* Rename the constraint_create signal to new_constraint for
consistency
* Move the constraint_destroy signal to the constraint itself
* Use rotate_child_position instead of duplicating logic
* Fix inert constraint resource handling
* Style fixes
I do not think the conversion is specifically defined, but on my system and SirCmpwn's
the floats are rounded instead of floored, which is incorrect in this case, since
for a range from 0 to 256, any value greater or equal to 0 and less than 256 is valid.
I.e. [0;256[, or 0 <= x < 256, but if x is e.g. -0.1, then it will be rounded to 0, which
is invalid. The correct behavior would be to floor to -1.
Whenever a new surface is created, we have to update the cursor focus,
even if there's no input event. So, we generate one motion event, and
reuse the code to update the proper cursor focus. We need to do this
for all surface roles - toplevels, popups, subsurfaces.
Fixes#1162
Before this change, a view would lose focus after clicking something that's not keyboard-interactive. This would lead to edge cases with layer-shell windows like input methods, which are pointer-only-interactive, but are not intended to change the state of any focus.
This will send the button pressed event to the client. This shouldn't
be a problem since sebsequent pointer movements are not sent to the
client. Thus the client will not for example start selecting text when
it is being resized using the compositor keybindigns.
When the cursor is not over a view, wlr_seat_pointer_notify_button is
not called. However, this function does the bookkeeping of the pointer
state with regards to the number of pressed buttons. Because this
function also sends updates to the focused view, it has been moved
down, after the focus has been updated.