It's possible that a non-default keyboard grab exists when we are trying
to change focus. For example, say there is an XDG popup when we click on
a different window. This popup's keyboard grab will swallow any
keyboard_notify_enter(), meaning the newly-clicked window won't receive
keyboard input.
So, we cancel any existing grabs in roots_seat_set_focus(). Before this
fix, a window would have been set as active but not receive keyboard
entry.
Fixes#233.
Signed-off-by: Genki Sky <sky@genki.is>
The user-visible issue is that newly-mapped xdg-shell* windows would
sometimes start with their top-left-corner, rather than their center, in
the center of the screen. This is because get_size() would
conservatively fall back on (width, height) == (0, 0) if both
set_window_geometry() had not been called, and it found
view->wlr_surface to be NULL.
But, view->wlr_surface is only set to non-NULL in view_map(). We call
get_size() before this. Fortunately, the wlr_surface in question is
accessible via view->xdg_shell{,_v6}->surface, so always fall back on
that. We can assert its presence instead of further falling back on
(width, height) == (0, 0).
Signed-off-by: Genki Sky <sky@genki.is>
Compositors now have more control over how the backend creates its
renderer. Currently all backends create an EGL/GLES2 renderer, so
the necessary attributes for creating the context are passed to a
user-provided callback function. It is responsible for initializing
provided wlr_egl and to return a renderer. On fail, return 0.
Fixes#987
Before this change, a view would lose focus after clicking something that's not keyboard-interactive. This would lead to edge cases with layer-shell windows like input methods, which are pointer-only-interactive, but are not intended to change the state of any focus.
After clicking on something non-interactive, the current view was getting deactivated, but still received keyboard events. roots_seat_set_focus now changes both together in this case.