render/vulkan: rename tex_features to shm_tex_features

These features are required for shm only: the TRANSFER stuff is
for texture upload. We don't need these for DMA-BUFs. Make this
clearer by changing the name.

Also re-order the definitions to group all texture-related features
together.
This commit is contained in:
Simon Ser 2023-05-24 19:40:47 +02:00 committed by Alexander Orzechowski
parent 31d958f70a
commit fdb199a43c
1 changed files with 5 additions and 5 deletions

View File

@ -238,16 +238,16 @@ static const VkImageUsageFlags tex_usage =
static const VkImageUsageFlags dma_tex_usage =
VK_IMAGE_USAGE_SAMPLED_BIT;
static const VkFormatFeatureFlags tex_features =
static const VkFormatFeatureFlags render_features =
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT |
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT;
static const VkFormatFeatureFlags shm_tex_features =
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT |
VK_FORMAT_FEATURE_TRANSFER_DST_BIT |
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT |
// NOTE: we don't strictly require this, we could create a NEAREST
// sampler for formats that need it, in case this ever makes problems.
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT;
static const VkFormatFeatureFlags render_features =
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT |
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT;
static const VkFormatFeatureFlags dma_tex_features =
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT |
// NOTE: we don't strictly require this, we could create a NEAREST
@ -434,7 +434,7 @@ void vulkan_format_props_query(struct wlr_vk_device *dev,
// non-dmabuf texture properties
const char *shm_texture_status;
if ((fmtp.formatProperties.optimalTilingFeatures & tex_features) == tex_features &&
if ((fmtp.formatProperties.optimalTilingFeatures & shm_tex_features) == shm_tex_features &&
!format->is_ycbcr) {
VkPhysicalDeviceImageFormatInfo2 fmti = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2,