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wlr_scene: More sanity checking
The render list should neither contain scene trees or null buffers.
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7333a4602a
commit
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1 changed files with 2 additions and 4 deletions
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@ -1043,7 +1043,7 @@ static void scene_node_render(struct wlr_scene_node *node,
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enum wl_output_transform transform;
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enum wl_output_transform transform;
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switch (node->type) {
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switch (node->type) {
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case WLR_SCENE_NODE_TREE:
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case WLR_SCENE_NODE_TREE:
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/* Root or tree node has nothing to render itself */
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assert(false);
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break;
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break;
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case WLR_SCENE_NODE_RECT:;
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case WLR_SCENE_NODE_RECT:;
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struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
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struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
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@ -1053,9 +1053,7 @@ static void scene_node_render(struct wlr_scene_node *node,
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break;
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break;
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case WLR_SCENE_NODE_BUFFER:;
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case WLR_SCENE_NODE_BUFFER:;
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struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
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struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
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if (!scene_buffer->buffer) {
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assert(scene_buffer->buffer);
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return;
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}
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struct wlr_renderer *renderer = output->renderer;
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struct wlr_renderer *renderer = output->renderer;
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texture = scene_buffer_get_texture(scene_buffer, renderer);
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texture = scene_buffer_get_texture(scene_buffer, renderer);
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