Commit graph

659 commits

Author SHA1 Message Date
emersion
865b0aa123
xwayland: rename map_notify to map for consistency 2018-03-30 11:01:23 -04:00
Drew DeVault
4137d9fc80 Destroy layer surfaces on client destroyed 2018-03-29 16:30:09 -04:00
emersion
a316396eab
Merge pull request #720 from acrisci/xdg-positioner
xdg-positioner
2018-03-29 01:02:40 -04:00
Tony Crisci
2e63d1a0ca toplevel_box to toplevel_sx_box 2018-03-28 23:24:39 -04:00
Tony Crisci
967bccffcd remove xdg-positioner wlr wrappers 2018-03-28 19:42:17 -04:00
Tony Crisci
376d1cc0da rename xdg-positioner structs 2018-03-28 18:30:38 -04:00
Tony Crisci
dbffda7549 xdg-positioner wlr abstractions 2018-03-28 16:27:08 -04:00
Drew DeVault
32bdcdf719 Address review feedback 2018-03-28 12:33:17 -04:00
Drew DeVault
ac219cbda6 Remove width_mm from tablet events 2018-03-28 12:05:37 -04:00
Drew DeVault
324b9d910d Remove width_mm from wlr_touch events 2018-03-28 11:04:40 -04:00
Drew DeVault
a35a5786b0 Remove width_mm from wlr_pointer events 2018-03-28 10:46:50 -04:00
Tony Crisci
41e54ba632 Merge branch 'master' into xdg-positioner 2018-03-28 00:20:39 -04:00
Tony Crisci
330ee08126
Merge pull request #744 from emersion/texture-redesign
Redesign wlr_texture
2018-03-28 00:14:57 -04:00
Drew DeVault
96a8df2f9a Fix ack configure/configure flow
Prevents FOUC/improves frame perfect rendering goal
2018-03-27 22:50:55 -04:00
Drew DeVault
52fe2688ea Address @emersion's feedback 2018-03-27 18:51:41 -04:00
Drew DeVault
13edb19a6c Fix issue starting up client EGL on X11 backend 2018-03-27 18:51:38 -04:00
Drew DeVault
86ca4bea6d Fix layer rendering/layout bugs 2018-03-27 18:50:32 -04:00
Drew DeVault
d1c0e6fe2c Add layer_surface.close 2018-03-27 18:50:32 -04:00
Drew DeVault
4bf936360d Arrange & render layer surfaces 2018-03-27 18:50:09 -04:00
Drew DeVault
88eec637a4 Address feedback 2018-03-27 18:50:09 -04:00
Drew DeVault
1628730b09 Add wlr_layer_surface_configure 2018-03-27 18:50:09 -04:00
Drew DeVault
b06105b564 Implement layer surface requests 2018-03-27 18:50:09 -04:00
Drew DeVault
3ba57fccd1 Wire up layer surface resources to stubs 2018-03-27 18:50:09 -04:00
Drew DeVault
f29d8b55ae Initial scaffolding of layer shell 2018-03-27 18:50:09 -04:00
emersion
c42fd1018b
render: remove GL calls from wlr_egl 2018-03-27 17:02:48 -04:00
Tony Crisci
8371e2f41d implement flip_x 2018-03-27 14:49:31 -04:00
Drew DeVault
1ed90541f9
Merge pull request #753 from emersion/xdg-shell-unmap-destroy
xdg-shell-v6: don't destroy role resources on unmap
2018-03-27 13:15:32 -04:00
emersion
171e28eaff
xdg-shell: don't destroy role resources on unmap, move toplevel fields
Ports 5233801530 and
334bab543d to xdg-shell stable.
2018-03-27 10:25:02 -04:00
Drew DeVault
ac715969ac Improve documentation of wlr_cursor 2018-03-27 09:24:23 -04:00
Tony Crisci
bbd0e23fa7 xdg-positioner constraint detection 2018-03-26 23:48:32 -04:00
emersion
a918ec877e
xdg-shell-v6, xdg-shell: explain what popup geometry is 2018-03-26 22:11:41 -04:00
emersion
334bab543d
xdg-shell-v6: move toplevel specific fields in wlr_xdg_toplevel_v6 2018-03-26 19:32:21 -04:00
emersion
adf4fb08dd
Merge branch 'master' into texture-redesign 2018-03-26 19:13:13 -04:00
emersion
5233801530
xdg-shell-v6: don't destroy role resources on unmap
The motivation for this is:
- `get_popup` and `get_toplevel` allocate role-specific resources.
- On the first non-null commit, the surface gets mapped.
- On a null commit, the surface gets unmapped. It can be mapped
  again with a non-null commit.
- When the role object (xdg-toplevel or xdg-popup) is
  destroyed, the surface is unmapped and role-specific resources
  are destroyed. The client can call `get_popup` or `get_toplevel`
  again on that surface.
- When the xdg-surface object is destroyed, the surface is
  unmapped, role-specific resources are destroyed and the surface
  itself is destroyed.
2018-03-26 18:35:45 -04:00
Drew DeVault
891610081f
Merge pull request #751 from emersion/rotated-surface-damage
Fix damage tracking for rotated surfaces
2018-03-26 18:05:35 -04:00
emersion
4555fc8a54
Fix damage tracking for rotated surfaces
It was broken because the damage extents were rotated about its
own center, not about the center of the surface.

This adds a new wlr_region_rotated_bounds that rotates regions.
This allows us to have only one code path (for both non-rotated
views and rotated views) and optimizes rendering for rotated
views.
2018-03-26 15:31:08 -04:00
Tony Crisci
4da18f7fc3 xdg-positioner attrs 2018-03-26 12:46:04 -04:00
emersion
793c3b3047
render: add simple functions to render rectangles and ellipses 2018-03-26 12:41:51 -04:00
emersion
c63d94483b
Redesign wlr_texture
- Textures are now immutable (apart from those created from raw
  pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions

Fun fact: this patch has been written 10,000 meters up in the air.
2018-03-24 23:48:32 -04:00
Tony Crisci
f53575e3a3 unified xdg-surface close 2018-03-24 15:11:26 -04:00
Tony Crisci
30b8fb5572 Merge branch 'master' into xdg-positioner 2018-03-22 20:06:53 -04:00
emersion
a854c2f246
Merge branch 'master' into gles2-renderer-redesign 2018-03-23 00:55:55 +01:00
Drew DeVault
ef3769851f
Merge pull request #740 from emersion/egl-debug
render/egl: use EGL_KHR_debug
2018-03-22 18:54:21 -04:00
Dominique Martinet
de955a0f63 xdg_popup_grab: add listener on seat destroy 2018-03-22 21:25:41 +01:00
emersion
b1f93bc5cc
render/egl: use EGL_KHR_debug 2018-03-21 10:42:43 +01:00
emersion
3581573bdc
render/gles2: make wlr_renderer_begin take viewport size
This allows raw GL calls outside wlr_renderer to be removed.
2018-03-21 07:37:09 +01:00
emersion
95e86e675a
render/gles2: remove global state, use OpenGL debug extension 2018-03-20 19:14:33 +01:00
emersion
c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h 2018-03-19 23:16:29 +01:00
Drew DeVault
a76cef475b
Merge pull request #733 from emersion/fix-matrix-transpose
Don't use OpenGL matrix transposition
2018-03-19 16:36:17 -04:00
Drew DeVault
8d490fdb34 Write some more docs 2018-03-19 15:46:28 -04:00