Commit graph

1647 commits

Author SHA1 Message Date
Simon Ser
bb82b6dada buffer: make wlr_client_buffer_apply_damage return a bool
We always return the same wlr_client_buffer as the one passed in,
so no need to return anything.
2021-09-06 18:10:26 +02:00
Simon Ser
cbe099dcc7 buffer: take a wlr_buffer in wlr_client_buffer_apply_damage
Instead of taking a wl_resource as argument, take a wlr_buffer.
2021-09-06 18:10:26 +02:00
Kirill Primak
610f0c0805 surface: inline surface_commit_pending() 2021-09-06 17:37:08 +02:00
Kirill Primak
cf56596565 surface: change surface_finalize_state() to surface_finalize_pending() 2021-09-06 17:37:08 +02:00
Kirill Primak
ba55c7c4ff surface: rename impl and its functions
This makes the naming consistent with other resource implementations.
2021-09-06 17:37:08 +02:00
Kirill Primak
90e62390d9 surface: move subsurface lists to state 2021-09-06 17:37:08 +02:00
Simon Ser
3ac99fa4dc subsurface: move parent link to state
Move the wlr_subsurface parent link to the subsurface state.

This is a dumb find/replace operation. This shouldn't result in
any behavior change.
2021-09-06 17:37:08 +02:00
Simon Ser
56b6b80b9a subsurface: rename wlr_subsurface_state to wlr_subsurface_parent_state
Add a comment to explain the difference.
2021-09-06 17:37:08 +02:00
Kirill Primak
242c23743f surface: cache frame callback lists again
Caching frame callback lists is actually the correct behavior, because
if a surface is locked because of e.g. subsurface synchronization,
clients would expect to receive frame done events only after the
pending state is actually committed.
2021-09-06 17:37:08 +02:00
Simon Ser
d290b13871 seat: avoid copying the keymap for each client
We can just send a read-only file descriptor instead.
2021-09-05 22:06:25 +02:00
Simon Ser
62924cc523 keyboard: add wlr_keyboard.keymap_fd
This exposes a read-only FD with the keymap.
2021-09-05 22:06:25 +02:00
Devin J. Pohly
00c2bae1d3 scene: remove redundant empty-region check in render_texture() 2021-09-02 19:05:02 +02:00
Devin J. Pohly
9ed16e39fa scene: replace surface_at() with node_at()
With the addition of a non-surface node type, it was unclear how such
nodes should interact with scene_node_surface_at().  For example, if the
topmost node at the given point is a RECT, should the function treat
that node as transparent and continue searching, or as opaque and return
(probably) NULL?

Instead, replace the function with one returning a scene_node, which
will allow for more consistent behavior across different node types.
Compositors can downcast scene_surface nodes via the now-public
wlr_scene_surface_from_node() if they need access to the surface itself.
2021-09-02 19:05:02 +02:00
Devin J. Pohly
b7cd06e8fa scene: add RECT node type
RECT is a solid-colored rectangle, useful for simple borders or other
decoration.  This can be rendered directly using the wlr_renderer,
without needing to create a surface.
2021-09-02 19:05:02 +02:00
Devin J. Pohly
526652a554 scene: iterate nodes instead of surfaces when rendering
This will allow us to create node types which are rendered but not
surface-based, such as a solid color or image.
2021-09-02 19:05:02 +02:00
Devin J. Pohly
7ec9523ea3 scene: stricter assertions on reparent
For consistency with the rest of the scene-graph API, prevent detaching
a subtree by giving NULL for the new parent, and don't allow ROOT nodes
to be grafted into another tree.
2021-08-30 16:43:18 +02:00
Devin J. Pohly
d5263be355 scene: make graph loops fatal when debugging 2021-08-30 16:43:18 +02:00
Devin J. Pohly
0f534e32e4 scene: ensure node cannot be reparented below itself 2021-08-30 16:43:18 +02:00
Devin J. Pohly
a1d462fa81 scene: add node reparent function
If nodes are arranged in a tree rather than at a single level, then it
makes sense that there should be a way to move them to a completely
different parent in addition to moving up or down among siblings.
2021-08-30 16:43:18 +02:00
Simon Ser
e4d0ec9ee1 scene: add wlr_scene_node_surface_at 2021-08-26 21:12:28 +02:00
Simon Ser
97954154bc scene: allow nodes to have arbitrary parents
For instance, allow a surface node to be a child of another surface
node. This allows easier xdg-popup handling in compositors.
2021-08-26 21:12:28 +02:00
Simon Ser
86e9309808 scene: add wlr_scene_node_toggle
This allows compositors to easily enable or disable a scene-graph node.
This can be used to show/hide a surface when the xdg_surface is
mapped/unmapped.
2021-08-26 21:12:28 +02:00
Simon Ser
c7d489b5b6 Introduce new scene-graph API
A new wlr_scene API has been added, following the design ideas from [1].
The new API contains the minimal set of features required to make the
API useful. The goal is to design a solid fundation and add more
features in the future.

