Commit Graph

209 Commits

Author SHA1 Message Date
Simon Ser 31ea61b390 render: add wlr_renderer.events.lost 2022-11-15 15:50:19 +00:00
Simon Ser a541c9510a render: make wlr_renderer_begin return a bool 2022-11-15 15:50:19 +00:00
Simon Ser 23540b5579 render: allow wlr_renderer_impl.begin to fail
Make it return a bool to indicate success/failure. Adapt the
various implementations to check errors.
2022-11-15 15:50:19 +00:00
Simon Ser 4a70172e26 render: make some wlr_renderer fields private 2022-11-15 15:50:19 +00:00
Simon Ser 5451cbd183 render: add docs for wlr_renderer 2022-11-15 15:50:19 +00:00
zccrs 5b34fe5513 render/vulkan: add wlr_vk_texture_has_alpha
Allow to get whether has alpha channel of the VkImage, it can help an
optimization to disable blending when the texture doesn't have alpha.
Because the VkFormat isn't enough because it's always set to
VK_FORMAT_B8G8R8A8_SRGB or VK_FORMAT_R8G8B8A8_SRGB.
2022-11-15 10:58:45 +08:00
Simon Ser 6baf045590 render/texture: constify wlr_texture_update_from_buffer() 2022-11-11 23:11:17 +00:00
zccrs 270914d379 render/vulkan: add some interfaces to allow compositors to integrate
Added wlr_vk_renderer_get_* functions to allow get the VkInstance,
VkPhysicalDevice, VkDevice, queue family of a wlr_vk_renderer.

Added wlr_vk_renderer_get_current_image_attribs function to allow get
the VkImage of current renderer buffer to use on compositors.

Added wlr_renderer_is_vk function, it's like the wlr_renderer_is_gles2,
returns true if the wlr_renderer is a wlr_vk_renderer.

Added wlr_vk_image_get_attribs function to get a VkImage and it's
extras information (e.g. a VkImageLayout and VkImageFormat of the
VkImage) from a wlr_texture.
2022-11-08 12:56:38 +01:00
Simon Ser 6832ae14aa render: drop wlr_renderer_read_pixels() flags
These are unused.
2022-10-04 09:15:19 +02:00
Simon Ser 98cf38601f render: replace wlr_texture_write_pixels with update_from_buffer
This lets the renderer handle the wlr_buffer directly, just like it
does in texture_from_buffer. This also allows the renderer to batch
the rectangle updates, and update more than the damage region if
desirable (e.g. too many rects), so can be more efficient.
2022-08-12 08:41:32 +00:00
Simon Ser 29291cb47c render/texture: drop wlr_texture_is_opaque
Whether a texture is opaque or not doesn't depend on the renderer
at all, it just depends on the source buffer. Instead of forcing
all renderers to implement wlr_texture_impl.is_opaque, let's move
this in common code and use the wlr_buffer format to know whether
a texture will be opaque.
2022-06-16 14:43:24 +02:00
Simon Ser 1cb6b2cf67 render/egl: document wlr_egl_create_with_context 2022-05-25 18:17:41 +00:00
Simon Ser 4b3e08c8ac render/egl: make wlr_egl_{make,unset,is}_current private
These are trivial wrappers around eglMakeCurrent and
eglGetCurrentContext. Compositors which need to call these
functions will also call other EGL or GL functions anyways. Let's
reduce our API surface a bit by making them private.
2022-05-25 18:17:41 +00:00
Simon Ser f954092f22 render/egl: make wlr_egl struct opaque
Compositors can use wlr_egl_create_with_context if they need a
custom EGL display or context.
2022-05-25 18:17:41 +00:00
Simon Ser 452a8ec940 render/egl: add wlr_egl_get_{context,display}
This allows compositors to integrate with the wlroots GLES2
renderer, if they need to perform custom GL rendering.
2022-05-25 18:17:41 +00:00
Simon Ser 4b77eadf06 render/egl: drop MESA_EGL_NO_X11_HEADERS
This has been superseded by the standard EGL_NO_X11 switch,
supported by Mesa 19.3.0+.
2022-05-25 17:50:39 +02:00
Simon Ser 28d89779af Reformat doc comments
Unify the way we document our APIs. See CONTRIBUTING.md for the
rules.
2022-05-25 14:22:58 +00:00
Roman Gilg 17a289e36e render: allow texture creation while rendering
This removes an artificial limitation in form of an assert that disallowed the
creation of textures while the renderer is rendering.

