Commit Graph

82 Commits

Author SHA1 Message Date
Scott Anderson fd3fa760d3 Revert "Revert "Merge pull request #1194 from ascent12/meson_feature""
This reverts commit 9c886f20b9.
2018-08-24 19:35:02 +12:00
Drew DeVault 9c886f20b9 Revert "Merge pull request #1194 from ascent12/meson_feature"
This breaks wlroots when used as a meson subproject.

This reverts commit dea311992e, reversing
changes made to 6db9c4b746.
2018-08-23 21:00:58 -04:00
Scott Anderson 51892e0d74 Install headers explicitly 2018-08-22 21:16:16 +12:00
Drew DeVault 211ae764fd Initial pass on API stability guarantees
This introduces -DWLR_USE_UNSTABLE and adds information regarding the
stability status to all headers. I started with a conservative set of
headers to mark as stable:

- types/wlr_matrix.h
- util/edges.h
- util/log.h
- util/region.h
- xcursor.h
2018-07-29 19:20:34 -04:00
emersion c4915d1492 render: add wlr_texture_is_opaque 2018-07-12 23:35:33 +01:00
emersion 2b9cbaddf3
screencopy: add support for frame flags 2018-06-30 22:18:03 +01:00
emersion 57548b557a
Merge branch 'master' into screencontent 2018-06-17 14:49:18 +01:00
Vincent Vanlaer f1a62a3200 Rename egl.exts to match the extension names 2018-06-09 19:11:51 +02:00
Vincent Vanlaer 5ec6d8230d Split eglSwapBuffersWithDamage feature detection
Detecting whether eglSwapBuffersWithDamageEXT or
eglSwapBuffersWithDamageKHR is used should be based on the extension
string, not only on the availability of the function.
2018-06-09 11:39:14 +02:00
emersion 457bfcab19
render/egl: only request high priority context on DRM 2018-06-08 00:17:45 +01:00
emersion d425edc96c
render/egl: consistent extension checking 2018-06-08 00:06:34 +01:00
emersion cbfe0e834a
Request a high priority EGL context 2018-06-08 00:06:34 +01:00
emersion 21928cbe61
Merge branch 'master' into screencontent 2018-05-31 12:33:27 +01:00
emersion 135721118a
render: remove wlr_renderer_check_import_dmabuf
It's possible to implement it outside the renderer, by creating a
texture and destroying it right away. This reduces the API surface
of the renderer.
2018-05-30 17:08:15 +01:00
emersion 28020ff577
Only allow one modifier per DMA-BUF, split attributes struct in render/ 2018-05-30 09:29:12 +01:00
emersion 5ba1a9af56
render: add wlr_texture_to_dmabuf 2018-05-29 18:47:17 +01:00
emersion 6eb4b5b54d
Merge pull request #993 from emersion/bind-wl-drm-in-renderer
render: bind wl_drm in renderer
2018-05-25 13:54:16 +01:00
Ilia Bozhinov 24cf70ae96 backends: implement custom EGL and renderer initialization
Compositors now have more control over how the backend creates its
renderer. Currently all backends create an EGL/GLES2 renderer, so
the necessary attributes for creating the context are passed to a
user-provided callback function. It is responsible for initializing
provided wlr_egl and to return a renderer. On fail, return 0.