[1]: https://github.com/swaywm/wlroots/issues/1826#issuecomment-564601757
2021-08-26 21:12:28 +02:00
Kirill Primak
5f645598d8 subsurface: unlock surface on destroy 2021-08-25 19:40:25 +02:00
Simon Ser
3ce2ea9e16 Move allocator stuff into new directory
Add render/allocator/ and include/render/allocator/ to hold
everything allocator-related.
2021-08-25 09:57:20 -04:00
Kirill Primak
72a156b18a surface: fix wlr_surface_get_buffer_source_box() 2021-08-24 10:36:06 +02:00
Kirill Primak
109405729b surface: fix place_below handling
If a subsurface is being placed below a subsurface right above it, this
should be a noop. However, `node` pointed to the subsurface that was
moved, which resulted in `subsurface->parent_pending_link` being
inserted into itself, breaking parent's pending subsurface list.

This commit separates finding the requested node and getting it's `prev`
field, fixing the issue.
2021-08-18 16:01:18 +02:00
Rouven Czerwinski
aa78c50bf1 output: check output enabled before sending frame
Similar to commit 85757665e6 ("backend/drm: Check if output is enabled
before sending frame event"), check if the output is still enabled
before sending the frame event. This fixes the bug not only for the DRM
backend, but for wayland and X11 as well.
2021-08-17 21:07:43 +02:00
Isaac Freund
3364eec07e layer-shell: replace close() with destroy()
The protocol specifies that all requests (aside from destroy) are
ignored after the compositor sends the closed event. Therefore,
destroying the wlroots object and rendering the resource inert
when sending the closed event keeps things simpler for wlroots and
compositors.
2021-08-14 20:25:46 +02:00
Simon Ser
93964012e6 buffer: add addon set
This allows wlr_buffer users to extend it with tjeir own state.
2021-08-12 10:22:19 +02:00
Simon Ser
20404ed8bb surface: drop surface_state_copy
This function was weird because it copied some fields but not all.
2021-08-11 18:13:12 +02:00
Simon Ser
3f9e4f7a44 surface: kill wlr_surface.previous
This wlr_surface_state field was a special case because we don't
want to save the whole current state: for instance, the wlr_buffer
must not be saved or else wouldn't get released soon enough.

Let's just inline the state fields we need instead.
2021-08-11 18:13:12 +02:00
Kirill Primak
111d4eafd7 util/addon: find both by owner and impl
This allows to have multiple addons of different types with the same
owner.
2021-08-11 18:12:57 +02:00
Kirill Primak
debd6c5f0b wlr_output_layout: use wlr_addons 2021-08-10 19:15:48 +02:00
Kirill Primak
11f799e88e wlr_outputs: add wlr_addon_set 2021-08-10 19:15:48 +02:00
Tudor Brindus
033c9cab74 input/pointer: try harder to not send duplicate motion events
wl_fixed_t is a 32-bit data type, but our doubles are 64-bit. This meant
that two doubles that would map to the same wl_fixed_t could compare
unequal, and send a duplicate motion event.

