Commit graph

2013 commits

Author SHA1 Message Date
nyorain
792d535225 Rework wayland backend output implementation 2017-06-19 22:36:40 +02:00
nyorain
e65ca967f9 Merge branch 'master' into wayland-backend 2017-06-19 21:22:42 +02:00
Drew DeVault
41b5294013 Merge pull request #16 from nyorain/master
Make logging ninja friendly
2017-06-19 15:18:48 -04:00
Drew DeVault
fa4a04da22 Merge pull request #11 from SirCmpwn/libinput
[WIP] libinput backend
2017-06-19 15:16:40 -04:00
Drew DeVault
632a04f1b7 Implement keyboard LEDs 2017-06-19 15:15:37 -04:00
Drew DeVault
ecb04afcad Implement tablet pads 2017-06-19 14:49:07 -04:00
nyorain
2414722574 Make log:_strip_path more efficient 2017-06-19 20:17:40 +02:00
Drew DeVault
e9609e9adf Allocate framebuffers for hardware cursors
Still doesn't fix cursors though
2017-06-19 14:02:25 -04:00
nyorain
acbc0a019a Make logging ninja friendly
When building with ninja instead of make __FILE__ will be relative
and logging therefore break. This moves stripping the path
from __FILE__ to runtime and handles a relative filepath as
well as a full one.
2017-06-19 20:01:35 +02:00
nyorain
10526de444 Fix furhter wayland backend issues 2017-06-19 19:40:58 +02:00
nyorain
8fbf1ca3ff Continue wayland backend update
Update wayland backend to new api.
Start to use the input interfaces.
Compiling now, not tested.
2017-06-19 19:05:10 +02:00
nyorain
41a477375c Merge branch 'libinput' into wayland-backend 2017-06-19 17:49:26 +02:00
nyorain
904739c405 Start to fix wayland backend
Starts to update the wayland backend to the new backend api.
Not yet updated to libinput branch (not yet compiling).
2017-06-19 17:46:50 +02:00
Drew DeVault
7e038a6110 Add (broken) DRM hardware cursors 2017-06-16 15:38:34 -04:00
Drew DeVault
def3d7c64f Add tablet example 2017-06-15 16:15:12 -04:00
Drew DeVault
2443a070e7 Add colored quad and ellipse rendering primitives 2017-06-15 15:31:13 -04:00
Drew DeVault
4a9966b1a4 Implement wlr_tablet_tool 2017-06-15 14:32:53 -04:00
Drew DeVault
e65f83d7f2 Add more DRM info to wlr_output
Yes I know this is the libinput branch, I thought this would be useful
for a libinput feature (but it wasn't)
2017-06-14 16:17:05 -04:00
Drew DeVault
3f24f8a1be Flesh out touch events and add demo 2017-06-14 14:50:09 -04:00
Drew DeVault
d6905f86cb Allocate wlr_touch devices 2017-06-14 11:40:03 -04:00
Drew DeVault
7dfc2c28f1 Add axis events to pointer example 2017-06-13 12:38:57 -04:00
Drew DeVault
8f284ec0b2 Demonstrate pointer button event in example 2017-06-13 12:31:24 -04:00
Drew DeVault
2f9fd72fdc Add pointer example 2017-06-13 12:21:36 -04:00
Drew DeVault
a63230e59c Implement libinput wlr_pointer 2017-06-13 11:05:45 -04:00
Drew DeVault
0dbfe56c89 Simplify examples 2017-06-13 10:13:11 -04:00
Drew DeVault
6bf7e095cf Flesh out keyboard support in examples 2017-06-13 08:10:36 -04:00
Drew DeVault
e257afeb7e Establish multi backend support 2017-06-13 08:10:36 -04:00
Drew DeVault
5dd96c0772 Incorporate XKBCommon into example 2017-06-13 08:10:36 -04:00
Drew DeVault
c385a7f8af -g is added by default 2017-06-13 08:10:36 -04:00
Drew DeVault
508d135de7 Only allocate device state when it will be used
This design also avoids double frees in the future when we're creating
several wlr_input_devices from one libinput_device.
2017-06-13 08:10:36 -04:00
Drew DeVault
7a5f35b5bb Reassign ownership of libinput handle 2017-06-13 08:10:36 -04:00
Drew DeVault
f479b7c8c7 Split keyboard code out into its own file 2017-06-13 08:10:36 -04:00
Drew DeVault
12612572ef Exit sample on key press 2017-06-13 08:10:36 -04:00
Drew DeVault
59ceaf507e Handle key presses 2017-06-13 08:10:36 -04:00
Drew DeVault
0e75d157f5 Initialize keyboards from libinput 2017-06-13 08:10:36 -04:00
Drew DeVault
019fff06be Fix issues, flesh out event handling somewhat 2017-06-13 08:10:36 -04:00
Drew DeVault
af69591e62 Add error handling and init in backend_autocreate 2017-06-13 08:10:36 -04:00
Drew DeVault
1262f1400c Initial pass on libinput backend 2017-06-13 08:10:22 -04:00
Drew DeVault
325a331425 Fix some build errors 2017-06-12 22:45:25 -04:00
Drew DeVault
2b06f88f0b Combine internal DRM headers into one
Everything always just included both anyway
2017-06-10 12:30:02 -04:00
Drew DeVault
28e3148bbc Spice up the example program a bit 2017-06-09 10:38:29 -04:00
Drew DeVault
7a25d6c50b Destroy gles3 wlr_surfaces 2017-06-09 10:33:02 -04:00
Drew DeVault
2b909e1729 Add error "handling" to gles3 backend 2017-06-09 10:28:50 -04:00
Scott Anderson
63c3faa006 Fixed rendering bug: Delay calling gbm_surface_release_buffer until it
has been scanned out.
2017-06-09 17:15:55 +12:00
Drew DeVault
cd6a40d816 Further improvements to rendering subsystem 2017-06-08 15:52:42 -04:00
Drew DeVault
83f8864f0a Add wlr_renderer and move quad rendering there 2017-06-08 12:02:51 -04:00
Drew DeVault
211488131f Add wlr_shader to wlr-render 2017-06-08 11:30:38 -04:00
Drew DeVault
fc1dc1b5b0 Use constant VBO for quad, add matrix stuff 2017-06-07 21:35:07 -04:00
Drew DeVault
cda12a3eda Add texture, use index buffer, tweak matricies 2017-06-07 11:06:14 -04:00
Scott Anderson
382f712792 Merge remote-tracking branch 'upstream/master' into rotation 2017-06-08 00:52:33 +12:00