Fixes #987
2018-05-25 14:56:52 +03:00
emersion 41130fe54b
render: bind wl_drm in renderer 2018-05-21 19:07:08 +01:00
emersion 449f06556a
Destroy wlr_surface with wlr_renderer 2018-04-26 00:11:36 +01:00
emersion 018b82c01e
render/egl: allow passing NULL to surface and image destructors 2018-04-25 08:28:48 +01:00
emersion eaed6bd03b
render/egl: add wlr_egl_destroy_surface 2018-04-24 23:44:43 +01:00
emersion 70d820be25
Add wlr_renderer_init_wl_shm to advertize supported renderer formats 2018-04-20 23:58:30 +01:00
emersion d2ebbd103c
backend: remove wlr_backend_get_egl 2018-04-08 11:00:56 -04:00
emersion f3f61bed3e
Untie wlr_gles2_renderer and wlr_gles2_texture 2018-04-01 16:07:50 -04:00
emersion a7bb48b404
render/egl: add wlr_egl_create_image_from_wl_drm
This allows external renderers and potential future GL-based
renderers to re-use this function.
2018-03-31 23:20:00 -04:00
emersion 33a2eb4b77
Untie wlr_backend from wlr_renderer 2018-03-31 18:49:43 -04:00
Tony Crisci 330ee08126
Merge pull request #744 from emersion/texture-redesign
Redesign wlr_texture
2018-03-28 00:14:57 -04:00
Drew DeVault 13edb19a6c Fix issue starting up client EGL on X11 backend 2018-03-27 18:51:38 -04:00
emersion c42fd1018b
render: remove GL calls from wlr_egl 2018-03-27 17:02:48 -04:00
emersion adf4fb08dd
Merge branch 'master' into texture-redesign 2018-03-26 19:13:13 -04:00
emersion 793c3b3047
render: add simple functions to render rectangles and ellipses 2018-03-26 12:41:51 -04:00
emersion c63d94483b
Redesign wlr_texture
- Textures are now immutable (apart from those created from raw
  pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions

Fun fact: this patch has been written 10,000 meters up in the air.
2018-03-24 23:48:32 -04:00
emersion a854c2f246
Merge branch 'master' into gles2-renderer-redesign 2018-03-23 00:55:55 +01:00
emersion b1f93bc5cc
render/egl: use EGL_KHR_debug 2018-03-21 10:42:43 +01:00
emersion 3581573bdc
render/gles2: make wlr_renderer_begin take viewport size
This allows raw GL calls outside wlr_renderer to be removed.
2018-03-21 07:37:09 +01:00
emersion 95e86e675a
render/gles2: remove global state, use OpenGL debug extension 2018-03-20 19:14:33 +01:00
emersion c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h 2018-03-19 23:16:29 +01:00
emersion 876f07e9f1
renderer: replace wlr_texture_get_matrix by wlr_render_texture 2018-03-15 19:31:02 +01:00
emersion 8b58e1a3ad
Merge branch 'master' into matrix-redesign 2018-03-15 15:48:09 +01:00
emersion 824a95ad19
matrix: use 2D matrices 2018-03-15 15:33:58 +01:00
Guido Günther 14cdb6153f Add initial linux_dmabuf protocol support
Tested with

    ./weston-simple-dmabuf-drm
    ./weston-simple-dmabuf-drm --import-immediate=1
    ./weston-simple-dmabuf-drm --y-inverted=1
    (and combinations)

Supports only single plane XRGB dmabufs for now.
2018-03-15 12:40:18 +01:00
emersion d26b67cb06
matrix: unify API, don't use array pointers 2018-03-15 11:10:56 +01:00
emersion b6a3f240c7
matrix: move to types/ 2018-03-15 09:11:27 +01:00
Guido Günther d08792bfff Add alpha to wlr_render_with_matrix
so we can use the alpha channel to e.g. blend in textures
2018-02-25 13:47:48 +01:00
emersion c2e1474010
Reformat all #include directives 2018-02-12 21:29:23 +01:00
emersion bf6d245400
Swap buffers with damage 2018-02-09 22:54:14 +01:00
emersion ddb1779f9f
render: make wlr_renderer_clear take a float[4] for the color 2018-02-03 09:32:02 +01:00
emersion 51c22d39a4
Merge remote-tracking branch 'upstream/master' into output-damage 2018-01-29 23:24:09 +01:00
Tony Crisci ed5b1fdedd
Merge pull request #580 from emersion/screenshooter-renderer-backport
Backport screenshooter fixes from the renderer redesign v1
2018-01-29 17:13:23 -05:00