Commit graph

6723 commits

Author SHA1 Message Date
Kirill Primak
17230d33c1 xwm: check for a buffer before mapping 2023-06-02 22:44:21 +03:00
Kirill Primak
d086ee1b9e compositor: remove wlr_surface_role.precommit
It was previously used to handle unmapping properly but is obsolete now.
2023-06-02 21:04:16 +03:00
Kirill Primak
26676c8c07 xwm: use unified map logic 2023-06-02 17:26:18 +00:00
Kirill Primak
af4181f388 drag: use unified map logic 2023-06-02 17:26:18 +00:00
Kirill Primak
743da5c0ae input-method: use unified map logic 2023-06-02 17:26:18 +00:00
Kirill Primak
229abfae0c session-lock: use unified map logic 2023-06-02 17:26:18 +00:00
Kirill Primak
c63f3659c5 layer-shell: use unified map logic 2023-06-02 17:26:18 +00:00
Kirill Primak
b0437fc416 xdg-shell: use unified map logic 2023-06-02 17:26:18 +00:00
Kirill Primak
c590bb600f subcompositor: use unified map logic 2023-06-02 17:26:18 +00:00
Kirill Primak
6b40e08148 compositor: introduce unified map logic 2023-06-02 17:26:18 +00:00
Simon Ser
6668c822b3 cursor: unset wlr_output_cursor.texture on surface destroy
When the surface is destroyed, its current wlr_texture is about to
get destroyed as well. Reset wlr_output_cursor.texture to prevent
use-after-free.

Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3652
2023-06-02 16:27:54 +00:00
Simon Ser
9c9e3f6263 cursor: ignore wlr_cursor_set_surface() with same surface
Avoids damaging the output and rendering the cursor again if it
hasn't changed.
2023-06-02 16:27:54 +00:00
Kirill Primak
75d03f2b68 xwm: introduce associate/dissociate events
We'll soon introduce a unified wlr_surface map event. Up until now, compositors
have been using wlr_xwayland_surface's map event to setup various wlr_surface
related listeners (e.g. commit). This will no longer be possible when that
event is moved over to wlr_surface. Introduce new events where the compositor
can add/remove wlr_surface event listeners.
2023-06-02 15:54:25 +00:00
Kirill Primak
2d6a09d9f0 Revert "xwm: emit new_surface/destroy on associate/dissociate"
Firing new_surface when a wlr_surface is associated to the X11 window is too
late: the X11 client might've sent configure events before that.

This reverts commit 039cca8a51.

Fixes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3606
2023-06-02 15:54:25 +00:00
Simon Ser
beb820b573 render/vulkan: improve error handling in vulkan_begin_render_pass()
Release the command buffer if we end up not submitting it.
2023-06-01 10:42:56 +02:00
Simon Ser
0ba3ea3bcd render/vulkan: improve error handling in render_pass_submit()
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3644
2023-06-01 10:42:56 +02:00
Simon Ser
30aca4df0d backend/drm: introduce wlr_drm_mode_get_info()
This allows compositors to get back the raw drmModeModeInfo and
look at DRM-specific fields and flags.
2023-05-31 22:37:12 +00:00
Simon Ser
ba276e5ac2 render/vulkan: handle vulkan_record_stage_cb() failures 2023-05-31 19:40:59 +00:00
Simon Ser
3f0487d310 backend/drm: move forward decl up for drmModeModeInfo
This allows doc generators to properly associate the doc comment
with the function instead of the typedef.
2023-05-31 00:08:49 +00:00
Simon Ser
5bcd537ff4 output/cursor: use new rendering API 2023-05-30 16:18:19 +00:00
Simon Ser
8e81b4bb42 examples: convert to new rendering API
Left out multi-pointer (will be removed) and quads (requires
arbitrary rotation).
2023-05-30 16:18:19 +00:00
Simon Ser
8fe29e6bd1 backend/drm: use new rendering API 2023-05-30 16:18:19 +00:00
Simon Ser
93a6acae9f output: add wlr_output_begin_render_pass() 2023-05-30 16:18:19 +00:00
Alexander Orzechowski
95062904c7 wlr_scene: Introduce wlr_scene_buffer_set_opacity 2023-05-30 15:43:29 +00:00
Alexander Orzechowski
2346b90a9f wlr_scene: Make scene_rect_from_node public
This is in an effort to be more consistent with both already public
getters: wlr_scene_buffer_from_node and wlr_scene_tree_from_node
2023-05-30 15:40:41 +00:00
Alexander Orzechowski
88f80c4a7c wlr_scene: Make scene_tree_from_node public
This is to allow for compositors that want to be more implicit about
how their scene is organized. Such a compositor may want to walk up
at a certain scene node to find something such as a surface to focus on.
2023-05-30 15:40:41 +00:00
Alexander Orzechowski
61c157269e wlr_scene: Add documentation to wlr_scene_buffer_from_node 2023-05-30 15:40:41 +00:00
Simon Ser
e07c77f846 render/vulkan: implement render pass API 2023-05-30 09:42:19 +00:00
Alexander Orzechowski
8af00d5534 renderer/gles2: Implement render pass interface 2023-05-28 14:53:34 -04:00
Alexander Orzechowski
b1d26ed47b renderer/gles2: Compute texture coordinates based off of vertex positions 2023-05-28 14:53:34 -04:00
Alexander Orzechowski
45b2a8eee2 renderer/gles2: Merge get_buffer and create_buffer 2023-05-28 14:53:34 -04:00
Alexander Orzechowski
6f67bfe5ab renderer/gles2: Interpret matrix as column major in shader
Avoids us needing to transpose.
2023-05-28 14:53:34 -04:00
Simon Ser
3de330ec85 render/vulkan: add 10, 12, and 16-bit YCbCr formats 2023-05-28 14:51:19 +00:00
Simon Ser
2c6aeed7d6 output: use pending render format if any
If a modeset contains a render format change, use that instead of
the current one stored in wlr_output.render_format.

