Commit graph

9 commits

Author SHA1 Message Date
Ilia Bozhinov
24cf70ae96 backends: implement custom EGL and renderer initialization
Compositors now have more control over how the backend creates its
renderer. Currently all backends create an EGL/GLES2 renderer, so
the necessary attributes for creating the context are passed to a
user-provided callback function. It is responsible for initializing
provided wlr_egl and to return a renderer. On fail, return 0.

Fixes #987
2018-05-25 14:56:52 +03:00
emersion
449f06556a
Destroy wlr_surface with wlr_renderer 2018-04-26 00:11:36 +01:00
emersion
70d820be25
Add wlr_renderer_init_wl_shm to advertize supported renderer formats 2018-04-20 23:58:30 +01:00
emersion
d2ebbd103c
backend: remove wlr_backend_get_egl 2018-04-08 11:00:56 -04:00
emersion
adf4fb08dd
Merge branch 'master' into texture-redesign 2018-03-26 19:13:13 -04:00
emersion
793c3b3047
render: add simple functions to render rectangles and ellipses 2018-03-26 12:41:51 -04:00
emersion
c63d94483b
Redesign wlr_texture
- Textures are now immutable (apart from those created from raw
  pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions

Fun fact: this patch has been written 10,000 meters up in the air.
2018-03-24 23:48:32 -04:00
emersion
3581573bdc
render/gles2: make wlr_renderer_begin take viewport size
This allows raw GL calls outside wlr_renderer to be removed.
2018-03-21 07:37:09 +01:00
emersion
c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h 2018-03-19 23:16:29 +01:00