This improves the way the output numbers are handled for the headless
backend. Instead of using the number of active outputs plus one, the
last used number is stored and new outputs will increment it. This
fixes the situation where you start with one output, create a second,
close the first, and create a third. Without this, both outputs will be
HEADLESS-2, which causes an issue since the identifier will also be
identical. With this, the last output is HEADLESS-3 and the outputs can
be distinguished.
This improves the way the output numbers are handled for the x11
backend. Instead of using the number of active outputs plus one, the
last used number is stored and new outputs will increment it. This
fixes the situation where you start with one output, create a second,
close the first, and create a third. Without this, both outputs will be
X11-2, which causes an issue since the identifier will also be
identical. With this, the last output is X11-3 and the outputs can be
distinguished.
This improves the way the output numbers are handled for the wayland
backend. Instead of using the number of active outputs plus one, the
last used number is stored and new outputs will increment it. This
fixes the situation where you start with one output, create a second,
close the first, and create a third. Without this, both outputs will be
`WL-2`, which causes an issue since the identifier will also be
identical. With this, the last output is `WL-3` and the outputs can be
distinguished.
If there were no outputs in the output layout,
wlr_output_layout_get_box would return the box:
{
.x = INT_MIN,
.y = INT_MIN,
.width = INT_MIN - INT_MAX,
.height = INT_MIN - INT_MAX
}
which results in an integer underflow for both the width and height.
This changes the logic to have the box be all zeroes, since an empty
output layout does not have a width or height and the location of
something without a size is irrelevant so this just uses the origin.
This is the first step towards being able to run via DRM leasing and on render
nodes.
Test with:
export WLR_BACKENDS=drm
export WLR_SESSION=noop
export WLR_DRM_DEVICES=/dev/dri/renderD128
The grab serial can be used to start a pointer grab. A button pressed event
should be used for this purpose.
Thus, we should only save the grab serial if it's the first button pressed
event we send. This commit makes it so the serial is not saved if a button is
released while another button is still pressed.
Input order didn't match rendering order, causing pointer events to go into surfaces
that were completely obscured by others (like a LAYER_TOP panel behind a fullscreen
window).
It doesn't make much sense and actually breaks stuff when using layer-shell
(fullscreen window gets resized, but it's still fullscreen, leading to black
bars where the shell layers are behind).
If *changed_outputs is not supplied by the calling function, track the local
allocation with a bool variable and free the allocation at the end of the
function.