A consumer might run its own rendering pipeline and after start of the renderer
still want to create textures for internal usage.
2022-02-28 13:06:11 +01:00
Isaac Freund 823476e76e
wlr_texture: remove wlr_texture_from_wl_drm() from header
This function was already removed in e5b5592a but it was forgotten to
remove it from the header.
2021-12-20 20:41:44 +00:00
Simon Ser 77d811a21b render: add wlr_renderer_init_wl_shm
This allows compositors to initialize wl_shm without initializing
other globals like linux-dmabuf.
2021-12-07 15:15:28 +01:00
Simon Ser 7201aae3d6 render/drm-format-set: add wlr_drm_format_set_intersect
This intersects two DRM format sets. This is useful for implementing
DMA-BUF feedback in compositors, see e.g. the Sway PR [1].

[1]: https://github.com/swaywm/sway/pull/6313
2021-12-03 14:42:41 +00:00
Simon Ser 1bf9676e87 render/egl: improve modifier support detection
Support for EXT_image_dma_buf_import_modifiers doesn't necessarily
indicate support for modifiers. For instance, Mesa will advertise
EXT_image_dma_buf_import_modifiers for all drivers. This is a trick
to allow EGL clients to enumerate supported formats (something
EXT_image_dma_buf_import is missing). For more information, see [1].

Add a new wlr_egl.has_modifiers flag which indicates whether
modifiers are supported. It's set to true if any
eglQueryDmaBufModifiersEXT query returned a non-empty list.

Use that flag to figure out whether the buffer modifier should be
passed to the EGL implementation on import.

[1]: https://github.com/KhronosGroup/EGL-Registry/issues/142
2021-12-02 14:21:51 +00:00
Simon Ser 051d1ce90e render/egl: add wlr_egl_create_with_context
This allows creating a wlr_egl from an already-existing EGL display
and context. This is useful to allow compositors to choose the exact
EGL initialization parameters.
2021-12-01 14:08:20 +01:00
Simon Ser ffd4a27714 render/egl: store IMG_context_priority in wlr_egl
The next commit will split extension lookup and context
initialization.
2021-12-01 14:03:37 +01:00
Simon Ser 83d78f9fd4 render: add DMA-BUF docs
Document some of the assumptions for DMA-BUF buffer sharing and
modifiers.
2021-11-26 16:40:53 +00:00
Demi Marie Obenour b5d4bc3c62 Improve wlr_drm_format documentation
A wlroots user can easily get confused and think that `cap` refers to
wlroots buffer capabilities, not array capacity.
2021-11-17 16:35:20 +00:00
Simon Ser a04cfca4da Remove support for DMA-BUF flags
They are never used in practice, which makes all of our flag
handling effectively dead code. Also, APIs such as KMS don't
provide a good way to deal with the flags. Let's just fail the
DMA-BUF import when clients provide flags.
2021-11-17 16:12:59 +00:00
Simon Zeni 02a1ae169e render/allocator: make wlr_allocator part of the public API 2021-11-09 15:26:36 +00:00
nyorain 8e34692250 render/vulkan: add Vulkan renderer
This new renderer is implemented with the existing wlr_renderer API
(which is known to be sub-optimal for some operations). It's not
used by default, but users can opt-in by setting WLR_RENDERER=vulkan.

The renderer depends on VK_EXT_image_drm_format_modifier and
VK_EXT_physical_device_drm.

Co-authored-by: Simon Ser <contact@emersion.fr>
Co-authored-by: Jan Beich <jbeich@FreeBSD.org>
2021-10-18 11:51:13 +02:00
Simon Zeni 6f19295647 render/egl: initialize wlr_egl with EGL_PLATFORM_DEVICE_EXT
Uses the EXT_device_query extension to get the EGL device matching the
requested DRM file descriptor. If the extension is not supported or no device
is found, the EGL device will be retrieved using GBM.

Depends on the EGL_EXT_device_enumeration to get the list of EGL devices.
2021-07-27 20:45:53 +02:00
Simon Ser 3cf2535c23 render/egl: add support for EGL_EXT_device_drm_render_node
This EGL extension has been added in [1]. The upsides are:

- We directly get a render node, instead of having to convert the
  primary node name to a render node name.
- If EGL_DRM_RENDER_NODE_FILE_EXT returns NULL, that means there is
  no render node being used by the driver.

