Commit graph

5057 commits

Author SHA1 Message Date
Simon Ser
bb82b6dada buffer: make wlr_client_buffer_apply_damage return a bool
We always return the same wlr_client_buffer as the one passed in,
so no need to return anything.
2021-09-06 18:10:26 +02:00
Simon Ser
cbe099dcc7 buffer: take a wlr_buffer in wlr_client_buffer_apply_damage
Instead of taking a wl_resource as argument, take a wlr_buffer.
2021-09-06 18:10:26 +02:00
Kirill Primak
610f0c0805 surface: inline surface_commit_pending() 2021-09-06 17:37:08 +02:00
Kirill Primak
cf56596565 surface: change surface_finalize_state() to surface_finalize_pending() 2021-09-06 17:37:08 +02:00
Kirill Primak
ba55c7c4ff surface: rename impl and its functions
This makes the naming consistent with other resource implementations.
2021-09-06 17:37:08 +02:00
Kirill Primak
90e62390d9 surface: move subsurface lists to state 2021-09-06 17:37:08 +02:00
Simon Ser
3ac99fa4dc subsurface: move parent link to state
Move the wlr_subsurface parent link to the subsurface state.

This is a dumb find/replace operation. This shouldn't result in
any behavior change.
2021-09-06 17:37:08 +02:00
Simon Ser
56b6b80b9a subsurface: rename wlr_subsurface_state to wlr_subsurface_parent_state
Add a comment to explain the difference.
2021-09-06 17:37:08 +02:00
Kirill Primak
242c23743f surface: cache frame callback lists again
Caching frame callback lists is actually the correct behavior, because
if a surface is locked because of e.g. subsurface synchronization,
clients would expect to receive frame done events only after the
pending state is actually committed.
2021-09-06 17:37:08 +02:00
Simon Ser
d290b13871 seat: avoid copying the keymap for each client
We can just send a read-only file descriptor instead.
2021-09-05 22:06:25 +02:00
Simon Ser
62924cc523 keyboard: add wlr_keyboard.keymap_fd
This exposes a read-only FD with the keymap.
2021-09-05 22:06:25 +02:00
Simon Ser
55ca93469c util/shm: add allocate_shm_file_pair
This function behaves like allocate_shm_file, except it also
returns a read-only FD. This is useful to share the same segment
of memory with many Wayland clients.
2021-09-05 22:06:25 +02:00
Simon Ser
38cd1b4f4f render/allocator/gbm: add log message for gbm_bo_get_fd_for_plane
Makes it easier to find out which branch is taken when debugging
issues like [1].

[1]: https://github.com/swaywm/wlroots/issues/3156
2021-09-03 22:13:38 +02:00
Simon Ser
5aa5137fae backend/drm: handle drm_surface_blit errors
drm_surface_blit returns NULL on error. This can happen e.g. when
the source buffer cannot be imported into EGL.

Closes: https://github.com/swaywm/wlroots/issues/3154
2021-09-03 17:57:38 +02:00
Simon Ser
7df2ae88fa render/allocator: use legacy authentication for primary nodes
Closes: https://github.com/swaywm/wlroots/issues/3156
2021-09-03 11:44:12 -04:00
Devin J. Pohly
00c2bae1d3 scene: remove redundant empty-region check in render_texture() 2021-09-02 19:05:02 +02:00
Devin J. Pohly
e2e68ff680 examples/scene-graph: demonstrate scene_rect node type
Add RECT nodes to the scene-graph demo to illustrate how they are used.
Here, we add a solid rectangle behind each surface as a quick-and-dirty
border, handling surface.commit in order to size it appropriately.
2021-09-02 19:05:02 +02:00
Devin J. Pohly
9ed16e39fa scene: replace surface_at() with node_at()
With the addition of a non-surface node type, it was unclear how such
nodes should interact with scene_node_surface_at().  For example, if the
topmost node at the given point is a RECT, should the function treat
that node as transparent and continue searching, or as opaque and return
(probably) NULL?