This fixes render_bit_depth configuration not being applied without
a second modeset in Sway.
2023-05-26 16:50:58 +00:00
Simon Ser
28e8d92263 render/vulkan: document TEXTURE_TRANSFORM_* in shader 2023-05-26 12:29:30 +00:00
Simon Ser
f60b367db7 render/vulkan: drop unused vulkan_has_extension() 2023-05-26 12:25:53 +00:00
Simon Ser
42eec38ab6 render/vulkan: drop unused vulkan_change_layout_queue() 2023-05-26 12:25:53 +00:00
Simon Ser
4d634276a4 render/egl: check for EGL_EXT_device_query in get_egl_device_from_drm_fd()
We use eglQueryDeviceStringEXT() later on, which is optional and
requires support for the EGL_EXT_device_query extension.
2023-05-24 13:06:19 +00:00
Simon Ser
7099fa2ea4 render/vulkan: de-dup pipeline layout initialization 2023-05-24 08:58:59 +00:00
Simon Ser
16dea12dae render/vulkan: add more YCbCr formats
The Vulkan spec states:

> For the purposes of range expansion and Y′CBCR model conversion,
> the R and B components contain color difference (chroma) values
> and the G component contains luma.

The equations below that sentence also help understand the mapping.
2023-05-24 08:58:59 +00:00
Simon Ser
a682fa6c21 render/vulkan: require support for linear filter for YCbCr
YCBCR_CONVERSION_LINEAR_FILTER is not enough: this one only covers
chromaFilter. For magFilter/minFilter we need FILTER_LINEAR as well.
2023-05-24 08:58:59 +00:00
Simon Ser
91d469d8c0 render/vulkan: check format support before creating YCbCr sampler
We need to check whether the format supports dma_tex_ycbcr_features
before creating the YCbCr sampler.
2023-05-24 08:58:59 +00:00
Simon Ser
c7ae9dfaf8 render/vulkan: generalize YCbCr format support 2023-05-24 08:58:59 +00:00
Simon Ser
50b494d0f9 render/vulkan: add init_{default,ycbcr}_pipeline_layout() 2023-05-24 08:58:59 +00:00
Simon Ser
5ea0eb3468 render/vulkan: add vulkan_get_pipeline_layout()
Will make it easier to add more pipeline layouts for other YCbCr
formats.
2023-05-24 08:58:59 +00:00
Simon Ser
fd38761676 render/vulkan: introduce struct wlr_vk_pipeline_layout
This will make it easier to create one pipeline layout (plus related
objects) per YCbCr format.
2023-05-24 08:58:59 +00:00
Simon Ser
db619009dc render/vulkan: use same sampler params for RGBA and NV12 2023-05-24 08:58:59 +00:00
Simon Ser
9755016422 render/vulkan: use VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE for default sampler
We don't actually need the REPEAT mode, and this makes things more
consistent with the YCbCr sampler (which requires CLAMP_TO_EDGE for
spec compliance).

Also drop borderColor which is unused for this mode.
2023-05-24 08:58:59 +00:00
Simon Ser
fe7c998666 render/vulkan: use identity swizzle for YCbCr formats
Fixes the following validation error:

    [ VUID-VkImageViewCreateInfo-pNext-01970 ] Object 0: handle = 0x62e00003c400, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0xf378e14b | vkCreateImageView(): If there is a VkSamplerYcbcrConversion, the imageView must be created with the identity swizzle.
2023-05-24 08:58:59 +00:00
Simon Ser
091aa5582a render/vulkan: fix VkPipelineLayout when texturing NV12
The default pipeline layout was always passed. However, for NV12 we
need to pass a different one.
2023-05-24 08:58:59 +00:00