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output-damage: set needs swap only when we have new damage
An output needs swap when there is new damage. If the damage is only accumulated from the last frame, we could simply skip drawing.
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1 changed files with 3 additions and 1 deletions
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@ -144,6 +144,8 @@ bool wlr_output_damage_attach_render(struct wlr_output_damage *output_damage,
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return false;
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return false;
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}
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}
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*needs_frame =
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output->needs_frame || pixman_region32_not_empty(&output_damage->current);
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// Check if we can use damage tracking
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// Check if we can use damage tracking
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if (buffer_age <= 0 || buffer_age - 1 > WLR_OUTPUT_DAMAGE_PREVIOUS_LEN) {
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if (buffer_age <= 0 || buffer_age - 1 > WLR_OUTPUT_DAMAGE_PREVIOUS_LEN) {
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int width, height;
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int width, height;
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@ -151,6 +153,7 @@ bool wlr_output_damage_attach_render(struct wlr_output_damage *output_damage,
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// Buffer new or too old, damage the whole output
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// Buffer new or too old, damage the whole output
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pixman_region32_union_rect(damage, damage, 0, 0, width, height);
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pixman_region32_union_rect(damage, damage, 0, 0, width, height);
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*needs_frame = true;
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} else {
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} else {
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pixman_region32_copy(damage, &output_damage->current);
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pixman_region32_copy(damage, &output_damage->current);
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@ -170,7 +173,6 @@ bool wlr_output_damage_attach_render(struct wlr_output_damage *output_damage,
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}
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}
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}
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}
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*needs_frame = output->needs_frame || pixman_region32_not_empty(damage);
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return true;
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return true;
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}
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}
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