render/vulkan: fix bound pipeline check for output_pipe

renderer->bound_pipe is legacy, pass->bound_pipeline is used for
the render pass API code-path.

Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3657
This commit is contained in:
Simon Ser 2023-06-07 20:46:33 +02:00
parent 1b947c08c6
commit fd9e4b860f
1 changed files with 1 additions and 6 deletions

View File

@ -82,12 +82,6 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
// Apply output shader to map blend image to actual output image
vkCmdNextSubpass(render_cb->vk, VK_SUBPASS_CONTENTS_INLINE);
VkPipeline pipe = render_buffer->render_setup->output_pipe;
if (pipe != renderer->bound_pipe) {
vkCmdBindPipeline(render_cb->vk, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
renderer->bound_pipe = pipe;
}
float final_matrix[9] = {
renderer->render_width, 0, -1,
0, renderer->render_height, -1,
@ -99,6 +93,7 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
};
mat3_to_mat4(final_matrix, vert_pcr_data.mat4);
bind_pipeline(pass, render_buffer->render_setup->output_pipe);
vkCmdPushConstants(render_cb->vk, renderer->output_pipe_layout,
VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(vert_pcr_data), &vert_pcr_data);
vkCmdBindDescriptorSets(render_cb->vk,