Refs swaywm/sway#4632.
2021-08-07 09:04:12 +02:00
Simon Ser
c27263c105 seat: allow compositors to not load a keymap
The protocol allows compositors to not send any keymap to Wayland
clients. Handle a keymap-less keyboard correctly by sending
WL_KEYBOARD_KEYMAP_FORMAT_NO_KEYMAP instead of erroring out in the
mmap call.
2021-08-06 23:06:29 +02:00
Simon Ser
df0e75ba05 output: try skipping buffer allocation if the backend allows it
When enabling an output, skip the empty buffer allocation if the
backend accepts modesets without a buffer.

This fixes mode-setting with the noop backend.
2021-08-04 10:18:59 -04:00
Simon Ser
923258b0be backend/drm: preserve mode order from kernel
The kernel orders the mode list from highest to lowest. Preserve
this ordering in the wlr_output.modes list.
2021-08-02 09:28:21 -04:00
Kirill Primak
f12bacf4b4 surface: don't cache frame callback lists 2021-08-02 09:10:10 +02:00
Quantum
456c6e2279 viewporter: remove crop and scale state upon destruction
According to the viewport protocol, upon wp_viewport::destroy():

> The associated wl_surface's crop and scale state is removed.
> The change is applied on the next wl_surface.commit.

Therefore, wp_viewport_destroy(viewport) should remove all viewport state.

Currently, wlroots does not remove the crop and scale state. Instead, a
client must do:

    wl_fixed_t clear = wl_fixed_from_int(-1);
    wp_viewport_set_source(viewport, clear, clear, clear, clear);
    wp_viewport_set_destination(viewport, -1, -1);
    wp_viewport_destroy(viewport);

This commit adds the necessary logic into viewport_destroy and makes
wlroots comply with the protocol.
2021-08-02 09:08:03 +02:00
Simon Ser
3132c0ab10 output: drop wlr_output_state.buffer_type
This is now unconditionally set to WLR_OUTPUT_STATE_BUFFER_SCANOUT.
2021-07-29 09:48:33 -04:00
Simon Ser
f211bc983a output-damage: stop using enum wlr_output_state_buffer_type
This enum will get dropped in the next commit.
2021-07-29 09:48:33 -04:00
Simon Ser
4ddde1a7bd output: drop wlr_output_impl.{attach,rollback}_render
No backend uses these anymore.
2021-07-29 09:48:33 -04:00
Simon Ser
6aadf811aa output: fallback to modifier-less allocation on modeset test failure
Sometimes we allocate a buffer with modifiers but then fail to
perform a modeset with it. This can happen on Intel because of
bandwidth limitations. To mitigate this issue, it's possible to
re-allocate the buffer with modifiers.

Add the logic to do so in wlr_output.
2021-07-28 22:52:35 +02:00
Simon Ser
0fb55c76d0 output: allocate and attach empty buffer on modeset
Some backends need a buffer in order to be able to perform a
modeset.
2021-07-28 22:52:35 +02:00
Simon Ser
1a5b6722a8 output: use pending resolution when allocating swapchain
This allows the swapchain to be created with the correct resolution
during a mode change.
2021-07-28 22:52:35 +02:00
Simon Ser
d1c931cbe8 output: fallback to XRGB in output_pick_format
This will be necessary for the primary buffer.
2021-07-28 22:52:35 +02:00
Simon Zeni
04d4fb536d render/wlr_texture: put wlr_texture_from_buffer into the public API 2021-07-22 22:28:24 +02:00
Simon Zeni
0778151f94 types/wlr_buffer: create custom wlr_buffer from wl_resource 2021-07-22 22:28:24 +02:00