Instead, replace the function with one returning a scene_node, which
will allow for more consistent behavior across different node types.
Compositors can downcast scene_surface nodes via the now-public
wlr_scene_surface_from_node() if they need access to the surface itself.
2021-09-02 19:05:02 +02:00
Devin J. Pohly
b7cd06e8fa scene: add RECT node type
RECT is a solid-colored rectangle, useful for simple borders or other
decoration.  This can be rendered directly using the wlr_renderer,
without needing to create a surface.
2021-09-02 19:05:02 +02:00
Devin J. Pohly
526652a554 scene: iterate nodes instead of surfaces when rendering
This will allow us to create node types which are rendered but not
surface-based, such as a solid color or image.
2021-09-02 19:05:02 +02:00
Simon Ser
b0972a94c3 contributing: don't reference issues in commit first line
Commits named "Fix #XXX" make it pretty complicated to figure out
exactly what the commit is doing from the shortlog. A better place
for issue references is in the extended commit message.
2021-09-02 09:31:53 -04:00
Simon Ser
267eb02c31 build: add subproject fallback for wayland-protocols
Depends on [1].

[1]: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/84
2021-09-01 15:51:03 -04:00
Simon Ser
d9523faa76 build: add subproject fallback for wayland 2021-09-01 15:51:03 -04:00
Simon Ser
ee6c841d47 render/allocator/gbm: fix create() docs for FD ownership
Fixes: d9d8fc1ab9 ("render/allocator: re-open GBM FD")
2021-09-01 21:34:34 +02:00
Simon Ser
d9d8fc1ab9 render/allocator: re-open GBM FD
Using the same DRM file description for the DRM backend and for the
GBM allocator will result in GEM handle ref'counting issues [1].
Re-open the DRM FD to fix these issues.

[1]: https://gitlab.freedesktop.org/mesa/drm/-/merge_requests/110
2021-09-01 15:17:05 -04:00
Simon Ser
c8d97e2791 Link to gamja for web chat
gamja offers a better experience than Kiwi.
2021-08-30 11:10:11 -04:00
Devin J. Pohly
7ec9523ea3 scene: stricter assertions on reparent
For consistency with the rest of the scene-graph API, prevent detaching
a subtree by giving NULL for the new parent, and don't allow ROOT nodes
to be grafted into another tree.
2021-08-30 16:43:18 +02:00
Devin J. Pohly
d5263be355 scene: make graph loops fatal when debugging 2021-08-30 16:43:18 +02:00
Devin J. Pohly
0f534e32e4 scene: ensure node cannot be reparented below itself 2021-08-30 16:43:18 +02:00
Devin J. Pohly
a1d462fa81 scene: add node reparent function
If nodes are arranged in a tree rather than at a single level, then it
makes sense that there should be a way to move them to a completely
different parent in addition to moving up or down among siblings.
2021-08-30 16:43:18 +02:00
Simon Ser
b18c254e5f contributing: turn remaining links into refs 2021-08-30 16:36:14 +02:00
Simon Ser
1ad3cd7f36 contributing: clone wlroots fork with SSH
HTTPS URLs aren't writable.
2021-08-30 10:31:51 -04:00
Simon Ser
ea800b7418 contributing: use references for links
This avoids cluttering the prose with URLs.
2021-08-30 10:31:51 -04:00
Simon Ser
2ddd8e8036 contributing: add new section about commit log
This is shamelessly stolen from Weston [1].

It's been a while we've transitioned away from merge commits and
work-style commit history, so it'd be nice to mention this in the
docs.

[1]: https://gitlab.freedesktop.org/wayland/weston/-/blob/main/CONTRIBUTING.md#formatting-and-separating-commits
2021-08-30 10:29:33 -04:00
Tudor Brindus
bfc69decdd xwm: do not restack surfaces on activation
Currently, upon activating a surface, wlroots restacks it on top of all
others.

This may not necessarily be correct from the calling compositor's point
of view, where having focus may not imply being top-of-stack (e.g.,
focusing a window under an always-on-top window).

In Sway's case, this means that focused tiling windows will always be on
top of floating windows, at least in the order communicated to X11 apps.
This breaks drag-and-drop from a focused tiling X11 window to a floating
X11 window which partially obscures the former.

