It doesn't make sense to keep popups opened when unmapped. We also need to do
so in wlr_xdg_popup_destroy so that popups are destroyed in the correct order.
Frame events group logically connected pointer events. It makes sense to make
the backend responsible for sending frame events, since once the events are
split (ie. once the frame events are stripped) it's not easy to figure out
which events belongs to which frame again.
This is also how Weston handles frame events.
Fixes https://github.com/swaywm/wlroots/issues/1468
This makes compositors able to block and/or customize set_selection requests
coming from clients. For instance, it's possible for a compositor to disable
rich selection content (by removing all MIME types except text/plain). This
commit implements the design proposed in [1].
Two new events are added to wlr_seat: request_set_selection and
request_set_primary_selection. Compositors need to listen to these events and
either destroy the source or effectively set the selection.
Fixes https://github.com/swaywm/wlroots/issues/1138
[1]: https://github.com/swaywm/wlroots/issues/1367#issuecomment-442403454
Fixes a crash in SDL2 applications when using locked pointer.
SDL2 expects a wl_pointer v1 interface and doesn't provide a handler for
the wl_pointer::frame event. This results in a "listener function for
opcode 5 of wl_pointer is NULL" abort in wayland-client.
Tested on Xonotic v0.8.2 with libSDL2 v2.0.9. Xonotic needs to be ran
with "SDL_VIDEODRIVER=wayland xonotic-sdl" for SDL2 to use the wayland
backend.
When there aren't enough CRTCs for all outputs, we try to move a CRTC from a
disabled output to an enabled one. When this happens, the old output's state
wasn't changed, so the compositor thought it was still enabled and rendering.
This commit marks the old output as WLR_DRM_CONN_NEEDS_MODESET and sets its
current mode to NULL.
Occurs on subsequent calls to
relative_pointer_manager_v1_handle_get_relative_pointer()
Steps to reproduce:
- run rootston
- run examples/relative-pointer
- switch to relative pointer more than once
Note: if done fast enough it may take more than two switches to crash.