Commit graph

67 commits

Author SHA1 Message Date
Simon Ser
06ab41a160
backend/drm: fix missing wlr_drm_format.cap
This caused issues with wlr_drm_format_dup.
2020-12-08 23:32:04 +01:00
Simon Ser
e69bbfd0d6 backend/drm: unset current surface before importing
drm_fb_import_wlr may need to change the current EGL context. For
instance by calling drm_fb_clear, which calls wlr_buffer_unlock, which
may destroy a buffer if the cursor swapchain size has changed, which
calls gles2's destroy_buffer, which calls glDeleteFramebuffers.

Closes: https://github.com/swaywm/wlroots/issues/2479
2020-12-08 00:10:57 +01:00
Simon Ser
325cba6414
backend/drm: use EGL_PLATFORM_GBM_KHR
This is just the vendor-agnostic define for the GBM platform. It has the
same value as EGL_PLATFORM_GBM_MESA, so should work with old drivers
that only offer the Mesa-vendored extension too.
2020-12-07 12:06:38 +01:00
Simon Ser
0e927533b0 backend/drm: query render formats
On some platforms it's possible that the display engine supports
modifiers not supported by the render engine.

Query render formats and intersect them with plane formats to accommodate
for this.
2020-12-03 10:52:25 +01:00
Simon Ser
237c2cf2fb backend/drm: take a wlr_drm_format in init_drm_surface
Instead of taking a format code and wlr_drm_format_set, simplify the
function signature and take a single wlr_drm_format.
2020-12-03 10:52:25 +01:00
Simon Ser
c881008e1c backend/drm: add support for wlr_swapchain multi-GPU 2020-11-15 22:48:42 +01:00
Simon Ser
8058e338ea backend/drm: get rid of wlr_drm_fb_type
Since all DRM FBs are backed by a wlr_buffer, there's no need for this
anymore.
2020-11-15 22:48:42 +01:00
Simon Ser
68a8d99055 backend/drm: add support for wlr_swapchain buffer age 2020-11-15 22:48:42 +01:00
Simon Ser
ef846a8839 backend/drm: use wlr_swapchain 2020-11-15 22:48:42 +01:00
Simon Ser
cccca368c5
backend/drm: fix typo in drm_surface_make_current arg 2020-07-07 17:36:51 +02:00
Andri Yngvason
a6a5a19356 backend: drm: Fix dmabuf resource leak 2020-06-13 15:39:49 +02:00
Simon Ser
af2f69e6c1 render/egl: unset current context after swapping buffers
After swapping buffers, it doesn't make sense to perform more rendering
operations. Unset the context to reflect this.

This commit makes it so the context is always only current between
wlr_egl_make_current and wlr_egl_swap_buffers.

This is an alternative to [1].

[1]: https://github.com/swaywm/wlroots/pull/2212
2020-05-20 17:39:34 +02:00
Simon Ser
d28a7da95d backend/drm: add missing wlr_egl_unset_current 2020-05-19 21:32:38 +02:00
Simon Ser
cfed5766b7 backend/drm: fix current EGL context on multi-GPU
get_tex_for_bo changes the current EGL context. Rendering operations
must immediately follow drm_surface_make_current.

Closes: https://github.com/swaywm/wlroots/issues/2209
2020-05-19 21:32:38 +02:00
Simon Ser
98d949718c backend/drm: strip alpha channel if necessary
Some primary planes don't support ARGB8888, they only support XRGB8888
(for instance on older Intel hardware). The DRM backend would fail to
initialize.

When that's the case, try to allocate buffers without an alpha channel.
2020-04-29 08:32:06 +02:00
Scott Anderson
8da9d9679e backend/drm: introduce wlr_drm_fb
This is a type which manages gbm_surfaces and imported dmabufs in the
same place, and makes the lifetime management between the two shared. It
should lead to easier to understand code, and fewer special cases.

This also contains a fair bit of refactoring to start using this new
type.

