Commit graph

5884 commits

Author SHA1 Message Date
Simon Ser
90e9d327dd examples: remove unnecessary wlroots deps for clients
These clients don't need wlroots.
2021-12-07 16:20:20 +01:00
Simon Ser
83bdb3ad07 examples/layer-shell: remove wlroots dependency
This is a client example, it shouldn't use a compositor library
like wlroots.
2021-12-07 16:19:26 +01:00
Simon Ser
ad28490cf4 build: move wayland-client dep to backend/wayland/
wayland-client isn't really used by wlroots core, so let's move the
dep to where it's needed in the Wayland backend.
2021-12-07 16:11:29 +01:00
Simon Ser
c50c4fc5cc linux-dmabuf-v1: add per-surface feedback 2021-12-07 15:18:19 +01:00
Simon Ser
1d8340754b linux-dmabuf-v1: implement v4
Implement a basic version of linux-dmabuf-unstable-v1 version 4.
Only default hints are implemented.

The new wlr_linux_dmabuf_feedback_v1 data structure will allow
compositors to define their own custom hints in the future. This
data structure makes it easy to describe feedback metadata.

It's converted to a "compiled" form suitable for marshalling over
the Wayland socket via feedback_compile.
2021-12-07 15:18:16 +01:00
Simon Ser
77d811a21b render: add wlr_renderer_init_wl_shm
This allows compositors to initialize wl_shm without initializing
other globals like linux-dmabuf.
2021-12-07 15:15:28 +01:00
Kirill Primak
c9f3c2b4f7 surface: fix damage transformation 2021-12-06 15:37:36 +00:00
tiosgz
ca1af8119c Fix wlr_scene_node_lower_to_bottom
Before this commit, it would keep the node at the top or make it second-
topmost.
2021-12-04 22:22:56 +00:00
Simon Ser
efeb8346cf output: drop front_buffer
This lets backends immediately release committed buffers if they
want to.
2021-12-03 14:56:17 +00:00
Simon Ser
45069fb623 screencopy-v1: use wlr_output_event_commit.buffer 2021-12-03 14:56:17 +00:00
Simon Ser
60b7267e18 export-dmabuf-v1: use wlr_output_event_commit.buffer 2021-12-03 14:56:17 +00:00
Simon Ser
f016eca97c output: add wlr_output_event_commit.buffer
This allows output commit listeners to access the newly committed
buffer. Currently wlr_output.front_buffer is used but it'll get
removed in the next commit.
2021-12-03 14:56:17 +00:00
Simon Ser
7201aae3d6 render/drm-format-set: add wlr_drm_format_set_intersect
This intersects two DRM format sets. This is useful for implementing
DMA-BUF feedback in compositors, see e.g. the Sway PR [1].

[1]: https://github.com/swaywm/sway/pull/6313
2021-12-03 14:42:41 +00:00
Simon Ser
92080b3a01 readme: update wrapper libraries link
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3336
2021-12-03 11:45:57 +01:00
Simon Ser
0d32118a80 output: fix modifier stripping
DRM formats with an empty modifier list are invalid. Instead of
emptying the list, reduce it to { INVALID }.

Add a check to make sure the renderer and backend support implicit
modifiers, so that we don't fallback on e.g. Vulkan.

Closes: https://github.com/swaywm/sway/issues/6692
2021-12-02 14:31:16 +00:00
Simon Ser
1bf9676e87 render/egl: improve modifier support detection
Support for EXT_image_dma_buf_import_modifiers doesn't necessarily
indicate support for modifiers. For instance, Mesa will advertise
EXT_image_dma_buf_import_modifiers for all drivers. This is a trick
to allow EGL clients to enumerate supported formats (something
EXT_image_dma_buf_import is missing). For more information, see [1].

Add a new wlr_egl.has_modifiers flag which indicates whether
modifiers are supported. It's set to true if any
eglQueryDmaBufModifiersEXT query returned a non-empty list.

Use that flag to figure out whether the buffer modifier should be
passed to the EGL implementation on import.

