If the underlying surface is destroyed, but the client has not yet
destroyed the server decoration object, and then tries to call
request_mode() on it, the compositor will crash, because the
wlr_server_decoration struct has been freed, and the wl_resource's
user_data member has been NULLed out.
Yes, this is certainly an error for the client to do that, but I
shouldn't be able to write a buggy (or malicious) Wayland app that can
take down the entire compositor.
wlr_scene_output_layout_add_output() was made public by f5917f0247
("scene_output_layout: make output adding explicit") but the ownership
semantics are not obvious and should be clarified.
wlr_renderer_read_pixels does not need to be called inside a render
pass; rather, it only needs to have the correct buffer bound to
the renderer. This commit optimizes the implementation of
frame_shm_copy(...) by only binding the source buffer instead of
starting a no-op render pass with it.
These states would be set if output_init is invoked with a enabled state.
This would make frame_pending == true which means wlroots will ignore
any further frame events and the compositor will appear dead.
Since e5fc8cd4c7 ("output: trigger frame/present events on all
commits on enabled output"), any commit on an enabled output is
supposed to trigger frame/present events.
The DRM backend was skipping the commit completely for no-op
commits. Stop doing so.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3719
Up until now, frame/present events were only triggered when the
user submitted a buffer. Change the wlr_output API so that these
events are triggered when any commit is applied on an enabled
output.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3708
It's still not possible to commit while a page flip is pending in DRM,
but we don't need to enforce that here and allowing it through the
common interface can be useful for other backends.
This decouples commits from frame scheduling, which is going to make the
new frame schedulers easier to implement.
When setting a custom mode current_mode will not be reset. That means
that next time the compositor tries to reset back from the custom mode,
it will compare against the stale current_mode and unset
WLR_OUTPUT_STATE_MODE erroneously.
We could potentially leak a display here, but not really because the
display acts as a singleton that will be returned next time a renderer
of the same device is created.
If the compositor were to try to handle a GPU reset within the lost
signal (by recreating the renderer) we should avoid referencing renderer
resources after the lost signal. This prevents use after free for such
compositors.