render/vulkan: always finish buffer addon on texture destroy

This commit is contained in:
Kirill Primak 2022-12-22 11:44:55 +03:00
parent 0702eb9219
commit faa31d123f
1 changed files with 6 additions and 7 deletions

View File

@ -190,6 +190,11 @@ out:
}
void vulkan_texture_destroy(struct wlr_vk_texture *texture) {
if (texture->buffer != NULL) {
wlr_addon_finish(&texture->buffer_addon);
texture->buffer = NULL;
}
// when we recorded a command to fill this image _this_ frame,
// it has to be executed before the texture can be destroyed.
// Add it to the renderer->destroy_textures list, destroying
@ -203,10 +208,6 @@ void vulkan_texture_destroy(struct wlr_vk_texture *texture) {
wl_list_remove(&texture->link);
if (texture->buffer != NULL) {
wlr_addon_finish(&texture->buffer_addon);
}
VkDevice dev = texture->renderer->dev->dev;
if (texture->ds && texture->ds_pool) {
vulkan_free_ds(texture->renderer, texture->ds_pool, texture->ds);
@ -736,9 +737,7 @@ static void texture_handle_buffer_destroy(struct wlr_addon *addon) {
struct wlr_vk_texture *texture =
wl_container_of(addon, texture, buffer_addon);
// We might keep the texture around, waiting for pending command buffers to
// complete before free'ing descriptor sets. Make sure we don't
// use-after-free the destroyed wlr_buffer.
texture->buffer = NULL;
// complete before free'ing descriptor sets.
vulkan_texture_destroy(texture);
}