[1]: https://github.com/KhronosGroup/EGL-Registry/issues/142
2021-12-02 14:21:51 +00:00
Simon Ser
de0bc78319 render/pixman: advertise MOD_INVALID instead of MOD_LINEAR
The backends and allocators use INVALID, but the renderer uses
LINEAR. Running a compositor with WLR_RENDERER=pixman results in:

    00:00:00.744 [types/output/render.c:59] Failed to pick primary buffer format for output 'WL-1'
2021-12-02 14:12:14 +00:00
Simon Ser
051d1ce90e render/egl: add wlr_egl_create_with_context
This allows creating a wlr_egl from an already-existing EGL display
and context. This is useful to allow compositors to choose the exact
EGL initialization parameters.
2021-12-01 14:08:20 +01:00
Simon Ser
ffd4a27714 render/egl: store IMG_context_priority in wlr_egl
The next commit will split extension lookup and context
initialization.
2021-12-01 14:03:37 +01:00
Quantum
812ab2e716 Fix uninitialized variable errors in release mode
When using `meson --buildtype=release`, `-Wextra -Werror` is passed.
This includes `-Werror=maybe-uninitialized`, which complains about
the instances fixed in this commit.
2021-12-01 02:39:14 -05:00
Moon Sungjoon
611b9ca843 backend/wayland: improve wayland input device name
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3332
This makes input device names include it's type name
2021-11-30 22:06:14 +00:00
Isaac Freund
a44b2af672
tinywl: use wlr_scene 2021-11-30 22:06:42 +01:00
Simon Ser
ba974a4e9f scene: add wlr_scene_get_scene_output
This allows getting a wlr_scene_output from a wlr_output. Since an
output can only be added once to a scene-graph there's no ambiguity.

This is useful for compositors using wlr_scene_attach_output_layout:
the output layout integration automatically creates a scene-graph
output for each wlr_output added to the layout.
2021-11-30 20:16:24 +00:00
Simon Zeni
dd84c5a1cc types/wlr_drm_lease_v1: add NULL check to drm lease resource destroy 2021-11-30 19:59:55 +00:00
Simon Ser
697a1cd0f5 output: add wlr_output_get_primary_formats
This allows compositors to get primary formats without manually
calling wlr_output_impl.get_primary_formats.

For example, the Sway patch for linux-dmabuf feedback [1] needs
this.

[1]: https://github.com/swaywm/sway/pull/6313
2021-11-30 20:49:33 +01:00
Simon Ser
e93435016e output: fix typo in wlr_output_impl.get_primary_formats docs
The buffer capabilities indicate whether the formats returned are
for DMA-BUFs or shared memory buffers.
2021-11-30 20:49:33 +01:00
Simon Ser
2540de494e output: don't leave dangling cursor_front_buffer
Sometimes we were calling wlr_output_impl.set_cursor with a NULL
buffer, but we weren't clearing wlr_output.cursor_front_buffer.
Avoid leaving a dangling buffer behind.

Introduce a helper function output_set_hardware_cursor which calls
wlr_output_impl.set_cursor and keeps cursor_front_buffer in sync.
2021-11-30 18:32:48 +00:00
Simon Ser
456b971099 output: destroy swapchain when disabled
This avoids consuming GPU memory when an output is disabled.
2021-11-30 18:32:48 +00:00
Rouven Czerwinski
6bfb930aa7 linux-dmabuf-v1: fix implicit check
The implicit check to filter out LINEAR for dmabuf checked for INVALID
twice instead of checking for INVALID & LINEAR. Fix this.

Fixes: d37eb5c2ea ("linux-dmabuf-v1: filter out LINEAR if implicit")
Reported-by: Dawid Czeluśniak <czelusniakdawid@gmail.com>
2021-11-29 17:44:34 +01:00
Simon Ser
fbaefd90fc backend/drm: poison buffers which cannot be scanned out
Rather than repeatedly trying to import DMA-BUFs which cannot be
scanned out, mark the failed ones with a special "poison" marker.
Inspired from [1].

[1]: https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/731
2021-11-29 14:32:29 +00:00
John Lindgren
bff5b2c559 Insert new outputs at the end of the list
This prevents auto-configuring a new output from changing the
position of existing outputs.

(v2: simplify insert-at-end logic)
2021-11-29 13:14:31 +00:00
Jonathan Wong
0fb479ca61 Added whitespace between "output" and "(not" 2021-11-28 16:56:09 +00:00
Rouven Czerwinski
d37eb5c2ea linux-dmabuf-v1: filter out LINEAR if implicit
If only INVALID and LINEAR are valid modifiers, we need to filter out
LINEAR since Xwayland won't be able to allocate a BO with the explicit
linear modifier on hardware that does not support explicit modifiers.
The addition of LINEAR is an internal implementation detail which
simplifies the wlroots architecture for now.