Co-authored-by: Simon Ser <contact@emersion.fr>
2020-04-28 09:54:52 +02:00
Simon Ser
9acca4fc73 backend: set EGL_RENDERABLE_TYPE and EGL_SURFACE_TYPE
Ensure these are set to the correct value.
2020-04-09 00:15:25 +00:00
Simon Ser
515679e4fe Refactor EGL/GL API loading
Remove glapi.sh code generation, replace it with hand-written loading
code that checks extension strings before calling eglGetProcAddress.

The GLES2 renderer still uses global state because of:

- {PUSH,POP}_GLES2_DEBUG macros
- wlr_gles2_texture_from_* taking a wlr_egl instead of the renderer
2019-12-20 01:03:34 +00:00
Simon Ser
6ca82087b1 backend/drm: fix segfault in init_drm_surface
When surf->gbm was previously set, we destroy it without setting it to
NULL. Later on, we only create the GBM surface if surf->gbm is NULL.
This result in a use-after-free when we start using surf->gbm.

Closes: https://github.com/swaywm/wlroots/issues/1868
Closes: https://github.com/swaywm/wlroots/issues/1874
Closes: https://github.com/swaywm/sway/issues/4785
Closes: https://github.com/swaywm/sway/issues/4717
Closes: https://github.com/swaywm/sway/issues/4730
Fixes: 2bdd1d0896 ("backend/drm: use modifiers for our GBM buffers")
2019-12-05 10:49:04 -05:00
Simon Ser
e97c2c3639 backend/drm: retry without modifiers for the primary plane
On some Intel cards using modifiers can fill the FIFO and prevent
hotplugged outputs from being properly enabled.

Add a fallback without modifiers.

Fixes: 2bdd1d0896 ("backend/drm: use modifiers for our GBM buffers")
References: https://github.com/swaywm/wlroots/issues/1840
Closes: https://github.com/swaywm/wlroots/issues/1852
2019-10-23 09:36:50 +00:00
Simon Ser
2bdd1d0896 backend/drm: use modifiers for our GBM buffers 2019-10-11 08:11:48 -04:00
Ivan Molodetskikh
5f78ea20fa drm: use IMPORT_FD for INVALID modifier
GBM_BO_IMPORT_FD_MODIFIER doesn't accept the INVALID modifier.
2019-09-26 23:26:40 +03:00
emersion
96d6fde5dc backend/drm: add basic support for direct scan-out 2019-06-07 09:06:11 -04:00
Alyssa Ross
95b22619e0 Fix missing headers when building without X11
The deleted includes are redundant, because other headers will include
the necessary files. Additionally, they cause build failures, because
including EGL/egl.h or EGL/eglext.h directly, instead of through
wlr/render/egl.h or wlr/render/interface.h, will mean that
MESA_EGL_NO_X11_HEADERS will not have been defined, and so the EGL
headers will attempt to pull in unnecessary X11 headers that may not
exist on the system.

For the headers produced by glgen.sh, the includes couldn't simply be
deleted, because no other header would include the EGL headers. Neither
wlr/render/egl.h or wlr/render/interface.h felt appropriate to include,
so I opted instead to copy the MESA_EGL_NO_X11_HEADERS definition before
the EGL includes.
2019-04-22 00:04:08 +03:00
Vincent Vanlaer
bc048b22fb Copy cursor surface to secondary gpu if necessary 2019-02-14 12:31:54 +01:00
emersion
75371d2c88
Require libdrm >= 2.4.95 2019-01-29 19:33:38 +01:00
emersion
ee293fab58
backend/drm: fix GBM format mismatch
We create the EGL config with GBM_FORMAT_ARGB8888, but then initialize GBM BOs
with GBM_FORMAT_XRGB8888. This mismatch confuses Mesa.

Instead, we can always use GBM_FORMAT_ARGB8888, and use DRM_FORMAT_XRGB8888
when calling drmModeAddFB2.

