surface *focused;
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struct wlr_tablet_v2_tablet *tablet;
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};
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static void check_and_release_implicit_grab(struct wlr_tablet_tool_v2_grab *grab) {
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struct implicit_grab_state *state = grab->data;
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/* Still button or tip pressed. We should hold the grab */
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if (grab->tool->is_down || grab->tool->num_buttons > 0 || state->released) {
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return;
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}
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state->released = true;
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/* We should still focus the same surface. Do nothing */
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if (state->original == state->focused) {
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wlr_tablet_tool_v2_end_grab(grab->tool);
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return;
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}
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wlr_send_tablet_v2_tablet_tool_proximity_out(grab->tool);
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if (state->focused) {
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wlr_send_tablet_v2_tablet_tool_proximity_in(grab->tool,
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state->tablet, state->focused);
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}
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wlr_tablet_tool_v2_end_grab(grab->tool);
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}
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static void implicit_tool_proximity_in(
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struct wlr_tablet_tool_v2_grab *grab,
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struct wlr_tablet_v2_tablet *tablet,
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struct wlr_surface *surface) {
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/* As long as we got an implicit grab, proximity won't change
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* But should track the currently focused surface to change to it when
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* the grab is released.
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*/
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struct implicit_grab_state *state = grab->data;
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state->focused = surface;
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state->tablet = tablet;
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}
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static void implicit_tool_proximity_out(struct wlr_tablet_tool_v2_grab *grab) {
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struct implicit_grab_state *state = grab->data;
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state->focused = NULL;
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}
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static void implicit_tool_down(struct wlr_tablet_tool_v2_grab *grab) {
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wlr_send_tablet_v2_tablet_tool_down(grab->tool);
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}
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static void implicit_tool_up(struct wlr_tablet_tool_v2_grab *grab) {
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wlr_send_tablet_v2_tablet_tool_up(grab->tool);
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check_and_release_implicit_grab(grab);
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}
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/* Only send the motion event, when we are over the surface for now */
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static void implicit_tool_motion(
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struct wlr_tablet_tool_v2_grab *grab, double x, double y) {
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struct implicit_grab_state *state = grab->data;
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if (state->focused != state->original) {
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return;
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}
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wlr_send_tablet_v2_tablet_tool_motion(grab->tool, x, y);
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}
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static void implicit_tool_button(
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struct wlr_tablet_tool_v2_grab *grab, uint32_t button,
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enum zwp_tablet_pad_v2_button_state state) {
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wlr_send_tablet_v2_tablet_tool_button(grab->tool, button, state);
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check_and_release_implicit_grab(grab);
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}
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static void implicit_tool_cancel(struct wlr_tablet_tool_v2_grab *grab) {
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check_and_release_implicit_grab(grab);
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free(grab->data);
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free(grab);
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}
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const struct wlr_tablet_tool_v2_grab_interface implicit_tool_interface = {
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.proximity_in = implicit_tool_proximity_in,
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.down = implicit_tool_down,
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.up = implicit_tool_up,
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.motion = implicit_tool_motion,
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.pressure = default_tool_pressure,
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.distance = default_tool_distance,
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.tilt = default_tool_tilt,
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.rotation = default_tool_rotation,
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.slider = default_tool_slider,
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.wheel = default_tool_wheel,
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.proximity_out = implicit_tool_proximity_out,
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.button = implicit_tool_button,
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.cancel = implicit_tool_cancel,
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};
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static bool tool_has_implicit_grab(struct wlr_tablet_v2_tablet_tool *tool) {
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return tool->grab->interface == &implicit_tool_interface;
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}
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void wlr_tablet_tool_v2_start_implicit_grab(struct wlr_tablet_v2_tablet_tool *tool) {
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/* Durr */
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if (tool_has_implicit_grab(tool) || !tool->focused_surface) {
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return;
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}
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/* No current implicit grab */
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if (!(tool->is_down || tool->num_buttons > 0)) {
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return;
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}
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struct wlr_tablet_tool_v2_grab *grab =
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calloc(1, sizeof(struct wlr_tablet_tool_v2_grab));
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if (!grab) {
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return;
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}
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grab->interface = &implicit_tool_interface;
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grab->tool = tool;
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struct implicit_grab_state *state = calloc(1, sizeof(struct implicit_grab_state));
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if (!state) {
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free(grab);
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return;
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}
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state->original = tool->focused_surface;
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grab->data = state;
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wlr_tablet_tool_v2_start_grab(tool, grab);
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}
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