Evntually Xwayland should be fixed to filter out modifiers that are not
supported by the GBM implementation, see [1]. This could be done by
querying EGL for the supported modifiers.

[1]: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1166
2021-11-27 19:32:25 +01:00
Simon Ser
254ab890e7 scene: add support for viewporter
If the surface has a source box set, use that.

Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3172
2021-11-26 19:31:19 +00:00
Simon Ser
83d78f9fd4 render: add DMA-BUF docs
Document some of the assumptions for DMA-BUF buffer sharing and
modifiers.
2021-11-26 16:40:53 +00:00
Simon Ser
ef1669d33e backend/drm: always add LINEAR to supported modifiers 2021-11-26 16:40:53 +00:00
Simon Ser
98f2efde98 render/drm_format_set: remove special LINEAR case
This was used to make the intersection of INVALID and LINEAR result
in LINEAR. We can now just require LINEAR to be in both lists.
2021-11-26 16:40:53 +00:00
Simon Ser
d5df8d5cbf render/egl: always add LINEAR to supported modifiers 2021-11-26 16:40:53 +00:00
Simon Ser
e163a7cf48 backend/drm: fail on explicit modifier in drmModeAddFB2
drmModeAddFB2 doesn't support explicit modifiers. Only accept INVALID
which indicates an implicit modifier and LINEAR which may indicate
that GBM_BO_USE_LINEAR has been used.
2021-11-26 16:40:53 +00:00
Simon Ser
affe9eda57 Require INVALID for implicit format modifiers
See [1] for the motivation.

[1]: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/75
2021-11-26 16:40:53 +00:00
Simon Ser
d78cb808b1 render/drm_format_set: add wlr_drm_format_has 2021-11-26 16:40:53 +00:00
Simon Ser
585a908a01 scene: add wlr_scene_xdg_surface_create
This allows compositors to easily add an xdg_surface to the
scene-graph while retaining the ability to unconstraint popups
and decide their final position.

Compositors can handle new popups with the wlr_xdg_shell.new_surface
event, get the parent scene-graph node via wlr_xdg_popup.parent.data,
create a new scene-graph node via wlr_scene_xdg_surface_tree_create,
and unconstraint the popup if they want to.
2021-11-25 18:53:12 +01:00
Simon Zeni
1d3dd7fc08 backend: remove noop backend 2021-11-25 16:49:05 +00:00
Simon Ser
b234edcf58 backend/headless: drop wlr_headless_backend_create_with_renderer
The headless backend no longer needs a parent renderer: it no longer
needs to return it in wlr_backend_impl.get_renderer, nor does it
need to return its DRM FD in wlr_backend_impl.get_drm_fd. Drop this
function altogether since it now behaves exactly like
wlr_headless_backend_create.
2021-11-25 16:16:04 +01:00
Simon Ser
2e33139ef7 render: introduce WLR_RENDER_DRM_DEVICE
This env var allows to override the DRM node used by the GLES2 and
Vulkan renderers. It's especially useful to select a DRM node when
running with the headless backend.

References: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/2656
2021-11-25 15:12:32 +00:00
Simon Ser
f29abe4c77 backend/headless: stop picking a DRM FD
Sometimes the headless backend is used standalone with the Pixman
renderer, sometimes it's used together with another backend which
has already picked a DRM FD. In both of these cases it doesn't make
sense to pick a DRM FD.

Broadly speaking the headless backend doesn't really care which DRM
device is used for the buffers it receives. So it doesn't really
make sense to tie it to a particular DRM device.

Let the backend users (e.g. wlr_renderer_autocreate) open an arbitrary
DRM FD as needed instead.
2021-11-25 15:12:32 +00:00
Simon Ser
e4f748c6e9 render/allocator: fallback to renderer DRM FD in autocreate
If the backend doesn't have a DRM FD, fallback to the renderer's.
This accomodates for the situation where the headless backend hasn't
picked a DRM FD in particular, but the renderer has picked one.
2021-11-25 15:12:32 +00:00
Simon Ser
bf57825560 render: pick DRM FD in autocreate
If the backend hasn't picked a DRM FD but supports DMA-BUF, pick
an arbitrary render node. This will allow removing the DRM device
selection logic from the headless backend.
2021-11-25 15:12:32 +00:00
Simon Ser
bcefb71cf6 docs/env_vars: drop WLR_DIRECT_TTY
The direct session is gone, so this env var isn't looked up
anymore.
2021-11-24 10:57:53 +01:00
Joshua Ashton
f132d66816 render/vulkan: Optimize vertex shader
This ends up being a horrible global load:

