Commit graph

89 commits

Author SHA1 Message Date
Simon Ser
abf527b075 render/gles2: fix texture cleanup on destroy
When importing a DMA-BUF wlr_buffer as a wlr_texture, the GLES2
renderer caches the result, in case the buffer is used for texturing
again in the future. When the wlr_texture is destroyed by the caller,
the wlr_buffer is unref'ed, but the wlr_gles2_texture is kept around.
This is fine because wlr_gles2_texture listens for wlr_buffer's destroy
event to avoid any use-after-free.

However, with this logic wlr_texture_destroy doesn't "really" destroy
the wlr_gles2_texture. It just decrements the wlr_buffer ref'count.
Each wlr_texture_destroy call must have a matching prior
wlr_texture_create_from_buffer call or the ref'counting will go south.

Wehn destroying the renderer, we don't want to decrement any wlr_buffer
ref'count. Instead, we want to go through any cached wlr_gles2_texture
and destroy our GL state. So instead of calling wlr_texture_destroy, we
need to call our internal gles2_texture_destroy function.

Closes: https://github.com/swaywm/wlroots/issues/2941
2021-05-30 10:11:09 -04:00
Simon Ser
f6ba26ff58 render/gles2: implement texture_from_buffer
Make it so wlr_gles2_texture is ref'counted (via wlr_buffer). This
is similar to wlr_gles2_buffer or wlr_drm_fb work.

When creating a wlr_texture from a wlr_buffer, first check if we
already have a texture for the buffer. If so, increase the
wlr_buffer ref'count and make sure any changes made by an external
process are made visible (by invalidating the texture).

When destroying a wlr_texture created from a wlr_buffer, decrease
the ref'count, but keep the wlr_texture around in case the caller
uses it again. When the wlr_buffer is destroyed, cleanup the
wlr_texture.
2021-05-17 16:22:43 +02:00
Simon Ser
9221ed7b4c render/gles2: add gles2_texture_create
This centralizes the wlr_texture initialization.

In future commits, more fields will need to get initialized.
2021-05-17 16:22:43 +02:00
Simon Ser
6f69e2f12e render/gles2: remove unnecessary EGL import ext checks
We require the ext in the renderer init function.
2021-05-17 10:09:22 -04:00
Simon Ser
c314920a3d render: remove NULL checks in wlr_texture_impl.destroy
The NULL check already exists in wlr_texture_destroy, no need to
duplicate it in each impl
2021-04-22 15:44:49 +02:00
Simon Ser
661ba49564 render/gles2: destroy textures on renderer teardown 2021-04-22 15:44:49 +02:00
Simon Ser
004cf887b7 render/gles2: prevent imported DMA-BUF textures from being mutated
The compositor shouldn't write to client buffers if the client
attaches a DMA-BUF to a wl_surface, then attaches a shm buffer.
Make gles2_texture_write_pixels return an error to prevent this
from happening.
2021-04-15 10:49:42 +02:00
Simon Ser
9ecfa4343a render: remove wlr_texture_to_dmabuf
This is unused in wlroots, and the use-cases for compositors are
pretty niche since they can access the original DMA-BUF via the
wlr_buffer.
2021-04-08 09:09:50 +02:00
Simon Zeni
78d21fa131 render/gles2: remove depth and bpp gles2_pixel_format, use drm pixel format 2021-03-25 10:55:54 +01:00
Simon Ser
27fba3df43 render: use DRM formats in wlr_texture_from_pixels 2021-02-23 16:09:26 +01:00
Simon Ser
549435aee5 render/gles2: replace wlr_gles2_texture.wl_format with drm_format 2021-02-23 16:09:26 +01:00
Simon Ser
fab396f149 render/gles2: convert format table to DRM formats 2021-02-23 16:09:26 +01:00
Simon Ser
6ca59519c9 render/gles2: check buffer stride when uploading texture
If the stride is too small, the driver could end up segfaulting
(e.g. radeonsi segfaults in __memmove_sse2_unaligned_erms).
2021-02-19 23:35:38 +01:00
Simon Ser
9396d8433a
render/gles2: remove YUV blocklist
Mesa provides YUV shaders, and can import multi-planar YUV DMA-BUFs
as a single EGLImage. Remove the arbitrary limitation.