This is a breaking change; to retain the previous behavior, users that
were calling

  wlr_xwayland_surface_activate(xsurface, true);

should now be calling

  wlr_xwayland_surface_activate(xsurface, true);
  wlr_xwayland_surface_restack(xsurface, NULL, XCB_STACK_MODE_ABOVE);
2021-08-28 22:04:01 +02:00
Simon Ser
e4d0ec9ee1 scene: add wlr_scene_node_surface_at 2021-08-26 21:12:28 +02:00
Simon Ser
501b29db03 scene: add user data pointer to wlr_scene_node
This allows compositors to attach arbitrary data to the scene-graph
nodes.
2021-08-26 21:12:28 +02:00
Simon Ser
97954154bc scene: allow nodes to have arbitrary parents
For instance, allow a surface node to be a child of another surface
node. This allows easier xdg-popup handling in compositors.
2021-08-26 21:12:28 +02:00
Simon Ser
86e9309808 scene: add wlr_scene_node_toggle
This allows compositors to easily enable or disable a scene-graph node.
This can be used to show/hide a surface when the xdg_surface is
mapped/unmapped.
2021-08-26 21:12:28 +02:00
Simon Ser
c41bd320be examples/scene-graph: new example 2021-08-26 21:12:28 +02:00
Simon Ser
c7d489b5b6 Introduce new scene-graph API
A new wlr_scene API has been added, following the design ideas from [1].
The new API contains the minimal set of features required to make the
API useful. The goal is to design a solid fundation and add more
features in the future.

[1]: https://github.com/swaywm/wlroots/issues/1826#issuecomment-564601757
2021-08-26 21:12:28 +02:00
Kirill Primak
5f645598d8 subsurface: unlock surface on destroy 2021-08-25 19:40:25 +02:00
Simon Ser
5dfaf5ea9c backend/drm: introduce wlr_drm_bo_handle_table
Using GBM to import DRM dumb buffers tends to not work well. By
using GBM we're calling some driver-specific functions in Mesa.
These functions check whether Mesa can work with the buffer.
Sometimes Mesa has requirements which differ from DRM dumb buffers
and the GBM import will fail (e.g. on amdgpu).

Instead, drop GBM and use drmPrimeFDToHandle directly. But there's
a twist: BO handles are not ref'counted by the kernel and need to
be ref'counted in user-space [1]. libdrm usually performs this
bookkeeping and is used under-the-hood by Mesa.

We can't re-use libdrm for this task without using driver-specific
APIs. So let's just re-implement the ref'counting logic in wlroots.
The wlroots implementation is inspired from amdgpu's in libdrm [2].

Closes: https://github.com/swaywm/wlroots/issues/2916

[1]: https://gitlab.freedesktop.org/mesa/drm/-/merge_requests/110
[2]: 1a4c0ec9ae/amdgpu/handle_table.c
2021-08-25 10:05:37 -04:00
Simon Ser
749b3c00f0 render/egl: reopen DRM node for GBM
This will be necessary for the next patch, to avoid messing up BO
handles shared between the GL implementation and the DRM backend.
2021-08-25 10:05:37 -04:00
Simon Ser
3ce2ea9e16 Move allocator stuff into new directory
Add render/allocator/ and include/render/allocator/ to hold
everything allocator-related.
2021-08-25 09:57:20 -04:00
Simon Ser
b37731cdbb backend/{drm,libinput}: exclude headers when disabled 2021-08-25 09:50:27 -04:00
Simon Ser
65c0ab00b6 backend/drm: generate CVT reduced modes
The Coordinated Video Timings (CVT) spec [1] defines two types of
timings: the "CVT standard CRT" timings and the "CVT reduced blanking"
timings (see section 3.6).

The standard CRT timings include pauses in the video stream to allow
CRT displays to reposition their electron beam at the end of each
horizontal scan line [2]. While this was desirable a few decades ago,
nowadays we can just generate a CVT reduced blanking timing by default.
wlroots users can still set full custom DRM modes via
wlr_drm_connector_add_mode.

[1]: https://glenwing.github.io/docs/VESA-CVT-1.2.pdf
[2]: https://en.wikipedia.org/wiki/Coordinated_Video_Timings#Reduced_blanking
2021-08-25 08:37:35 +02:00
Kirill Primak
72a156b18a surface: fix wlr_surface_get_buffer_source_box() 2021-08-24 10:36:06 +02:00
Kirill Primak
664307f968 util/box: introduce wlr_fbox_transform()
A floating-point version of wlr_box_transform().
2021-08-24 10:36:06 +02:00
Isaac Freund
f2f3df9fb1 tinywl: simplify logic for sending pointer events 2021-08-20 16:32:28 +02:00