This changes the semantics of wlr_output_state. Instead of having
fields with uninitialized memory when missing from the committed
bitflag, all fields are always initialized (and maybe NULL/empty),
just like we do in wlr_surface_state. This reduces the chances of
footguns when reading a field, and removes the need to check for
the committed bitfield everywhere.
A new wlr_output_state_init() function takes care of initializing
the Pixman region.
If a modeset contains a render format change, use that instead of
the current one stored in wlr_output.render_format.
This fixes render_bit_depth configuration not being applied without
a second modeset in Sway.