Commit graph

278 commits

Author SHA1 Message Date
emersion
95d05acda5 backend/drm: fix invalid VLA size in scan_drm_connectors
I failed to see this issue with Valgrind because of the +1.
2018-09-02 10:11:23 +02:00
emersion
ef88df2142 backend/drm: emit new_output after scanning connectors
This prevents receiving modesetting requests from the compositor
while we don't have the whole picture (ie. while we haven't yet
scanned all connectors).

This also makes connectors without CRTCs disabled (they can't be
enabled yet even if some CRTCs are free'd -- this is future work).
2018-09-02 01:03:20 +02:00
emersion
e84f01168d backend/drm: allow disabling outputs in NEEDS_MODESET state
This correctly frees CRTCs when disabling outputs without setting
a mode.
2018-09-01 23:43:16 +02:00
Drew DeVault
633663cdde Use legacy modesetting for gamma control
It doesn't look like there's any motion on a fix from the AMDGPU side,
and using the legacy interface for this isn't so bad.
2018-08-29 23:05:38 +02:00
emersion
7a3f7b3c8a backend/drm: add support for DRM_MODE_CONNECTOR_DPI 2018-08-21 13:05:38 +01:00
Scott Anderson
2d8f53affd Check for DRM prime
This will indicate the user properly when multi-GPU is not supported by
their GPU driver.
2018-08-05 18:25:25 +12:00
Scott Anderson
1a2b3445dc Remove unused data from gbm_bo userdata
These aren't used anymore and crashes when the gbm_bo tries to get
destroyed (e.g. on hotplug).
2018-08-04 17:02:53 +12:00
Scott Anderson
4bee710c30 Fix hardware cursor on secondary GPU
Create rendering resources on parent GPU, so that we can sample the
passed in texture properly. The cursor buffer needs to remain on the
same GPU.
2018-08-04 15:08:28 +12:00
Mariusz Bialonczyk
e547e55be0 multi-gpu: do not flip screens on secondary GPU
All screens on secondary GPU in multiple GPU configurations
was flipped 180.

The flipped screens was always on secondary card (the primary card
was always correct).

Tested on nouveau with:
WLR_DRM_DEVICES=/dev/dri/card1:/dev/dri/card2
WLR_DRM_DEVICES=/dev/dri/card2:/dev/dri/card1

The commit is fixing this problem. Now all screens are "normal".
2018-08-03 07:43:22 +02:00
Mariusz Bialonczyk
15dacebc36 multi-backend: do not expose internal renderers
backend_get_renderer() is now returning the renderer of the primary GPU, instead
of its own renderer, since that's the thing which actually does all of the "real"
rendering

wlr_multi_backend_add() is now adding all subbackends (otherwise only one GPU
is handled).

credits: @ascent12
2018-08-03 07:43:22 +02:00
emersion
364afced3e backend/drm: remove unnecessary casts 2018-08-02 23:33:59 +01:00
emersion
2ebecb6727 backend/drm: allow to pass empty gamma ramp to reset it 2018-08-02 23:33:59 +01:00
emersion
a149c2370a Implement wlr-gamma-control-unstable-v1 2018-08-02 23:33:04 +01:00
emersion
7cbef15206
util: add wlr_ prefix to log symbols 2018-07-09 22:49:54 +01:00
Drew DeVault
be54278207
Merge pull request #1095 from agx/output-add-mode
Allow to add additional modes to outputs
2018-07-07 08:58:17 -07:00
Guido Günther
8d72090afe drm: Allow to add additional modes
This allows to add additional modes to the list of available video modes
using VESA Coordinated Video Timing information.

Closes #1080
2018-07-07 14:51:39 +02:00
emersion
2b9cbaddf3
screencopy: add support for frame flags 2018-06-30 22:18:03 +01:00
Dominique Martinet
f0d455f088 drm backend: overflow fixes
These operations are done in 32-bit arithmetics before being casted to 64-bit,
thus can overflow before the cast.
Casting early fixes the issue.

Found through static analysis
2018-06-30 11:21:22 +09:00
emersion
21928cbe61
Merge branch 'master' into screencontent 2018-05-31 12:33:27 +01:00
emersion
28020ff577
Only allow one modifier per DMA-BUF, split attributes struct in render/ 2018-05-30 09:29:12 +01:00
emersion
bd430b8620
backend/drm: support multi-planar DMA-BUFs when exporting 2018-05-29 18:47:17 +01:00
emersion
9e26808c28
output, backend/drm: add wlr_output_export_dmabuf 2018-05-29 18:45:45 +01:00
emersion
79683ee497
backend/drm: better connector cleanup, add more logs 2018-05-27 13:21:41 +01:00
emersion
6eb4b5b54d
Merge pull request #993 from emersion/bind-wl-drm-in-renderer
render: bind wl_drm in renderer
2018-05-25 13:54:16 +01:00
Ilia Bozhinov
24cf70ae96 backends: implement custom EGL and renderer initialization
Compositors now have more control over how the backend creates its
renderer. Currently all backends create an EGL/GLES2 renderer, so
the necessary attributes for creating the context are passed to a
user-provided callback function. It is responsible for initializing
provided wlr_egl and to return a renderer. On fail, return 0.

