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render/gles2: implement texture_from_buffer
Make it so wlr_gles2_texture is ref'counted (via wlr_buffer). This is similar to wlr_gles2_buffer or wlr_drm_fb work. When creating a wlr_texture from a wlr_buffer, first check if we already have a texture for the buffer. If so, increase the wlr_buffer ref'count and make sure any changes made by an external process are made visible (by invalidating the texture). When destroying a wlr_texture created from a wlr_buffer, decrease the ref'count, but keep the wlr_texture around in case the caller uses it again. When the wlr_buffer is destroyed, cleanup the wlr_texture.
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9d55f712e3
commit
f6ba26ff58
3 changed files with 91 additions and 3 deletions
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@ -103,6 +103,10 @@ struct wlr_gles2_texture {
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// Only affects target == GL_TEXTURE_2D
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uint32_t drm_format; // used to interpret upload data
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// If imported from a wlr_buffer
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struct wlr_buffer *buffer;
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struct wl_listener buffer_destroy;
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};
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const struct wlr_gles2_pixel_format *get_gles2_format_from_drm(uint32_t fmt);
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@ -122,6 +126,8 @@ struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
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struct wl_resource *data);
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struct wlr_texture *gles2_texture_from_dmabuf(struct wlr_renderer *wlr_renderer,
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struct wlr_dmabuf_attributes *attribs);
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struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
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struct wlr_buffer *buffer);
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void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
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const char *file, const char *func);
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@ -593,6 +593,7 @@ static const struct wlr_renderer_impl renderer_impl = {
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.init_wl_display = gles2_init_wl_display,
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.get_drm_fd = gles2_get_drm_fd,
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.get_render_buffer_caps = gles2_get_render_buffer_caps,
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.texture_from_buffer = gles2_texture_from_buffer,
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};
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void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
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@ -98,10 +98,36 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
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return true;
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}
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static void gles2_texture_destroy(struct wlr_texture *wlr_texture) {
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struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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static bool gles2_texture_invalidate(struct wlr_gles2_texture *texture) {
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if (texture->image == EGL_NO_IMAGE_KHR) {
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return false;
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}
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if (texture->target == GL_TEXTURE_EXTERNAL_OES) {
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// External changes are immediately made visible by the GL implementation
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return true;
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}
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struct wlr_egl_context prev_ctx;
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wlr_egl_save_context(&prev_ctx);
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wlr_egl_make_current(texture->renderer->egl);
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push_gles2_debug(texture->renderer);
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glBindTexture(texture->target, texture->tex);
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texture->renderer->procs.glEGLImageTargetTexture2DOES(texture->target,
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texture->image);
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glBindTexture(texture->target, 0);
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pop_gles2_debug(texture->renderer);
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wlr_egl_restore_context(&prev_ctx);
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return true;
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}
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static void gles2_texture_destroy(struct wlr_gles2_texture *texture) {
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wl_list_remove(&texture->link);
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wl_list_remove(&texture->buffer_destroy.link);
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struct wlr_egl_context prev_ctx;
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wlr_egl_save_context(&prev_ctx);
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@ -119,10 +145,21 @@ static void gles2_texture_destroy(struct wlr_texture *wlr_texture) {
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free(texture);
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}
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static void gles2_texture_unref(struct wlr_texture *wlr_texture) {
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struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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if (texture->buffer != NULL) {
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// Keep the texture around, in case the buffer is re-used later. We're
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// still listening to the buffer's destroy event.
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wlr_buffer_unlock(texture->buffer);
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} else {
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gles2_texture_destroy(texture);
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}
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}
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static const struct wlr_texture_impl texture_impl = {
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.is_opaque = gles2_texture_is_opaque,
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.write_pixels = gles2_texture_write_pixels,
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.destroy = gles2_texture_destroy,
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.destroy = gles2_texture_unref,
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};
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static struct wlr_gles2_texture *gles2_texture_create(
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@ -136,6 +173,7 @@ static struct wlr_gles2_texture *gles2_texture_create(
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wlr_texture_init(&texture->wlr_texture, &texture_impl, width, height);
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texture->renderer = renderer;
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wl_list_insert(&renderer->textures, &texture->link);
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wl_list_init(&texture->buffer_destroy.link);
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return texture;
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}
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@ -319,6 +357,49 @@ struct wlr_texture *gles2_texture_from_dmabuf(struct wlr_renderer *wlr_renderer,
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return &texture->wlr_texture;
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}
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static void texture_handle_buffer_destroy(struct wl_listener *listener,
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void *data) {
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struct wlr_gles2_texture *texture =
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wl_container_of(listener, texture, buffer_destroy);
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gles2_texture_destroy(texture);
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}
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struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
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struct wlr_buffer *buffer) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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struct wlr_dmabuf_attributes dmabuf;
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if (!wlr_buffer_get_dmabuf(buffer, &dmabuf)) {
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return false;
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}
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struct wlr_gles2_texture *texture;
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wl_list_for_each(texture, &renderer->textures, link) {
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if (texture->buffer == buffer) {
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if (!gles2_texture_invalidate(texture)) {
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wlr_log(WLR_ERROR, "Failed to invalidate texture");
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return false;
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}
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wlr_buffer_lock(texture->buffer);
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return &texture->wlr_texture;
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}
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}
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struct wlr_texture *wlr_texture =
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gles2_texture_from_dmabuf(wlr_renderer, &dmabuf);
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if (wlr_texture == NULL) {
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return false;
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}
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texture = gles2_get_texture(wlr_texture);
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texture->buffer = wlr_buffer_lock(buffer);
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texture->buffer_destroy.notify = texture_handle_buffer_destroy;
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wl_signal_add(&buffer->events.destroy, &texture->buffer_destroy);
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return &texture->wlr_texture;
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}
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void wlr_gles2_texture_get_attribs(struct wlr_texture *wlr_texture,
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struct wlr_gles2_texture_attribs *attribs) {
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struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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