mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-05 05:05:57 +01:00
wlr_scene: Add option to disable direct scanout
Closes: #3405 Supersedes: !3562 Co-authored-by: Xiao YaoBing <xiaoyaobing@qq.com>
This commit is contained in:
parent
3baf2a6bcf
commit
f72aeacd6e
3 changed files with 20 additions and 0 deletions
|
@ -50,6 +50,7 @@ wlroots reads these environment variables
|
|||
* *WLR_SCENE_DEBUG_DAMAGE*: specifies debug options for screen damage related
|
||||
tasks for compositors that use scenes (available options: none, rerender,
|
||||
highlight)
|
||||
* *WLR_SCENE_DISABLE_DIRECT_SCANOUT*: disables direct scan-out for debugging.
|
||||
|
||||
# Generic
|
||||
|
||||
|
|
|
@ -93,6 +93,7 @@ struct wlr_scene {
|
|||
struct wl_listener presentation_destroy;
|
||||
|
||||
enum wlr_scene_debug_damage_option debug_damage_option;
|
||||
bool direct_scanout;
|
||||
};
|
||||
|
||||
/** A scene-graph node displaying a single surface. */
|
||||
|
|
|
@ -164,6 +164,20 @@ struct wlr_scene *wlr_scene_create(void) {
|
|||
scene->debug_damage_option = WLR_SCENE_DEBUG_DAMAGE_NONE;
|
||||
}
|
||||
|
||||
char *disable_direct_scanout = getenv("WLR_SCENE_DISABLE_DIRECT_SCANOUT");
|
||||
if (disable_direct_scanout) {
|
||||
wlr_log(WLR_INFO, "Loading WLR_SCENE_DISABLE_DIRECT_SCANOUT option: %s", disable_direct_scanout);
|
||||
}
|
||||
|
||||
if (!disable_direct_scanout || strcmp(disable_direct_scanout, "0") == 0) {
|
||||
scene->direct_scanout = true;
|
||||
} else if (strcmp(disable_direct_scanout, "1") == 0) {
|
||||
scene->direct_scanout = false;
|
||||
} else {
|
||||
wlr_log(WLR_ERROR, "Unknown WLR_SCENE_DISABLE_DIRECT_SCANOUT option: %s", disable_direct_scanout);
|
||||
scene->direct_scanout = true;
|
||||
}
|
||||
|
||||
return scene;
|
||||
}
|
||||
|
||||
|
@ -1140,6 +1154,10 @@ static void check_scanout_iterator(struct wlr_scene_node *node,
|
|||
}
|
||||
|
||||
static bool scene_output_scanout(struct wlr_scene_output *scene_output) {
|
||||
if (!scene_output->scene->direct_scanout) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (scene_output->scene->debug_damage_option ==
|
||||
WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT) {
|
||||
// We don't want to enter direct scan out if we have highlight regions
|
||||
|
|
Loading…
Reference in a new issue