Fixes https://github.com/swaywm/wlroots/issues/1438
2019-01-29 12:04:12 +01:00
emersion
b5125ff328
backend/drm: specify minimum config attributes
Since the format used by DRM is GBM_FORMAT_ARGB8888, we need at least a R, G, B
and A channel.
2018-11-04 09:00:55 +01:00
Scott Anderson
1a2b3445dc Remove unused data from gbm_bo userdata
These aren't used anymore and crashes when the gbm_bo tries to get
destroyed (e.g. on hotplug).
2018-08-04 17:02:53 +12:00
Mariusz Bialonczyk
e547e55be0 multi-gpu: do not flip screens on secondary GPU
All screens on secondary GPU in multiple GPU configurations
was flipped 180.

The flipped screens was always on secondary card (the primary card
was always correct).

Tested on nouveau with:
WLR_DRM_DEVICES=/dev/dri/card1:/dev/dri/card2
WLR_DRM_DEVICES=/dev/dri/card2:/dev/dri/card1

The commit is fixing this problem. Now all screens are "normal".
2018-08-03 07:43:22 +02:00
emersion
7cbef15206
util: add wlr_ prefix to log symbols 2018-07-09 22:49:54 +01:00
emersion
21928cbe61
Merge branch 'master' into screencontent 2018-05-31 12:33:27 +01:00
emersion
28020ff577
Only allow one modifier per DMA-BUF, split attributes struct in render/ 2018-05-30 09:29:12 +01:00
emersion
bd430b8620
backend/drm: support multi-planar DMA-BUFs when exporting 2018-05-29 18:47:17 +01:00
emersion
9e26808c28
output, backend/drm: add wlr_output_export_dmabuf 2018-05-29 18:45:45 +01:00
Ilia Bozhinov
24cf70ae96 backends: implement custom EGL and renderer initialization
Compositors now have more control over how the backend creates its
renderer. Currently all backends create an EGL/GLES2 renderer, so
the necessary attributes for creating the context are passed to a
user-provided callback function. It is responsible for initializing
provided wlr_egl and to return a renderer. On fail, return 0.

Fixes #987
2018-05-25 14:56:52 +03:00
emersion
71ca45e2c0
Make sure we don't use others' prefixes 2018-04-25 23:24:58 +01:00
emersion
b0d99f5c67
Remove wlr_ prefix from local symbols 2018-04-25 23:00:46 +01:00
emersion
018b82c01e
render/egl: allow passing NULL to surface and image destructors 2018-04-25 08:28:48 +01:00
emersion
eaed6bd03b
render/egl: add wlr_egl_destroy_surface 2018-04-24 23:44:43 +01:00
emersion
33a2eb4b77
Untie wlr_backend from wlr_renderer 2018-03-31 18:49:43 -04:00
emersion
3bda7e2ef8
Use DRM_FORMAT_MOD_LINEAR instead of a hardcoded constant 2018-03-26 12:00:08 -04:00
emersion
c63d94483b
Redesign wlr_texture
- Textures are now immutable (apart from those created from raw
  pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions

Fun fact: this patch has been written 10,000 meters up in the air.
2018-03-24 23:48:32 -04:00
emersion
a854c2f246
Merge branch 'master' into gles2-renderer-redesign 2018-03-23 00:55:55 +01:00
emersion
b1f93bc5cc
render/egl: use EGL_KHR_debug 2018-03-21 10:42:43 +01:00
emersion
3581573bdc
render/gles2: make wlr_renderer_begin take viewport size
This allows raw GL calls outside wlr_renderer to be removed.
2018-03-21 07:37:09 +01:00
emersion
c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h 2018-03-19 23:16:29 +01:00
emersion
6227da96b1
backend/drm: don't hardcode matrix 2018-03-18 11:34:23 +01:00
emersion
824a95ad19
matrix: use 2D matrices 2018-03-15 15:33:58 +01:00
emersion
d26b67cb06
matrix: unify API, don't use array pointers 2018-03-15 11:10:56 +01:00