[1]: https://github.com/KhronosGroup/EGL-Registry/pull/127
2021-07-26 11:44:16 -04:00
Simon Zeni 04d4fb536d render/wlr_texture: put wlr_texture_from_buffer into the public API 2021-07-22 22:28:24 +02:00
Simon Ser 2fa47c1837 render: drop wlr_renderer_impl.init_wl_display
Now that we have our own wl_drm implementation, there's no reason
to provide custom renderer hooks to init a wl_display in the
interface. We can just initialize the wl_display generically,
depending on the renderer capabilities.
2021-07-22 14:10:26 -04:00
Simon Ser 4c51a0f6eb render/egl: rename wlr_egl.exts to better match Khronos
Khronos refers to extensions with their namespace as a prefix in
uppercase. Change our naming to align with Khronos conventions.
This also makes grepping easier.
2021-07-12 09:13:49 -04:00
Simon Zeni e192d87731 move wlr_box from /types to /util 2021-07-06 21:43:17 +02:00
Simon Ser 8a4957570f render/egl: remove EGL_WL_bind_wayland_display support
Our GLES2 renderer doesn't use it anymore, so we can drop it.
2021-07-05 11:13:41 -04:00
Simon Ser e5b5592a95 render: remove wl_drm support from wlr_renderer
Everything needs to go through the unified wlr_buffer interface
now.

If necessary, there are two ways support for
EGL_WL_bind_wayland_display could be restored by compositors:

- Either by using GBM to convert back EGL Wayland buffers to
  DMA-BUFs, then wrap the DMA-BUF into a wlr_buffer.
- Or by wrapping the EGL Wayland buffer into a special wlr_buffer
  that doesn't implement any wlr_buffer_impl hook, and special-case
  that buffer type in the renderer.
2021-07-05 11:13:41 -04:00
Simon Ser 29be2d47e4 render: drop wlr_renderer_impl.texture_from_dmabuf 2021-07-01 14:57:52 -04:00
Simon Ser 18adb43a44 render: drop wlr_renderer_impl.texture_from_pixels 2021-07-01 14:57:52 -04:00
Simon Ser a2419eb4ea render/egl: make most functions private
The wlr_egl functions are mostly used internally by the GLES2
renderer. Let's reduce our API surface a bit by hiding them. If
there are good use-cases for one of these, we can always make them
public again.

The functions mutating the current EGL context are not made private
because e.g. Wayfire uses them.
2021-06-24 13:53:05 -04:00
Simon Ser b69db15da6 render/egl: remove stale wlr_egl_export_image_to_dmabuf decl
This function has been removed, but we forgot to drop it from the
header.
2021-06-24 11:57:14 +02:00
zccrs 3c03639cd5 render: add get native paint target of renderer
Add wlr_pixman_buffer_get_current_image for wlr_pixman_renderer.
Add wlr_gles2_buffer_get_current_fbo for wlr_gles2_renderer.

Allow get the FBO/pixman_image_t, the compositor can be add some
action for FBO(for eg, attach a depth buffer), or without pixman
render to pixman_image_t(for eg, use QPainter of Qt instead of pixman).
2021-06-19 10:04:35 +02:00
zccrs dc17ecd236 render/pixman: add wlr_*_is_pixman and wlr_pixman_texture_get_image
Add the following functions:

- wlr_renderer_is_pixman
- wlr_texture_is_pixman
- wlr_pixman_texture_get_image
2021-06-19 10:04:35 +02:00
zccrs fdc40e071e render/gles2: add wlr_renderer_is_gles2
Export the interface used to determine whether the wlr_renderer object
is gles2.
2021-06-19 10:04:35 +02:00
Simon Ser 2806154900 render: add missing arg to wlr_renderer_impl.get_buffer_caps
The types of buffers supported by the renderer might depend on the
renderer's instance. For instance, a renderer might only support
DMA-BUFs if the necessary EGL extensions are available.

Pass the wlr_renderer to get_buffer_caps so that the renderer can
perform such checks.

Fixes: 982498fab3 ("render: introduce renderer_get_render_buffer_caps")
2021-06-09 16:41:03 +02:00
Simon Ser 6430230d1f render: add wlr_renderer_begin_with_buffer
This allows compositors to choose a wlr_buffer to render to. This
is a less awkward interface than having to call bind_buffer() before
and after begin() and end().

Closes: https://github.com/swaywm/wlroots/issues/2618
2021-06-01 13:12:28 -04:00
Simon Ser 9d55f712e3 render: introduce wlr_texture_from_buffer
This adds a a function to create a wlr_texture from a wlr_buffer.

The main motivation for this is to allow the renderer to create a
single wlr_texture per wlr_buffer. This can avoid needless imports
by re-using existing textures.
2021-05-17 16:22:43 +02:00
Simon Ser 6369f70931 render: remove wlr_texture_get_size
Users can just access the width/height fields directly.
2021-05-17 10:03:17 +02:00
Simon Zeni 982498fab3 render: introduce renderer_get_render_buffer_caps 2021-04-28 20:55:57 +02:00
Simon Zeni 10c5199d85 render/gles2: introduce wlr_gles2_renderer_create_with_drm_fd 2021-04-20 21:14:27 +02:00