This commit ensures that outputs that weren't created by the output
layout helper aren't destroyed on the output layout change.
Consider the following piece of logic:
// struct wlr_output *o1, *o2;
// struct wlr_scene *scene;
// struct wlr_output_layout *layout;
wlr_scene_attach_output_layout(scene, layout);
wlr_output_layout_add_auto(layout, o1);
struct wlr_scene_output *so2 = wlr_scene_output_create(scene, o2);
wlr_output_layout_move(layout, o1, 100, 200);
// so2 is invalid now
This will display red translucent rectangles on the screen regions that
have been damaged. These rectangles will fade out over the span of 250
msecs. If the area is damaged again while the region is fading out,
the timer is reset.
Let's also disable direct scan out when this option is enabled, or else
we won't be able to render the highlight damage regions.
This function sidesteps damage tracking and output awareness on
buffers/surfaces. This function isn't a great fit for the API.
Let's also inline the function and simplify it.
There were a couple places this was missing
- on mode change of an output. If the resolution changes for example
nodes may fall out of the view.
- on commits on an output for scale or transform changes
- when the transform of a buffer is changed. If the dest size is not
set, the buffer may have been rotated potentially changing its size
if the buffer width != height
The wlroots APIs currently don't allow importing/uploading a buffer
during rendering operations. Scene-graph buffer nodes need to turn
their wlr_buffer into a wlr_texture at some point. It's not always
possible to do so at wlr_scene_buffer creation time because the
scene-graph may have zero outputs at this point, thus no way to
grab a wlr_renderer.
Instead, add scene-graph buffers to a pending list and try to import
them in wlr_scene_output_commit.
References: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3354
This commit renames map/unmap listeners to clarify that they handle
subsurface events, and ensures the node is always destroyed before
the subsurface.
Without this patch, wl_list_remove() would operate on listener links in
already freed memory. glibc is usually lenient to bugs like this, but
musl isn't.
This doesn't work if scene outputs are not used as the primary output of
scene surfaces will always be NULL.
Therefore, take a wlr_scene_output instead of separate wlr_scene and
wlr_output arguments and rename the function to
wlr_scene_output_send_frame_done().
The actual behavior of the function is unchanged.
This allows compositors to avoid sending multiple frame done events
to a surface that is rendered on multiple outputs at once. This may
also be used in the same way for presentation feedback.
This allows getting a wlr_scene_output from a wlr_output. Since an
output can only be added once to a scene-graph there's no ambiguity.
This is useful for compositors using wlr_scene_attach_output_layout:
the output layout integration automatically creates a scene-graph
output for each wlr_output added to the layout.
This allows compositors to easily add an xdg_surface to the
scene-graph while retaining the ability to unconstraint popups
and decide their final position.
Compositors can handle new popups with the wlr_xdg_shell.new_surface
event, get the parent scene-graph node via wlr_xdg_popup.parent.data,
create a new scene-graph node via wlr_scene_xdg_surface_tree_create,
and unconstraint the popup if they want to.