Fixes #987
2018-05-25 14:56:52 +03:00
emersion
41130fe54b
render: bind wl_drm in renderer 2018-05-21 19:07:08 +01:00
Markus Ongyerth
6a46fcc6f2 recalculate cursor projection matrix on set_cursor
Updates the projection matrix for the cursor plane in the DRM backend,
when the cursor is set, so new cursor are uploaded with the correct
transformation.
2018-05-16 15:44:41 +02:00
emersion
13098a18ea
Fix hardware cursors scale & transform 2018-05-09 19:58:18 +01:00
emersion
caf9f9022c
Merge pull request #936 from emersion/full-hardware-cursors
output: always use hardware cursors if available
2018-05-04 19:00:45 +01:00
morganamilo
6305e6327f
Fix typos in comments and strings 2018-05-03 21:59:43 +01:00
Guido Günther
1637053ef8 drm: only disable atomic modesetting when WLR_DRM_NO_ATOMIC == 1
Don't allow any value of the env var to disable atomic mode setting.
2018-05-03 15:37:37 +02:00
emersion
225d182765
output: always use hardware cursors if available
This changes the `wlr_output_impl.set_cursor` function to take a
`wlr_texture` instead of a byte buffer. This simplifies the
DRM and Wayland backends since they were creating textures from
the byte buffer anyway.

With this commit, performance should be improved when moving the
cursor since outputs don't need to be re-rendered anymore.
2018-05-01 21:38:04 +01:00
emersion
625a7a48dc
Don't use the wlr_ prefix for static functions 2018-04-25 23:51:00 +01:00
emersion
71ca45e2c0
Make sure we don't use others' prefixes 2018-04-25 23:24:58 +01:00
emersion
b0d99f5c67
Remove wlr_ prefix from local symbols 2018-04-25 23:00:46 +01:00
emersion
018b82c01e
render/egl: allow passing NULL to surface and image destructors 2018-04-25 08:28:48 +01:00
emersion
eaed6bd03b
render/egl: add wlr_egl_destroy_surface 2018-04-24 23:44:43 +01:00
emersion
94fa6c88f4
output: don't emit the mode event if it hasn't changed
This also fixes #535.
2018-04-18 00:15:25 +01:00
emersion
d2ebbd103c
backend: remove wlr_backend_get_egl 2018-04-08 11:00:56 -04:00
Drew DeVault
b60e31e5c0
Merge pull request #794 from emersion/renderer-untie-backend
Untie wlr_backend from wlr_renderer
2018-03-31 21:31:15 -04:00
emersion
a2391a6047
Fix cursor transform on DRM backend 2018-03-31 20:55:31 -04:00
emersion
33a2eb4b77
Untie wlr_backend from wlr_renderer 2018-03-31 18:49:43 -04:00
Drew DeVault
324b9d910d Remove width_mm from wlr_touch events 2018-03-28 11:04:40 -04:00
emersion
3bda7e2ef8
Use DRM_FORMAT_MOD_LINEAR instead of a hardcoded constant 2018-03-26 12:00:08 -04:00
emersion
c63d94483b
Redesign wlr_texture
- Textures are now immutable (apart from those created from raw
  pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions

Fun fact: this patch has been written 10,000 meters up in the air.
2018-03-24 23:48:32 -04:00
emersion
a854c2f246
Merge branch 'master' into gles2-renderer-redesign 2018-03-23 00:55:55 +01:00
emersion
60bfe0a6aa
backend/drm: remove remaining raw GL call
This makes the hardware cursor code a less efficient. Can be
fixed with a GLES3 renderer.
2018-03-21 11:34:08 +01:00
emersion
b1f93bc5cc
render/egl: use EGL_KHR_debug 2018-03-21 10:42:43 +01:00
emersion
3581573bdc
render/gles2: make wlr_renderer_begin take viewport size
This allows raw GL calls outside wlr_renderer to be removed.
2018-03-21 07:37:09 +01:00
emersion
c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h 2018-03-19 23:16:29 +01:00