We were checking whether any of the features was supported. We need
to check if all of them are.
This makes the check consistent with query_modifier_support() above.
I think the second parameter of the function should be void* instead of
void **, because we use it as a right value in the function.
Signed-off-by: fakechen <chenzigui@kylinos.cn>
Signed-off-by: sunzg <sunzhigang1@kylinos.cn>
All we can do to influence adaptive sync on the X11 backend is set the
_VARIABLE_REFRESH window property like mesa automatically does. We don't
have any control beyond that, so we set the state to enabled on creating
the output and never allow changing it (just like the Wayland backend).
Adaptive sync is effectively always enabled when using the Wayland
backend. This is not something we have control over, so we set the
state to enabled on creating the output and never allow changing it.
Previously, adaptive sync was just a hint and wouldn't make any
atomic commit fail if the backend didn't support it. The main reason
is wlr_output_test wasn't supported at the time.
Now that we have a way for compositors to test whether a change can
work, let's remove the exception for adaptive sync and convert it to
a regular output state field.
From a comment by emersion:
> There is a logic error here: we pass 0xFFFFFFFF to vulkan_find_mem_type, which
> returns an index, and then we logical-and that with mem_reqs.memoryTypeBits.
> Instead we should pass mem_reqs.memoryTypeBits to vulkan_find_mem_type and use
> the result for the memoryTypeIndex field directly. Ideally checking for errors
> (-1 return value) in case no memory type is suitable.
Closes: #3470
If the first test in output_ensure_buffer() fails with modifiers we
replace the swapchain with a modifierless swapchain and try again.
However if that fails as well the output is currently stuck without
modifiers until the next modeset.
To fix this, destroy the modifierless swapchain if the test using it
fails. The next output_attach_back_buffer() call will create a swapchain
that allows modifiers when needed.
Originally, I thought that we could safely subtract opaque regions
from the background even if the black rect optimization was kicking in.
This is wrong because a scene node that isn't fully occluded will still
appear in the render list even if its partially under a black rect. We
need to make sure that while culling the background, we only consider
opaque regions that are also visible. This will fix the black rect
optimization with the background.
We don't need to worry about the black rect optimization here (that
always assumes that there will be a black background) because the
background is culled based on the render list. That means if a black rect
is removed, the visibility will reach all the way to the bottom forcing
the renderer to clear the area not breaking the assumption.
If culling is not enabled, there is no longer any guarantee that the
elements behind the rect won't be rendered. We must render the black rect
in all circumstances to cover up anything rendered.
This fixes the WLR_SCENE_DISABLE_VISIBILTY option.
array_realloc will grow the array for the target size like wl_insert_add, but
will also shrink the array if the target size is sufficiently smaller than the
current allocation.
If the client binds to version 3 of zxdg_output_v1 and version 1 of
wl_output no wl_output.done or zxdg_output_v1.done event is
emitted [1].
Also no wl_output.done event is emitted when version 2 or lower of
zxdg_output_v1 is bound to.
Add a version check to output_manager_handle_get_xdg_output so that no
wl_output.done event is emitted when using version 1 of wl_output and
version 2 or lower of zxdg_output_v1.
[1]: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/issues/81
This has a few benefits one of them crucial for proper operation:
- The primary output will be based on the largest area that is actually
visible to the user. Presentation and frame done events are based on
this state. This is important to do since we cull frame done events.
If we happen to be in a situation where a surface sits mostly on output
A and some on output B but is completely obstructed by for instance a
fullscreen surface on output A we will erroneously send frame_done
events based on output A. If we base things as they are in reality
(visibility) the primary output will instead be output B and things will
work properly.
- The primary output will be NULL if the surface is completely hidden.
Due to quirks with wayland, on a surface commit, frame done events are
required to be sent. Therefore, a new frame will be submitted for rendering
on the primary output. We can improve adaptive sync on completely hidden
but enabled surfaces if we null out the primary output in this state.
- The client will be more likely to choose better metadata to use
for rendering to an output's optimal rendering characteristics.