  s_getpc_b64   s[4:5]                                  // 000000000000: BE841C80
  v_add_u32     v0, s2, v0                              // 000000000004: 68000002
  v_sub_co_u32  v1, vcc, 0, v0                          // 000000000008: 34020080
  v_max_i32     v1, v0, v1                              // 00000000000C: 1A020300
  v_and_b32     v1, 3, v1                               // 000000000010: 26020283
  v_cmp_lt_i32  s[0:1], v0, 0                           // 000000000014: D0C10000 00010100
  v_sub_co_u32  v0, vcc, 0, v1                          // 00000000001C: 34000280
  v_cndmask_b32  v0, v1, v0, s[0:1]                     // 000000000020: D1000000 00020101
  v_lshlrev_b32  v1, 3, v0                              // 000000000028: 24020083
  v_mad_u32_u24  v0, v0, 8, 4                           // 00000000002C: D1C30000 02111100
  v_min_u32     v1, 32, v1                              // 000000000034: 1C0202A0
  v_min_u32     v0, 32, v0                              // 000000000038: 1C0000A0
  s_getpc_b64   s[0:1]                                  // 00000000003C: BE801C00
  s_add_u32     s0, s0, 0x0000003c                      // 000000000040: 8000FF00 0000003C
  s_addc_u32    s1, s1, 0                               // 000000000048: 82018001
  global_load_dword  v1, v[1:2], s[0:1]                 // 00000000004C: DC508000 01000001
  global_load_dword  v0, v[0:1], s[0:1]                 // 000000000054: DC508000 00000000
  v_mov_b32     v2, 0                                   // 00000000005C: 7E040280
  v_mov_b32     v3, 1.0                                 // 000000000060: 7E0602F2
  s_waitcnt     vmcnt(0)                                // 000000000064: BF8C0F70
  exp           pos0, v1, v0, v2, v3 done               // 000000000068: C40008CF 03020001
  exp           param0, off, off, off, off              // 000000000070: C4000200 00000000
  s_endpgm                                              // 000000000078: BF810000
  v_cndmask_b32  v0, s0, v0, vcc                        // 00000000007C: 00000000
  v_cndmask_b32  v0, s0, v0, vcc                        // 000000000080: 00000000
  v_add_f16     v192, s0, v0                            // 000000000084: 3F800000
  v_cndmask_b32  v0, s0, v0, vcc                        // 000000000088: 00000000
  v_add_f16     v192, s0, v0                            // 00000000008C: 3F800000
  v_add_f16     v192, s0, v0                            // 000000000090: 3F800000
  v_cndmask_b32  v0, s0, v0, vcc                        // 000000000094: 00000000
  v_add_f16     v192, s0, v0                            // 000000000098: 3F800000
  v_cndmask_b32  v0, s0, v0, vcc                        // 00000000009C: 00000000

With some bit magic, we can get something much nicer:

  v_add_u32     v0, s2, v0                              // 000000000000: 68000002
  v_add_u32     v1, 1, v0                               // 000000000004: 68020081
  v_and_b32     v1, 2, v1                               // 000000000008: 26020282
  v_cvt_f32_i32  v1, v1                                 // 00000000000C: 7E020B01
  v_mul_f32     v1, 0.5, v1                             // 000000000010: 0A0202F0
  v_and_b32     v0, 2, v0                               // 000000000014: 26000082
  v_cvt_f32_i32  v0, v0                                 // 000000000018: 7E000B00
  v_mul_f32     v0, 0.5, v0                             // 00000000001C: 0A0000F0
  v_mov_b32     v2, 0                                   // 000000000020: 7E040280
  v_mov_b32     v3, 1.0                                 // 000000000024: 7E0602F2
  exp           pos0, v1, v0, v2, v3 done               // 000000000028: C40008CF 03020001
  exp           param0, off, off, off, off              // 000000000030: C4000200 00000000
  s_endpgm                                              // 000000000038: BF810000

The above output was based on just shoving it in ShaderPlayground -- I was not able to use pipeline feedback as I was unable to get RenderDoc working due to the EXT_physical_device_drm requirement.

I additionally considered using >> 1 instead of * 0.5, but AMD has dedicated modifiers to merge a * 0.5, * 2.0, etc in a single instruction. (Albeit, not taken advantage of in the code above, but might with ACO)

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-11-23 15:46:24 +00:00