If the driver doesn't support importing YUV as a single EGLImage,
the import will fail and the result will be the same anyways.
2021-02-05 15:56:29 +01:00
Quantum
975d14b799 render/wlr_texture: clamp texture coordinates to edge by default
Clamping texture coordinates prevents OpenGL from blending the left and
right edge (or top and bottom edge) when scaling textures with GL_LINEAR
filtering. This prevents visual artifacts like swaywm/sway#5809.

Per discussion on IRC, this behaviour is made default. Compositors that want
the wrapping behaviour (e.g. for tiled patterns) can override this by doing:

    struct wlr_gles2_texture_attribs attribs;
    wlr_gles2_texture_get_attribs(texture, &attribs);

    glBindTexture(attribs.target, attribs.tex);
    glTexParameteri(attribs.target, GL_TEXTURE_WRAP_S, GL_REPEAT);
    glTexParameteri(attribs.target, GL_TEXTURE_WRAP_T, GL_REPEAT);
    glBindTexture(attribs.target, 0);
2021-02-01 21:19:17 +01:00
Simon Ser
642b349e94 render/gles2: restore EGL context after texture operations
It can be surprising and unexpected that texture operations (such as
texture upload and import) change the current EGL context, especially
when it's done under-the-hood by wlroots in response to wl_surface
requests.

To prevent surprises, save and restore the previous EGL context.
2021-01-15 10:19:31 +01:00
Simon Ser
3f7e0cf5f0 render/egl: remove surface and buffer age args from make_current
These aren't used anymore.
2021-01-12 11:31:04 +01:00
Simon Ser
3fd8098881
render/gles2: require GL_EXT_unpack_subimage
We implicitly depended on this extension.
2020-12-15 14:55:18 +01:00
Simon Ser
1dbcfdaf81 render/gles2: remove gles2_procs
Move the global into wlr_gles2_renderer. This removes global state and
allows us to have multiple renderers with different GL loaders.
2020-07-28 06:59:07 -06:00
Simon Ser
62da61716f render/gles2: make push/pop debug functions take a wlr_renderer 2020-07-28 06:59:07 -06:00
Simon Ser
e8872d9ed7 render/gles2: keep ref to wlr_gles2_renderer in wlr_gles2_texture 2020-07-28 06:59:07 -06:00
Simon Ser
26af316b3b render/gles2: make wlr_gles2_texture_from_* private
These functions are unused by compositors (see e.g. [1]) and prevent
wlr_gles2_texture from accessing wlr_gles2_renderer state. This is an
issue for proper teardown [2] and for accessing GLES2 extensions.

[1]: https://github.com/swaywm/wlroots/pull/1962#issuecomment-569511830
[2]: https://github.com/swaywm/wlroots/pull/1962
2020-07-28 06:59:07 -06:00
Simon Ser
a3ba82885c render: choose DMA-BUF texture target via eglQueryDmaBufModifiersEXT
EGL_EXT_image_dma_buf_import_modifiers tells us whether we should use
GL_TEXTURE_2D or GL_TEXTURE_EXTERNAL_OES. Using the right texture target
can fix some failures and/or improve performance on some drivers.

This does the same as a Weston commit [1].

[1]: https://gitlab.freedesktop.org/wayland/weston/commit/40c519a3e613

Closes: https://github.com/swaywm/wlroots/issues/2173
2020-06-06 08:59:38 +02:00
Simon Ser
1edc42157b render/egl: introduce wlr_egl_unset_current
This function can be called after wlr_egl_make_current to cleanup the
EGL context. This avoids having lingering EGL contexts that make things
work by chance.

Closes: https://github.com/swaywm/wlroots/issues/2197
2020-05-19 14:56:20 +02:00
Simon Ser
06f4c3945d render/texture: add width and height fields
Instead of requiring compositors to call wlr_texture_get_size each time
they want to access the texture's size, expose this information as
wlr_texture fields.
2020-04-28 21:45:14 +02:00
Simon Ser
6d3f3b9300 render/gles2: unbind textures after use
Keeping textures bound results in hard-to-debug situations where some GL
operations incorrectly affect the texture.
2020-01-13 07:52:30 -07:00
Simon Ser
515679e4fe Refactor EGL/GL API loading
Remove glapi.sh code generation, replace it with hand-written loading
code that checks extension strings before calling eglGetProcAddress.

