Commit graph

918 commits

Author SHA1 Message Date
Simon Ser
2e590026e9 scene: add wlr_scene_subsurface_tree_create 2021-09-21 16:48:31 +02:00
Simon Ser
597ba2b932 surface: add addon set 2021-09-21 16:48:31 +02:00
Simon Ser
211b3b760e scene: add wlr_scene_tree 2021-09-21 16:48:31 +02:00
Kirill Primak
b72a217fcc xdg-toplevel: refactor configure/state flow
Previously, `wlr_xdg_toplevel` didn't follow the usual "current state +
pending state" pattern and instead had confusingly named
`client_pending` and `server_pending`. This commit removes them, and
instead introduces `wlr_xdg_toplevel.scheduled` to store the properties
that are yet to be sent to a client, and `wlr_xdg_toplevel.requested`
to store the properties that a client has requested. They have different
types to emphasize that they aren't actual states.
2021-09-21 10:09:09 +02:00
Simon Zeni
9579d62a16 types/buffer: make {begin,end}_data_ptr_access part of the public API 2021-09-15 11:50:44 +02:00
Simon Ser
4e7a8707cc buffer: add data_ptr access flags
This allows callers to specify the operations they'll perform on
the returned data pointer. The motivations for this are:

- The upcoming Linux MAP_NOSIGBUS flag may only be usable on
  read-only mappings.
- gbm_bo_map with GBM_BO_TRANSFER_READ hurts performance.
2021-09-10 13:16:10 -04:00
Andri Yngvason
105fdecd0c screencopy: Handle shm copy in commit event handler
This simplifies the implementation considerably.
2021-09-10 10:37:18 +02:00
Simon Ser
a181a37b12 scene: add wlr_scene_attach_output_layout
This is a helper to integrate wlr_scene with wlr_output_layout.
2021-09-09 12:04:35 +02:00
Simon Ser
44f0f7a0a7 scene: add damage tracking support 2021-09-08 09:50:08 -04:00
Simon Ser
9195b77e14 scene: add wlr_scene_node_coords 2021-09-08 09:50:08 -04:00
Simon Ser
04d105760d scene: add wlr_scene_output_commit 2021-09-08 09:50:08 -04:00
Simon Ser
968c1df7e9 scene: add scene outputs
These allow describing an output's viewport inside the scene-graph.
2021-09-08 09:50:08 -04:00
Simon Zeni
3984c81faa types: introduce wlr_drm_lease_v1 2021-09-08 11:09:07 +02:00
Simon Zeni
e5a949a955 backend/drm: implement drm lease function 2021-09-08 11:09:07 +02:00
Simon Ser
ba0525c5c0 surface: drop wlr_surface_state.buffer_resource
Instead, use wlr_surface_state.buffer only.
2021-09-06 14:21:23 -04:00
Simon Ser
0fe3b45361 viewporter: hide wlr_viewport
This is an internal struct.
2021-09-06 19:19:45 +02:00
Simon Ser
24c397dbf8 viewporter: add doc comment explaining compositor requirements 2021-09-06 19:19:45 +02:00
Simon Ser
bb82b6dada buffer: make wlr_client_buffer_apply_damage return a bool
We always return the same wlr_client_buffer as the one passed in,
so no need to return anything.
2021-09-06 18:10:26 +02:00
Simon Ser
cbe099dcc7 buffer: take a wlr_buffer in wlr_client_buffer_apply_damage
Instead of taking a wl_resource as argument, take a wlr_buffer.
2021-09-06 18:10:26 +02:00
Kirill Primak
90e62390d9 surface: move subsurface lists to state 2021-09-06 17:37:08 +02:00
Simon Ser
3ac99fa4dc subsurface: move parent link to state
Move the wlr_subsurface parent link to the subsurface state.

This is a dumb find/replace operation. This shouldn't result in
any behavior change.
2021-09-06 17:37:08 +02:00
Simon Ser
56b6b80b9a subsurface: rename wlr_subsurface_state to wlr_subsurface_parent_state
Add a comment to explain the difference.
2021-09-06 17:37:08 +02:00
Simon Ser
62924cc523 keyboard: add wlr_keyboard.keymap_fd
This exposes a read-only FD with the keymap.
2021-09-05 22:06:25 +02:00
Devin J. Pohly
9ed16e39fa scene: replace surface_at() with node_at()
With the addition of a non-surface node type, it was unclear how such
nodes should interact with scene_node_surface_at().  For example, if the
topmost node at the given point is a RECT, should the function treat
that node as transparent and continue searching, or as opaque and return
(probably) NULL?

Instead, replace the function with one returning a scene_node, which
will allow for more consistent behavior across different node types.
Compositors can downcast scene_surface nodes via the now-public
wlr_scene_surface_from_node() if they need access to the surface itself.
2021-09-02 19:05:02 +02:00
Devin J. Pohly
b7cd06e8fa scene: add RECT node type
RECT is a solid-colored rectangle, useful for simple borders or other
decoration.  This can be rendered directly using the wlr_renderer,
without needing to create a surface.
2021-09-02 19:05:02 +02:00
Devin J. Pohly
526652a554 scene: iterate nodes instead of surfaces when rendering
This will allow us to create node types which are rendered but not
surface-based, such as a solid color or image.
2021-09-02 19:05:02 +02:00
Devin J. Pohly
a1d462fa81 scene: add node reparent function
If nodes are arranged in a tree rather than at a single level, then it
makes sense that there should be a way to move them to a completely
different parent in addition to moving up or down among siblings.
2021-08-30 16:43:18 +02:00
Simon Ser
e4d0ec9ee1 scene: add wlr_scene_node_surface_at 2021-08-26 21:12:28 +02:00
Simon Ser
501b29db03 scene: add user data pointer to wlr_scene_node
This allows compositors to attach arbitrary data to the scene-graph
nodes.
2021-08-26 21:12:28 +02:00
Simon Ser
86e9309808 scene: add wlr_scene_node_toggle
This allows compositors to easily enable or disable a scene-graph node.
This can be used to show/hide a surface when the xdg_surface is
mapped/unmapped.
2021-08-26 21:12:28 +02:00
Simon Ser
c7d489b5b6 Introduce new scene-graph API
A new wlr_scene API has been added, following the design ideas from [1].
The new API contains the minimal set of features required to make the
API useful. The goal is to design a solid fundation and add more
features in the future.

