The new struct rect_union is designed to make it easier to
efficiently accumulate a list of rectangles, and then operate
on an exact cover of their union.
Using rect_union, the times needed to added t rectangles, and then
compute their exact cover will be O(t), and something between Ω(t) and
O(t^2), depending on the rectangle arrangement. If one tries to do
the same by storing a pixman_region32_t and updating it with
pixman_region32_union_rect(), then total time needed would be between
Ω(t^2) and O(t^3), depending on the input. Without changing the public
API (data structure + rectangle ordering rules) for pixman_region32_t,
it is impossible to improve its worst case time.
Since headless and wayland-without-presentation-feedback were firing
present inside their commit impls, present was getting fired before
commit, which is cursed. Defer this with an idle timer so that commit
handlers can run before present handlers.
DRM_MODE_PAGE_FLIP_ASYNC doesn't allow user-space to submit new
buffers before waiting for the uevent: the kernel will return EBUSY
in that case.
Fixes: c2aa7fd965 ("backend/drm: Add async page flip support to legacy")
This fixes a crash in the case where the last cursor was a client surface
cursor but then transitioned into a server managed xcursor that isn't
available. Because the logic would return early before, we would continue
to reference a texture pointer belonging to a client surface but would
otherwise disassociate with it (we wouldn't clear the cursor if the surface
is destroyed) resulting an an eventual UAF.
Let's just make the cursor invisible if we don't know what to show. It's
compositor policy if they want to show a default.
Co-authored-by: Scott Moreau <oreaus@gmail.com>
Fixes: #3686
If the underlying surface is destroyed, but the client has not yet
destroyed the server decoration object, and then tries to call
request_mode() on it, the compositor will crash, because the
wlr_server_decoration struct has been freed, and the wl_resource's
user_data member has been NULLed out.
Yes, this is certainly an error for the client to do that, but I
shouldn't be able to write a buggy (or malicious) Wayland app that can
take down the entire compositor.
wlr_scene_output_layout_add_output() was made public by f5917f0247
("scene_output_layout: make output adding explicit") but the ownership
semantics are not obvious and should be clarified.
wlr_renderer_read_pixels does not need to be called inside a render
pass; rather, it only needs to have the correct buffer bound to
the renderer. This commit optimizes the implementation of
frame_shm_copy(...) by only binding the source buffer instead of
starting a no-op render pass with it.
These states would be set if output_init is invoked with a enabled state.
This would make frame_pending == true which means wlroots will ignore
any further frame events and the compositor will appear dead.
Since e5fc8cd4c7 ("output: trigger frame/present events on all
commits on enabled output"), any commit on an enabled output is
supposed to trigger frame/present events.
The DRM backend was skipping the commit completely for no-op
commits. Stop doing so.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3719
Up until now, frame/present events were only triggered when the
user submitted a buffer. Change the wlr_output API so that these
events are triggered when any commit is applied on an enabled
output.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3708
It's still not possible to commit while a page flip is pending in DRM,
but we don't need to enforce that here and allowing it through the
common interface can be useful for other backends.
This decouples commits from frame scheduling, which is going to make the
new frame schedulers easier to implement.
When setting a custom mode current_mode will not be reset. That means
that next time the compositor tries to reset back from the custom mode,
it will compare against the stale current_mode and unset
WLR_OUTPUT_STATE_MODE erroneously.
We could potentially leak a display here, but not really because the
display acts as a singleton that will be returned next time a renderer
of the same device is created.