The GLES2 renderer still uses global state because of:

- {PUSH,POP}_GLES2_DEBUG macros
- wlr_gles2_texture_from_* taking a wlr_egl instead of the renderer
2019-12-20 01:03:34 +00:00
Simon Ser
16e5e9541b Add -Wmissing-prototypes
This requires functions without a prototype definition to be static.
This allows to detect dead code, export less symbols and put shared
functions in headers.
2019-11-20 02:05:03 +00:00
Simon Ser
447835afc1 render/gles2: provide public API to access GL texture
Prior to this commit, compositors needed to render the texture to an
intermediate off-screen buffer using wlr_renderer APIs if they wanted to
use a custom rendering path (e.g. render to a 3D scene).

A new wlr_gles2_texture_get_attribs exposes the GL texture target and ID
so that compositors can render wlr_textures with their own shaders. An
example of a compositor doing so is available at [1].

[1]: 3db905b784/src/render.c (L227)
2019-11-07 14:24:03 -05:00
Scott Anderson
85a2ee6d30 render/gles: Simplify textures a bit
We don't need our own enum for types. Instead we just use
GL_TEXTURE_{2D,EXTERNAL_OES}, which already describes usage.

Also fixes a situation where we were using GL_TEXTURE_2D in a situation
we should not have. wl_drm buffers are always GL_TEXTURE_EXTERNAL_OES,
no matter if they're RGB or any other format.
2019-11-06 09:46:01 +01:00
Simon Ser
6bb7639a0f render/gles2: don't unset the current EGL surface when destroying texture
When a texture is destroyed between wlr_egl_make_current and
wlr_egl_swap_buffers, it resets the current EGL surface to NULL. This
makes wlr_egl_swap_buffers fail.

If the EGL context is already current, there's no need to reset it.
2019-10-16 09:40:26 -04:00
emersion
75371d2c88
Require libdrm >= 2.4.95 2019-01-29 19:33:38 +01:00
nyorain
cb03a41a3b Use enum wl_shm_format for gles2 texture formats
Also rephrase the write_pixels comment.
2018-10-16 09:35:28 +02:00
nyorain
cd28637187 Remove fmt parameter from wlr_texture_write_pixels
It's not allowed to change the format of a texture so remove
the confusing parameter.
2018-10-15 23:56:56 +02:00
Mariusz Bialonczyk
ad406db21c gles2: change context when it is not current
Texture functions, that create and manipulate textures should switch
the current context if necessary.

thanks to: @emersion

Fixes #934
2018-08-03 07:43:22 +02:00
emersion
c4915d1492 render: add wlr_texture_is_opaque 2018-07-12 23:35:33 +01:00
emersion
7cbef15206
util: add wlr_ prefix to log symbols 2018-07-09 22:49:54 +01:00
emersion
57548b557a
Merge branch 'master' into screencontent 2018-06-17 14:49:18 +01:00
Vincent Vanlaer
f1a62a3200 Rename egl.exts to match the extension names 2018-06-09 19:11:51 +02:00
emersion
457bfcab19
render/egl: only request high priority context on DRM 2018-06-08 00:17:45 +01:00
emersion
21928cbe61
Merge branch 'master' into screencontent 2018-05-31 12:33:27 +01:00
emersion
135721118a
render: remove wlr_renderer_check_import_dmabuf
It's possible to implement it outside the renderer, by creating a
texture and destroying it right away. This reduces the API surface
of the renderer.
2018-05-30 17:08:15 +01:00
emersion
28020ff577
Only allow one modifier per DMA-BUF, split attributes struct in render/ 2018-05-30 09:29:12 +01:00
emersion
5ba1a9af56
render: add wlr_texture_to_dmabuf 2018-05-29 18:47:17 +01:00
emersion
71ca45e2c0
Make sure we don't use others' prefixes 2018-04-25 23:24:58 +01:00
emersion
018b82c01e
render/egl: allow passing NULL to surface and image destructors 2018-04-25 08:28:48 +01:00
emersion
f3f61bed3e
Untie wlr_gles2_renderer and wlr_gles2_texture 2018-04-01 16:07:50 -04:00
emersion
a7bb48b404
render/egl: add wlr_egl_create_image_from_wl_drm
This allows external renderers and potential future GL-based
renderers to re-use this function.
2018-03-31 23:20:00 -04:00
emersion
c63d94483b
Redesign wlr_texture
- Textures are now immutable (apart from those created from raw
  pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions

Fun fact: this patch has been written 10,000 meters up in the air.
2018-03-24 23:48:32 -04:00
Guido Günther
b1852096c5 linux-dmabuf: Support multi plane formats like NV12 2018-03-23 09:03:31 +01:00