[1]: https://github.com/swaywm/wlroots/issues/1826#issuecomment-564601757
2021-08-26 21:12:28 +02:00
Isaac Freund
3364eec07e layer-shell: replace close() with destroy()
The protocol specifies that all requests (aside from destroy) are
ignored after the compositor sends the closed event. Therefore,
destroying the wlroots object and rendering the resource inert
when sending the closed event keeps things simpler for wlroots and
compositors.
2021-08-14 20:25:46 +02:00
Simon Ser
93964012e6 buffer: add addon set
This allows wlr_buffer users to extend it with tjeir own state.
2021-08-12 10:22:19 +02:00
Simon Ser
3f9e4f7a44 surface: kill wlr_surface.previous
This wlr_surface_state field was a special case because we don't
want to save the whole current state: for instance, the wlr_buffer
must not be saved or else wouldn't get released soon enough.

Let's just inline the state fields we need instead.
2021-08-11 18:13:12 +02:00
Kirill Primak
debd6c5f0b wlr_output_layout: use wlr_addons 2021-08-10 19:15:48 +02:00
Kirill Primak
11f799e88e wlr_outputs: add wlr_addon_set 2021-08-10 19:15:48 +02:00
Simon Ser
3132c0ab10 output: drop wlr_output_state.buffer_type
This is now unconditionally set to WLR_OUTPUT_STATE_BUFFER_SCANOUT.
2021-07-29 09:48:33 -04:00
Simon Ser
f211bc983a output-damage: stop using enum wlr_output_state_buffer_type
This enum will get dropped in the next commit.
2021-07-29 09:48:33 -04:00
Simon Zeni
646a25667e types/wlr_buffer: introduce wlr_buffer_resource_interface
Adds `wlr_buffer_resource_interface` and `wlr_buffer_register_resource_interface`,
which allows a user to register a way to create a wlr_buffer from a specific
wl_resource.
2021-07-22 22:28:24 +02:00
Simon Zeni
f09c88c1b7 types/wlr_buffer: remove wlr_renderer argument from wlr_buffer_from_resource 2021-07-22 22:28:24 +02:00
Vyivel
a93b18dbd5 input/pointer: send axis source once per frame
Only one wl_pointer.axis_source event is permitted per frame, according
to the Wayland specification.

Fixes https://github.com/swaywm/wlroots/issues/2973
2021-07-19 12:00:31 +02:00
Simon Ser
87e8c60faf output: add generic wlr_output_export_dmabuf implementation
When wlr_output manages its own swap-chain, there's no need to
hook into the backend to grab DMA-BUFs. Instead, maintain a
wlr_output.front_buffer field with the latest committed buffer.
2021-07-12 13:29:03 -04:00
Simon Ser
28aa803916 buffer: drop resource arg from wlr_client_buffer_create
This function doesn't need the wl_resource anymore.

In the failure paths, wlr_buffer_unlock in surface_apply_damage
will take care of sending wl_buffer.release.
2021-07-12 09:19:18 -04:00
Simon Ser
4554f17377 buffer: drop wlr_client_buffer.resource 2021-07-09 17:25:02 -04:00
Simon Ser
a0baba4fa0 buffer: add wlr_client_buffer.source
This stores a weak reference to the source buffer.
2021-07-09 17:25:02 -04:00
Simon Ser
0abb67c478 buffer: stop using source resource in wlr_client_buffer_apply_damage
This is the first step towards dropping wlr_client_buffer.resource.
2021-07-09 17:25:02 -04:00
Simon Zeni
60f4d8f409 types/wlr_buffer: remove wlr_resource_get_buffer_size 2021-07-09 23:16:39 +02:00
Simon Zeni
d086501fba types/wlr_surface: get buffer size from wlr_buffer_import 2021-07-09 23:16:39 +02:00
Simon Zeni
6d8029b07e types/wlr_buffer: split wlr_client_buffer_import function
`wlr_client_buffer_import` is splitted in two distincts function:
	- wlr_buffer_from_resource, which transforms a wl_resource into
	  a wlr_buffer
	- wlr_client_buffer_create, which creates a wlr_client_buffer
	  from a wlr_buffer by creating a texture from it and copying its
	  wl_resource
2021-07-09 23:16:39 +02:00
Simon Ser
b934fbaf04 seat: add wlr_seat_touch_{send,notify}_frame
The wl_touch.frame event is used to group multiple touch events
together. Instead of sending it immediately after each touch event,
rely on the backend to send it (and on the compositor to relay it).

This is a breaking change because compositors now need to manually
send touch frame events instead of relying on wlr_seat to do it.
2021-07-08 09:12:17 +02:00